Make 'crouch' walk, silent.

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Ghost231
Posts: 36
Joined: 2009-11-09 02:51

Re: Make 'crouch' walk, silent.

Post by Ghost231 »

iwillkillyouhun wrote:i have only one question can you crouch walk silently at home when you have your boots, belt coat, etc. on you ??? I can't
I can it's easy you walk and shit your weight from heels to toes slowly. With practice you can walk like a ninja. No joke, that's how they use to carry out assasinations and not be heard even when walking on a cracked floor. However, I never tried it with a weight on.

But it is much louder than it should be for sure.I'm pretty sure they don't carry a lot of weight :

Rifle (negligible)
knife
Ammo bag (heaviest thing)
Field dressing (negligible)
Grenade
Helmet?
Shovel

Not heavy at all, I can lift all of that in one hand and not struggle. Put shovel in your back
maniac1031
Posts: 257
Joined: 2010-03-16 20:12

Re: Make 'crouch' walk, silent.

Post by maniac1031 »

Ghost231 wrote: Rifle (negligible)
knife
Ammo bag (heaviest thing)
Field dressing (negligible)
Grenade
Helmet?
Shovel

Not heavy at all, I can lift all of that in one hand and not struggle. Put shovel in your back
What about your Kevlar body armor food and water for a couple of days. a sleeping mat etc you need to remember that soldiers don't go out with just the intention of killing people they need enough supplies to survive if they get cut off.
DenvH
Posts: 208
Joined: 2008-01-01 09:17

Re: Make 'crouch' walk, silent.

Post by DenvH »

Ghost231 wrote:
Rifle (negligible)
knife
Ammo bag (heaviest thing)
Field dressing (negligible)
Grenade
Helmet?
Shovel
Body armour (7.4 kg)
AT4 (6.7 kg)
Rifle Unloaded (M4:3.1 kg/M249:7.5 kg)
Boots (1.9 kg for both)
Helmet (1.63 kg)
---------------------------+
14,0kg -> M4
19,4kg -> M249
20,7kg -> M4 + AT4

And the above is without the weight of clothing, ammo, food/water, shovel, ect.

Just a few numbers, I can assure you it's not lifted easily with one hand.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Make 'crouch' walk, silent.

Post by dtacs »

Rifle - Up to and including 3kg
Knife - Although more uncommon, up to about 600g
Ammo bag - There are no 'ammo bags', usually a rifleman would be carrying extra belts of ammunition being an assistant to the MG, thats alot of rounds.
Field dressing - Nope, first aid kit included in that. At least 200g
Grenades - Plural. 3x at 400g each.
Helmet - MICH, 1.2kg.
Shovel - 1kg
IOTV Body Armor - With all the bells and whistles including groin protector - 13kg.
That is what I can draw from my knowledge, and I'm 100% sure that I've forgotten other things as well. There are also the assault packs that are often worn, communication equipment, claymores, AT4's or AT weaponry and more importantly water.

Not heavy at all, I can lift all of that in one hand and not struggle.
You aren't carrying it around in a hand, its spread all over your body. Soldiers moving around make noise, and its silly to think that they can go into sneak mode whilst having this stuff on them. This isn't Oblivion.
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Make 'crouch' walk, silent.

Post by Thermis »

In the real world, sneaking isn't how we get things done unless your special operations. Everything is speed and violence of action. IE, if you attack your enemy quickly and forcefully enough, it wont matter that he heard you coming because he'll be dead soon.
DenvH
Posts: 208
Joined: 2008-01-01 09:17

Re: Make 'crouch' walk, silent.

Post by DenvH »

*double post*
Last edited by DenvH on 2010-12-18 18:37, edited 1 time in total.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Make 'crouch' walk, silent.

Post by Dev1200 »

Operator009 wrote:Because there should be a better way to be sneaky. If you tell your sq mates to stop moving and shut up for 10 seconds, you can hear footfalls of people OUTSIDE the building your in. In most cases, its a dead giveaway. I'm not sure a RL squad would be 'sneaky' but surely, they don't yell out 'IM COMING IN' with heir feet like they do in PR, right?

Silent, Or incredibly quiet.
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Ninja2dan
Retired PR Developer
Posts: 2213
Joined: 2007-10-29 03:09

Re: Make 'crouch' walk, silent.

Post by Ninja2dan »

[R-MOD]Thermis wrote:In the real world, sneaking isn't how we get things done unless your special operations. Everything is speed and violence of action. IE, if you attack your enemy quickly and forcefully enough, it wont matter that he heard you coming because he'll be dead soon.
+1

I think people are "brainwashed" into the whole "moving silently" bit based on movies and video games.


Working as a LEO, I've spent time both as part of tactical teams and also as the instructor. In SWAT/SRT we do use the terms Dynamic and Stealth, but when we talk about Stealth it's not something from those old 80's cheesy Ninja movies. Stealth tactics simply mean making as little noise as possible in order to surprise the suspect(s). It doesn't require being totally noiseless, which as mentioned before is practically impossible while wearing tactical gear.


My user name was also not selected for novelty. In case people haven't guessed already, I practice Ninpo. And I can tell you that moving with absolute silence and stealth is in no way simple, and it takes a lot of effort and energy. Moving silently across 50m takes about as much energy as it does to run 2 miles. And that's with minimal equipment and clothing that is specially designed to minimize noise.


Having a regular infantry soldier that is wearing standard combat load, moving in a slow crouch-walk, will mean they are capable of presenting less audio feedback than someone running or casually walking. But they are still no way "silent". I think the audible levels in game right now are just fine. And because we lack the additional sounds that a soldier would make such as gear clinking against each other or water sloshing around in canteens, any "additional" sound from crouch-walking equals that out.
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Make 'crouch' walk, silent.

Post by Arnoldio »

Ghost231 wrote:I can it's easy you walk and shit your weight from heels to toes slowly.
Best typo ever, right there. :D

If anything, its even too quiet for my taste.
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lukeyu2005
Posts: 226
Joined: 2010-11-01 02:48

Re: Make 'crouch' walk, silent.

Post by lukeyu2005 »

But still walking slowly is still a lot quieter than sprinting across the dirt and crunching over gravel.
Operator009
Posts: 195
Joined: 2009-09-10 02:21

Re: Make 'crouch' walk, silent.

Post by Operator009 »

Sorry if you guys thought it BF2Vanilla'ish or (god forbid) COD'ish. Maybe its just me, and it seems that way because every squad I'm in calls me their >insert random breed< dog. I have an awsome pair of noise canceling headphones, so I more oftent hen not hear engine noise a LOT sooner than my peers. Its the same with footsteps.

Its gotten to the point where its safer for me to move by myself because all I have to do is stop and listen next to every building/field/anything and I can instantly tell you if the building has enemy. If they are 50m or closer, I can even tell HOW MANY.

Vehicles are a cake walk now. The hardest part is identifying which ones are friendly. Its incredibly easy to get the hang of if you know what to listen for. Its like BF2Vanilla's UAV in your mind's eye.

I just wanted there to be a way to counter this method of detection. I realize a squad IRL, indeed, WOULD be operating under speed and 'violence', but in PR we are sometimes (as I assume happens IRL) put under extra-ordinary circumstances. I don't want 'ninjas', I just want to be able to clear a house somewhat effectively in extraordinary circumstances, like our RL counterparts would be able to do, if only in a very limited (but more effective) way.
KEIOS
Posts: 522
Joined: 2008-09-08 12:43

Re: Make 'crouch' walk, silent.

Post by KEIOS »

In real life, we wouldn't have to clear a building, we would just flatten it... It is still a game and making less noise by crouch walking would add the chance to clear a house without being heard from a mile away.

I support the idea of making crouch walk silent - or less noisy.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Make 'crouch' walk, silent.

Post by Smegburt_funkledink »

lol, what's with all the COD comments? CS had this feature way before. :p
KEIOS wrote:In real life, blah blah blah
Judging by your post, I'd guess you havn't served IRL (If i'm wrong, sorry). I'm going to go with the chaps who have and agree that this idea shouldn't be implemented.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: Make 'crouch' walk, silent.

Post by BenHamish »

Point taken about speed and violence, however PR is set up for stealth and slowness. I have, on occasion, heard people sneak up on me and had the chance to fire back at them when really I shouldnt have been able to.

I liked the idea of making it silent only for scoped-view.. That limits you enough (peripheral vision etc) for it not to be an exploit.

Out of interest, do insurgents make as much noise as regular infantry?



Edit: That said, however, the fact that you can't sneak up on people works against my statement that PR is set up for slow, deliberate, patient combat.
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KEIOS
Posts: 522
Joined: 2008-09-08 12:43

Re: Make 'crouch' walk, silent.

Post by KEIOS »

PR is still a game and you have to find a balance between realism and gameplay... Nobody is talking about being Ninja-silent, but it is just ridiculous, that you can hear people slowly crouch-walking while in scopemode, even when they are outside the house you are in or are on another floor of the building. Just take off your headset and try to listen where your neighbour exactly is. You won't hear him due to many sound reducing objects like carpets, windows, walls etc.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Make 'crouch' walk, silent.

Post by dtacs »

You must have some incredible sound system or volume up really high because I've never heard people walking around behind me, only when sprinting.
Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: Make 'crouch' walk, silent.

Post by Mj Pain »

We dont need to make footsteps make less noice..
We need more ambient and background sounds.
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KEIOS
Posts: 522
Joined: 2008-09-08 12:43

Re: Make 'crouch' walk, silent.

Post by KEIOS »

ah nevermind.. this thread is going the same way like many suggestionthreads before.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Make 'crouch' walk, silent.

Post by Wakain »

would you like a ballistic knife, UAV jammer and silencers with your dead silence perk?

sorry about that. Just cherish your gift of perfect hearing, but as most of us haven't got it I don't think this needs changing.
KEIOS
Posts: 522
Joined: 2008-09-08 12:43

Re: Make 'crouch' walk, silent.

Post by KEIOS »

Wakain wrote:would you like a ballistic knife, UAV jammer and silencers with your dead silence perk?
that's what i am talking about. people here tend to be ignorant and sarcastic, when there is no need for it. :roll:
i am not a cod fanboy and i didn't ask for those things. so shove those comments up your *** and try to discuss a topic instead of making a joke of it and being a smartass.

a constructive additon to this would be, what Mj Pain said. more ambient sounds would reduce the ability to hear people for example.
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