Destroying buildings.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Puslox
Posts: 46
Joined: 2010-08-31 23:46

Destroying buildings.

Post by Puslox »

Hey, I just thought of a wonderful idea. But I'm not sure, but are the games BattleField Bad company running on a similiar game engine? And from the demo I played, you could destroy walls and such. And even a 60 MB version of Counterstrike had the possibility of destroying walls in it; why not use it in Project Reality? Sure, it would require a lot of coding, but it's the point that things eventually break after shooting it with 'the big guns'.
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: Destroying buildings.

Post by Zoddom »

are you serious?



its already ingame
Puslox
Posts: 46
Joined: 2010-08-31 23:46

Re: Destroying buildings.

Post by Puslox »

Never seen it. Sorry, my mistake.
SGT.MARCO
Posts: 341
Joined: 2010-07-08 03:01

Re: Destroying buildings.

Post by SGT.MARCO »

YOU should change it to having almost every building enterabble, like in muttrah it would be epic to be able to enter every building and hotel, and house on that map. If it takes too much memory just do not place furniture. that would be epic, plus it would make the game truly realistic fighting from building to buildings. not the same old T,H-buildings and insurgent buildings
Vision_16
Posts: 210
Joined: 2009-05-10 13:03

Re: Destroying buildings.

Post by Vision_16 »

There's only certain buildings that are destructible. I'm guessing that if all buildings were destructible, it would cause major lag and would mess with the game play. Don't quote me on it.
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|TG| MagnumPI : "Well that was a fun march of pwnage."
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Destroying buildings.

Post by rampo »

Theres a specific limit to destructable objects in a map. Asad khal was supposed to have all the buildings destroyable but it wasn't possible :p
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Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Destroying buildings.

Post by Smegburt_funkledink »

There is a limit of networkable objects in BF2, somewhere around 1024 IIRC. AFAIK this includes players, kits etc... So, it's not possible to have every wall/building to be destructible as there simply isn't a high enough limit in BF2. This is why games like BF:BC etc have a lower player count.

Currently, PR does have destructible buildings but it's limited and occasionally quite buggy.

Also, from the *** list:
Destroyable Bunkers/ Any Statics
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Destroying buildings.

Post by Thermis »

Smeggles wrote:There is a limit of networkable objects in BF2, somewhere around 1024 IIRC. AFAIK this includes players, kits etc... So, it's not possible to have every wall/building to be destructible as there simply isn't a high enough limit in BF2. This is why games like BF:BC etc have a lower player count.

Currently, PR does have destructible buildings but it's limited and occasionally quite buggy.

Also, from the *** list:
Doing my job for me...

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