Shot/Wounded Screen/Overlay Revamp

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Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Shot/Wounded Screen/Overlay Revamp

Post by Bluedrake42 »

I would like to discuss different ways to feature this effect, cause I'm not a big fan of the current one. (the black-white effect doesn't even show on my computer for some reason)

I have my suggestion but I was hoping other people would throw in their ideas as well.
I personally think if the wounded texture was more consistent instead of showing/fading away every 11 seconds or so it would be much better, and also a kind of pulsating effect that simulates the way bloodflow/heartbeat throbbing affects pain would be great. I think that would make the effect look really neat.

Thank you for listening
whatshisname55
Posts: 955
Joined: 2010-07-16 03:05

Re: Shot/Wounded Screen/Overlay Revamp

Post by whatshisname55 »

This one isn't really a blood screen suggestion, but could noise from your surroundings be kind of faded at the lower health, maybe bring in some heavy breathing and heart beats? This could help simulate losing awareness and focus of your surroundings.
Swado95
Posts: 68
Joined: 2010-11-23 13:43

Re: Shot/Wounded Screen/Overlay Revamp

Post by Swado95 »

We can also have a smily face that pops up and says your dead! ahaha jk. I see nothing wrong with it, though it would be cool if your black and white you fall to the floor and have to craw.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Shot/Wounded Screen/Overlay Revamp

Post by Arnoldio »

When you go to black and white it should slow down your movement like when aiming with scope.
Image


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Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: Shot/Wounded Screen/Overlay Revamp

Post by Shovel »

whatshisname55 wrote:...maybe bring in some heavy breathing and heart beats? This could help simulate losing awareness and focus of your surroundings.
ChizNizzle wrote:When you go to black and white it should slow down your movement like when aiming with scope.
+1 to both of these ideas. A heartbeat sound would have more of an impact on the player, you would feel more wounded. And slowing down would increase realism because once you are revived you would have to limp away with a medic, not get up and sprint.
Shovel009
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Shot/Wounded Screen/Overlay Revamp

Post by mat552 »

While you're black and white, you cannot use your map and you cannot sprint. That's a fairly serious gimp even before you add in the wound broadcasting system of coughing up blood as loud as you can.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


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whatshisname55
Posts: 955
Joined: 2010-07-16 03:05

Re: Shot/Wounded Screen/Overlay Revamp

Post by whatshisname55 »

TheBobJeff wrote:+1 to both of these ideas. A heartbeat sound would have more of an impact on the player, you would feel more wounded. And slowing down would increase realism because once you are revived you would have to limp away with a medic, not get up and sprint.
Maybe the limp could be instead simulated by forcing the player to crouch...
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Shot/Wounded Screen/Overlay Revamp

Post by ComradeHX »

We must make it so that this pops up when you are shot/killed: Image

But seriously, I would like to see some blinking(slow ones, 1 or 2 per second, just a black image that increases to 100% from about 30% opacity each "blink") instead of completely smeared screen of blood.
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