[?] Autodesk Softimage Mod Tool 7.5 would/will it work for creating models?

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Swado95
Posts: 68
Joined: 2010-11-23 13:43

[?] Autodesk Softimage Mod Tool 7.5 would/will it work for creating models?

Post by Swado95 »

I was wondering if Autodesk Softimage Mod Tool 7.5 would work in creating models for PR or BF2. Im asking this since this is what I have been using for a couple of years and I rather not try and learn a new program (I will if I have to). Im pretty sure it can export into 3DsMax so I would still be able to do that if I have to.


Sorry quick question: What is the optimal polygon count when creating a plant such as a tree for BF2/PR?
SGT.MARCO
Posts: 341
Joined: 2010-07-08 03:01

Re: Autodesk Softimage Mod Tool 7.5 would/will it work for creating models

Post by SGT.MARCO »

I use auto desk for my engineering class in high school. its pretty neat. Hope you can because i may start
Adriaan
Retired PR Developer
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Re: Autodesk Softimage Mod Tool 7.5 would/will it work for creating models

Post by Adriaan »

Autodesk's 3DS Max 9 is recommended. It's possible to export models from other modelling programs, but this usually comes with various problems. I don't know much about this particular tool though and the issues that might come with exporting files to different programs, perhaps someone else can give you better information on that.
Last edited by Adriaan on 2010-11-26 20:42, edited 2 times in total.
Swado95
Posts: 68
Joined: 2010-11-23 13:43

Re: Autodesk Softimage Mod Tool 7.5 would/will it work for creating models

Post by Swado95 »

Well is 3ds MAX hard to learn. Or is it easier if you have experience with other modeling programs. If its not to hard to learn i might try and learn to use that.
Adriaan
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Re: Autodesk Softimage Mod Tool 7.5 would/will it work for creating models

Post by Adriaan »

I found it not that hard to grasp the basics following these two tutorials (in that order). Learning 3DS Max 9 would be very benificial for modelling for Bf2. :)
Rhino
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Re: Autodesk Softimage Mod Tool 7.5 would/will it work for creating models

Post by Rhino »

SGT.MARCO wrote:I use auto desk for my engineering class in high school. its pretty neat. Hope you can because i may start
Autodesk is a company that makes many CAD and 3D programs, like AutoCAD, Inventor, 3DsMax, Maya and a bunch of other stuff too.

The CAD programs, like AutoCAD and Inventor are not suitable for Game Modelling, trust me I've tried a long time ago to port Inventor and AutoCAD models into Max before I learnt how to model with Max, and while the porting is possible, the end result simply can't be used on game engines.
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Hitperson
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Re: Autodesk Softimage Mod Tool 7.5 would/will it work for creating models

Post by Hitperson »

Swado95 wrote:I was wondering if Autodesk Softimage Mod Tool 7.5 would work in creating models for PR or BF2. Im asking this since this is what I have been using for a couple of years and I rather not try and learn a new program (I will if I have to). Im pretty sure it can export into 3DsMax so I would still be able to do that if I have to.


Sorry quick question: What is the optimal polygon count when creating a plant such as a tree for BF2/PR?
SGT.MARCO wrote:I use auto desk for my engineering class in high school. its pretty neat. Hope you can because i may start
if it is on a student license then no.
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