|TG| TacticalGamer.com (North America)

Player feedback for all Project Reality: Battlefield 2 servers.
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NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: |TG| TacticalGamer.com (North America)

Post by NyteMyre »

Just got kicked from TG because i was firing the TOW emplacement in the main base even though the rule states:
4a. Main bases may not be fired in to nor out of unless and until the last flag for a teamis in play (marked with the orange attack marker). Exception: Players may enter the enemy main for attack or capture purposes when the flag in play immediately prior to the main base flag is neutral.
This was the case, so unjustified kick.





just saying
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: |TG| TacticalGamer.com (North America)

Post by dtacs »

If thats the case then the Iron Eagle mains are attackable when its MEC fort/IDF main as the last flag, we were going to JDAM them at the end but someone on SL mumble said its against the rules.
d1sp0sabl3H3r0
Posts: 439
Joined: 2007-07-03 20:57

Re: |TG| TacticalGamer.com (North America)

Post by d1sp0sabl3H3r0 »

NyteMyre wrote:Just got kicked from TG because i was firing the TOW emplacement in the main base even though the rule states:



This was the case, so unjustified kick.

just saying

If you would like to discuss this with the admins at TG, by all means post about it in our Contact an Admin forum. I'm sure that the admin that kicked you would be happy to discuss it with you there.

In the meantime, our thread will not turn into the flame war that other server feedback threads turn in to, so please follow the rules on this forum:
Just a quick note to everyone:

The Project Reality forums are not to be used as a platform for users to rant/debate being kicked or banned from game servers.

If you are banned for not following a servers rules or server administrators orders and would like to protest or express your feelings on the matter, do so on the corresponding clans/squads website, not here.

This will not be tolerated and can result in your Project Reality forum account being banned.

-Slick
Thanks.
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: |TG| TacticalGamer.com (North America)

Post by NyteMyre »

d1sp0sabl3H3r0 wrote:If you would like to discuss this with the admins at TG, by all means post about it in our Contact an Admin forum. I'm sure that the admin that kicked you would be happy to discuss it with you there.

Thanks.
Meh, it was just a kick (not a ban), so not really worth it to open a topic there. And I don't even know who kicked me, only that some guy with a |TG| tag did a !R on me followed by an immediate kick.

I just mentioned it because i got kicked for "breaking" a rule where an exeption on that rule was in effect (good english?). So maybe if this happens more often you should inform your admin-team about this.
Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: |TG| TacticalGamer.com (North America)

Post by Spartan0189 »

Great teamwork everywhere, Mortars that one night on Qwai River were laser accurate, Hit the first time (As portrayed by [R-MOD]Mongol :p )
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: |TG| TacticalGamer.com (North America)

Post by dtacs »

Great round on Karbala, US won in about an hour, tankers kept it up the whole round and we had a steady ticket flow from destroyed caches. It should be noted that there were about 15 people on SL mumble so we had the upper hand with great communication, Strykers were very speedy in picking up lone infantry squads and there were a few lone wolves running around providing recon.

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Beirut was fun as well, IDF obliterated the Russians as they were pretty unorganized. The IDF got so bored that we started stuffing around with the Namer.

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Foxxy
Posts: 349
Joined: 2010-04-27 00:47

Re: |TG| TacticalGamer.com (North America)

Post by Foxxy »

It should be noted that there were about 15 people on SL mumble so we had the upper hand with great communication, Strykers were very speedy in picking up lone infantry squads and there were a few lone wolves running around providing recon.


yea, fantastic teamwork on karbala today. Both Sides
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[TMP] FoxxyFrost
|TG-Irr| FoxxyFrost
|UO|FoxxyFrost
Bullseye2550
Posts: 123
Joined: 2008-08-28 15:07

Re: |TG| TacticalGamer.com (North America)

Post by Bullseye2550 »

Insurgency night, Thursday 25th November
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we will start around 6 pm east coast

I trust you all to keep the teams fair and balanced
maplist:

Kokan 64 (seeder)
Ramiel 64
Operation Archer 64
Lashkar Valley 64
Fallujah West 64 (if needed)


* All Rules are taken very seriously
* Any Bans given out during PW night are minimum 1 week
* PW will be in the rules thread

link to TG
Last edited by Bullseye2550 on 2010-11-25 10:09, edited 1 time in total.
drs79
Posts: 401
Joined: 2008-07-07 15:40

Re: |TG| TacticalGamer.com (North America)

Post by drs79 »

Bullseye2550 wrote:
Insurgency night, Thursday 25th November
Image

we will start around 6 pm east coast

I trust you all to keep the teams fair and balanced
maplist:

Kokan 64 (seeder)
Ramiel 64
Operation Archer 64
Lashkar Valley 64
Fallujah West 64 (if needed)


* All Rules are taken very seriously
* Any Bans given out during PW night are minimum 1 week
* PW will be in the rules thread

link to TG
This was an awesome PW event, thank you for having it!!!

Happy Hanukkah to all!
NYR
NYS EMT-B - Working in Yonkers NY which is a mix of Camden and Baltimore
TMFD Volunteer Firefighter
New York State Certified Hazardous Materials Technician
http://www.tmfd.org
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Bullseye2550
Posts: 123
Joined: 2008-08-28 15:07

Re: |TG| TacticalGamer.com (North America)

Post by Bullseye2550 »

PW night 9th of December
YOU decide what maps we will play
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we will start around 7-8 pm EST


how to vote:
reply to to the thread at TG with a maximum of 3 maps (with layer) you want to play, half an hour before pw night starts i will count the votes for the maps.

* All Rules are taken very seriously
* Any Bans given out during PW night are minimum 1 week
* PW will be in the rules thread

link to TG
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: |TG| TacticalGamer.com (North America)

Post by Mongolian_dude »

Nice CSB Vid btw, that was hilarious x


...mongol...
Military lawyers engaged in fierce legal action.

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Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: |TG| TacticalGamer.com (North America)

Post by Imchicken1 »

You're going to continue the "you vote" night on sunday right bulls? :-)
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I won't cluck for you
Foxxy
Posts: 349
Joined: 2010-04-27 00:47

Re: |TG| TacticalGamer.com (North America)

Post by Foxxy »

lol i hope so
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[TMP] FoxxyFrost
|TG-Irr| FoxxyFrost
|UO|FoxxyFrost
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: |TG| TacticalGamer.com (North America)

Post by SnipeHunt »

I joined for the last 10 minutes of Kokan next map was when the server crashed :(
Best line yet...
Me: "Hey APC, Can I get a ride to squad 6?"
Unknown: "This APC ain't no Taxi!"
Coolio
Posts: 55
Joined: 2009-02-06 22:45

Re: |TG| TacticalGamer.com (North America)

Post by Coolio »

Hey I just wanted to apologized for saying "LOL" I fully deserved that kick. Won't happen again. :cry:
d1sp0sabl3H3r0
Posts: 439
Joined: 2007-07-03 20:57

Re: |TG| TacticalGamer.com (North America)

Post by d1sp0sabl3H3r0 »

Coolio wrote:Hey I just wanted to apologized for saying "LOL" I fully deserved that kick. Won't happen again. :cry:
If you have a concern or comment about a kick from our server, we ask two things:

1) Please post on our web site in the Contact an Admin forum
2) Provide information we can actually use to investigate the issue

Lastly, please respect and follow the rules of this forum:
Just a quick note to everyone:

The Project Reality forums are not to be used as a platform for users to rant/debate being kicked or banned from game servers.

If you are banned for not following a servers rules or server administrators orders and would like to protest or express your feelings on the matter, do so on the corresponding clans/squads website, not here.

This will not be tolerated and can result in your Project Reality forum account being banned.



-Slick
Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Re: |TG| TacticalGamer.com (North America)

Post by Darkpowder »

Really enjoy tactical gamer, but not when TG auto-remove and therefore kills a key-asset using squadmember, abandoning their kit or tank to obscurity and uselessness. Suggest TG have some more admins make those decisions using a human decision, otherwise any tactical shape can be ruined.

There are plenty of people who are sat at main idle that should be removed manually, and are great candidates for removal or those with a negative teamwork score. Prune the useless not those to whom the round is tactically a mess when they get removed.

Some constructive feedback i hope.
Last edited by Darkpowder on 2010-12-12 20:15, edited 1 time in total.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: |TG| TacticalGamer.com (North America)

Post by sweedensniiperr »

Hm, a script would mark a player for supporting member kick and kicks him when he dies?
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: |TG| TacticalGamer.com (North America)

Post by goguapsy »

sweedensniiperr wrote:Hm, a script would mark a player for supporting member kick and kicks him when he dies?
While that makes sense, I'm not sure if the $$$ are gonna like it :mrgreen:
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Bullseye2550
Posts: 123
Joined: 2008-08-28 15:07

Re: |TG| TacticalGamer.com (North America)

Post by Bullseye2550 »

the script is kicking the longest playing non supporting member player on the server.
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