Presenting AASv4, now with Attack Routes
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Hfett
- Posts: 1672
- Joined: 2006-06-10 20:50
Re: Presenting AASv4, now with Attack Routes
This is a great change.
Who didnt played one Fools Road round with crazy weird flag setup before?
Who didnt played one Fools Road round with crazy weird flag setup before?
www.joinsquadbrasil.com.br
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Aquiller
- Posts: 884
- Joined: 2008-03-25 09:43
Re: Presenting AASv4, now with Attack Routes
So kewl it makes me wanna go back to Poland and actually play it. 
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maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: Presenting AASv4, now with Attack Routes
im not sure that im liking this.
my consern is just about hypersuper fob vs fob wars.
my consern is just about hypersuper fob vs fob wars.
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ma21212
- Posts: 2551
- Joined: 2007-11-17 01:12
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KEIOS
- Posts: 522
- Joined: 2008-09-08 12:43
Re: Presenting AASv4, now with Attack Routes
qftElement66 wrote:nice should hopefully address some of the problems of 4km maps, and once again Shijia Valley is looking amazing from above
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Presenting AASv4, now with Attack Routes
I too am asking this question after reading this over twice. Soccer you list it as an option, but inherently V4 means its replacing the other one, correct? Is this change really realistic considering the ability to flank and then hold ground is now negated?ma21212 wrote:So AAS3 is not gonna be used anymore?
You can always flank flags yes, however you aren't capping the flag. I'm all for keeping the fight small, however while this is estimated foresight this is going to encourage armor/infantry/air camping routes from main and not contributing to the objective moreso than it is now.
I guess we'll have to see it in a 64 player environment but even on paper it looks questionable.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: Presenting AASv4, now with Attack Routes
Incorrect, it is an option as said, the versions don't replace anything, you can still have your "v3" with crazy flags if you like.dtacs wrote:Soccer you list it as an option, but inherently V4 means its replacing the other one, correct?

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DeltaFart
- Posts: 2409
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martinhjerpe
- Posts: 69
- Joined: 2009-06-12 10:02
Re: Presenting AASv4, now with Attack Routes
This sure will improve gameplay 
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Presenting AASv4, now with Attack Routes
'You' as in the mapmaker, or will there be two different versions of the map available?[R-DEV]Outlawz wrote:Incorrect, it is an option as said, the versions don't replace anything, you can still have your "v3" with crazy flags if you like.
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: Presenting AASv4, now with Attack Routes
That's up to the individual mapper and whether they decide to do both AASv3 & v4 gamemodes, potentially utilising the "Standard", "Alternative" and "Infantry" options.dtacs wrote:'You' as in the mapmaker, or will there be two different versions of the map available?
Really though I can't see how that's a negative change, you can still flank very effectively and in exactly the same way as you would in v3, the only real difference is that you won't have to troop from one side of the map to the other to attack a flag that makes no logical sense whatsoever.
It is worth noting that the entire map will still be open to you, just that the flags will be in some kind of logical order.
Fantastic work.
Last edited by Jigsaw on 2010-12-16 19:18, edited 1 time in total.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
- Zrix
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CBT02
- Posts: 151
- Joined: 2010-01-19 04:51
Re: Presenting AASv4, now with Attack Routes
amazing change for the better of the gameplay!! very nice work guys.
~"i think lagging and blinking are related" CBT02~
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Zyco187
- Posts: 381
- Joined: 2010-03-11 19:46
Re: Presenting AASv4, now with Attack Routes
hell yeah will be looking forward to this
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Zoddom
- Posts: 1029
- Joined: 2008-02-11 15:29
Re: Presenting AASv4, now with Attack Routes
omg i jsut love the devs!
tahts exactly the change i always imagined and thought it HAS to get ingame sometime !
BRILLIANT!
tahts exactly the change i always imagined and thought it HAS to get ingame sometime !
BRILLIANT!
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Wakain
- Posts: 1159
- Joined: 2009-11-23 21:58
Re: Presenting AASv4, now with Attack Routes
very interesting, I agree this will probably make 4km maps much more enjoyable!
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Fuzzy McDoodle
- Posts: 63
- Joined: 2009-05-17 03:18
Re: Presenting AASv4, now with Attack Routes
Wow, sounds great. Having a huge map with 5 or so different combinations of flag objectives could have a huge impact on replayability (even though I don't mind playing Muttrah or Kashan 1000 times)
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Bartholomäus
- Posts: 13
- Joined: 2010-01-03 02:05
Re: Presenting AASv4, now with Attack Routes
This is realy a good idea and i hope it will bring mor fun to Pr.
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Gozjh
- Posts: 186
- Joined: 2010-10-17 17:12
Re: Presenting AASv4, now with Attack Routes
Wait, so people don't like sight seeing walking across a 4k map? shocking...
Great job Dev's, it will definatly speed up gameplay while still keeping good size. I have to admit, the map looks kinda weird with all objectives on one side, but that will wear off after I play a round of this (and what does a funny looking map have to do with anything?)
Great job Dev's, it will definatly speed up gameplay while still keeping good size. I have to admit, the map looks kinda weird with all objectives on one side, but that will wear off after I play a round of this (and what does a funny looking map have to do with anything?)
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Hotrod525
- Posts: 2215
- Joined: 2006-12-10 13:28
Re: Presenting AASv4, now with Attack Routes
It also had QUITE alot of realism in the sense that now they will be a "pre-planed" strategy. No more ge-gol-fok strategy that spread the team in all little team disperce in the vast open field.







