Presenting AASv4, now with Attack Routes

Project Reality announcements and development highlights.
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Re: Presenting AASv4, now with Attack Routes

Post by Hfett »

This is a great change.

Who didnt played one Fools Road round with crazy weird flag setup before?
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Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Re: Presenting AASv4, now with Attack Routes

Post by Aquiller »

So kewl it makes me wanna go back to Poland and actually play it. :D
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Presenting AASv4, now with Attack Routes

Post by maarit »

im not sure that im liking this.
my consern is just about hypersuper fob vs fob wars.
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Presenting AASv4, now with Attack Routes

Post by ma21212 »

So AAS3 is not gonna be used anymore?
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KEIOS
Posts: 522
Joined: 2008-09-08 12:43

Re: Presenting AASv4, now with Attack Routes

Post by KEIOS »

Element66 wrote:nice should hopefully address some of the problems of 4km maps, and once again Shijia Valley is looking amazing from above
qft :thumbsup:
dtacs
Posts: 5512
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Re: Presenting AASv4, now with Attack Routes

Post by dtacs »

ma21212 wrote:So AAS3 is not gonna be used anymore?
I too am asking this question after reading this over twice. Soccer you list it as an option, but inherently V4 means its replacing the other one, correct? Is this change really realistic considering the ability to flank and then hold ground is now negated?

You can always flank flags yes, however you aren't capping the flag. I'm all for keeping the fight small, however while this is estimated foresight this is going to encourage armor/infantry/air camping routes from main and not contributing to the objective moreso than it is now.

:|

I guess we'll have to see it in a 64 player environment but even on paper it looks questionable.
Outlawz7
Retired PR Developer
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Re: Presenting AASv4, now with Attack Routes

Post by Outlawz7 »

dtacs wrote:Soccer you list it as an option, but inherently V4 means its replacing the other one, correct?
Incorrect, it is an option as said, the versions don't replace anything, you can still have your "v3" with crazy flags if you like.
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martinhjerpe
Posts: 69
Joined: 2009-06-12 10:02

Re: Presenting AASv4, now with Attack Routes

Post by martinhjerpe »

This sure will improve gameplay :D
dtacs
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Joined: 2008-12-07 23:30

Re: Presenting AASv4, now with Attack Routes

Post by dtacs »

[R-DEV]Outlawz wrote:Incorrect, it is an option as said, the versions don't replace anything, you can still have your "v3" with crazy flags if you like.
'You' as in the mapmaker, or will there be two different versions of the map available?
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Presenting AASv4, now with Attack Routes

Post by Jigsaw »

dtacs wrote:'You' as in the mapmaker, or will there be two different versions of the map available?
That's up to the individual mapper and whether they decide to do both AASv3 & v4 gamemodes, potentially utilising the "Standard", "Alternative" and "Infantry" options.

Really though I can't see how that's a negative change, you can still flank very effectively and in exactly the same way as you would in v3, the only real difference is that you won't have to troop from one side of the map to the other to attack a flag that makes no logical sense whatsoever.

It is worth noting that the entire map will still be open to you, just that the flags will be in some kind of logical order.

Fantastic work.
Last edited by Jigsaw on 2010-12-16 19:18, edited 1 time in total.
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Zrix
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Joined: 2005-12-02 14:25

Re: Presenting AASv4, now with Attack Routes

Post by Zrix »

This is highly needed, good job :)
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CBT02
Posts: 151
Joined: 2010-01-19 04:51

Re: Presenting AASv4, now with Attack Routes

Post by CBT02 »

amazing change for the better of the gameplay!! very nice work guys.


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Zyco187
Posts: 381
Joined: 2010-03-11 19:46

Re: Presenting AASv4, now with Attack Routes

Post by Zyco187 »

hell yeah will be looking forward to this
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: Presenting AASv4, now with Attack Routes

Post by Zoddom »

omg i jsut love the devs!
tahts exactly the change i always imagined and thought it HAS to get ingame sometime !

BRILLIANT!
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Presenting AASv4, now with Attack Routes

Post by Wakain »

very interesting, I agree this will probably make 4km maps much more enjoyable!
Fuzzy McDoodle
Posts: 63
Joined: 2009-05-17 03:18

Re: Presenting AASv4, now with Attack Routes

Post by Fuzzy McDoodle »

Wow, sounds great. Having a huge map with 5 or so different combinations of flag objectives could have a huge impact on replayability (even though I don't mind playing Muttrah or Kashan 1000 times)
Bartholomäus
Posts: 13
Joined: 2010-01-03 02:05

Re: Presenting AASv4, now with Attack Routes

Post by Bartholomäus »

This is realy a good idea and i hope it will bring mor fun to Pr.
Gozjh
Posts: 186
Joined: 2010-10-17 17:12

Re: Presenting AASv4, now with Attack Routes

Post by Gozjh »

Wait, so people don't like sight seeing walking across a 4k map? shocking...

Great job Dev's, it will definatly speed up gameplay while still keeping good size. I have to admit, the map looks kinda weird with all objectives on one side, but that will wear off after I play a round of this (and what does a funny looking map have to do with anything?)
[R-DEV]Rudd: "its project reality...not an episode of bob the builder or something...."
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Hotrod525
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Re: Presenting AASv4, now with Attack Routes

Post by Hotrod525 »

It also had QUITE alot of realism in the sense that now they will be a "pre-planed" strategy. No more ge-gol-fok strategy that spread the team in all little team disperce in the vast open field.
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