Back Blast

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Back Blast

Post by DeltaFart »

OK yeah I know that this has been suggested thousands of times but then I saw the OPK release log and it said
Pzfst3: backfire effect added (backfire zone has to be cleared)
So, maybe we could get some info from them about how to make this?
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Back Blast

Post by Solid Knight »

DeltaFart wrote:OK yeah I know that this has been suggested thousands of times but then I saw the OPK release log and it said
Pzfst3: backfire effect added (backfire zone has to be cleared)
So, maybe we could get some info from them about how to make this?
It would be pretty easy to make a back blast for weapons. Add a shotgun type projectile with a short time to live, an effect to the rear of the weapon.
AOD_Morph
Posts: 248
Joined: 2007-03-03 04:28

Re: Back Blast

Post by AOD_Morph »

anyone ever had a backblast fight with rpg's in AA? This effect is also in Americas Army. Makes for some pretty funny tk's. Would be cool to have in PR.
Ingame: =TCC= Morph265
Raegron
Posts: 87
Joined: 2007-05-27 12:56

Re: Back Blast

Post by Raegron »

Solid Knight wrote:It would be pretty easy to make a back blast for weapons. Add a shotgun type projectile with a short time to live, an effect to the rear of the weapon.
I don't think it's that easy as (I think) as a weapon can only fire one thing. Next to the AT rocket it has to fire the "shotgun blast" as you say (or "claymore blast" as suggested in another thread), but I don't think it's that easy to do it.
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Back Blast

Post by Dunehunter »

Solid Knight, that is not possible. Even though his has been suggested over and over again I am going to leave it open to see what they have done over at OPK.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Back Blast

Post by Alex6714 »

I don´t think you can fire 2 projectiles at ones, nor can you use one of these force objects, same as the heli spin, only works on local not online.

But maybe there is a way to do it.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
@bsurd
Posts: 353
Joined: 2008-03-18 12:52

Re: Back Blast

Post by @bsurd »

no i think im crazy, but i think back blast is already in?!? i think i got killed by it after standing direkt behind a lat witch was fired...
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shifty66
Posts: 309
Joined: 2008-09-06 01:40

Re: Back Blast

Post by shifty66 »

Yes your crazy! off to the brig for you!

IMO back blast would be a welcome effect add to the "Oh shit i gotta watch were im going" effect
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*14 sigs made for PR members Ingame name:supermannen6 Not making sigs anymore. Army life does not permit it! hah
akatabrask
Posts: 560
Joined: 2008-04-10 14:36

Re: Back Blast

Post by akatabrask »

Perhaps the shooter were laying down? Then they and pretty much everyone nearby will die.

And isn't it possible to make it like burst or something so the backblast or rocket comes slightly after the other one? Or can burst only be the same projectile in the same direction?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Back Blast

Post by Rudd »

you could make the projectile you fire start behind you, or would that kill you?
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Back Blast

Post by AnRK »

Haven't PR got a working relationship with OPK? Could we not just ask them how they did it either way?

Has anyone seen the effect in action by the way? Does it work pretty well?
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Back Blast

Post by Solid Knight »

Actually you can get more than one projectile to fire at once. I did it earlier in my helicopter where, for the sheer lulz of it, I added a Coaxial_Browning (PIFlareFire), set the main cannon to PIFire (default), set the wire guided missiles to (PIAltFire), and set my laser guided missiles to (PIAltFire)--the missiles were set to auto switch based on acquisition of target type. Everytime I shot the wire guided missiles a single round from my Coaxial_Browning would fire as well. It's probably a glitch but like I said, it can happen
Last edited by Solid Knight on 2008-11-20 20:36, edited 1 time in total.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Back Blast

Post by AnRK »

Interesting, if you could get it to link up that'd mean you could get the distinctive blast before projectile effect you seem to get from most these weapons.
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Back Blast

Post by Solid Knight »

Upon further investigation you have to set up a lot of things to get this glitch to occur. Also, even if you blanked out the PIFire and the other PIAltFire projectiles you'd still be able to manually fire the backblast without having to launch the rocket. Not exactly realistic.
USMCMIDN
Posts: 981
Joined: 2009-07-25 16:32

Re: Back Blast

Post by USMCMIDN »

Dont know if this can be implemented in game but I was in a small building behind a guy firing a LAT on Kokan and after he fired I was liek wait a minute I have heard stories in Iraq and the Stan where guys would seriously get insured because of standing in back of an AT4 in a building. I have heard similar stories of insurgents killing each other firing at troops in Fallujah like this...

The other day actually a guy in my unit told us a story when he was at MCT and the back blast of a AT4 hit some Marine like 20 feet away and still had enough force to send him rolling down a hill...

Is back blast possible in game? ? ? Can we add it if we are standing directly in back of one of these reconciles guns we start to bleed out?
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Back Blast

Post by Dunehunter »

Holy necro. Also, no, not possible. Read the bloody *** please. It's at the top of the page and it's red, so it should be easy to find.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
Ninja2dan
Retired PR Developer
Posts: 2213
Joined: 2007-10-29 03:09

Re: Back Blast

Post by Ninja2dan »

*** thread
Backblast from Anti tank weapons
Already suggested, and until someone can figure out how to implement it properly it will never happen.


In regards to the backblast of real world AT weapons, anything that is termed "recoilless" functions by canceling out the recoil of the munition firing by porting the blast force rearwards. Weapons such as the M136, M72, and RPG all fire in this manner.

The backblast created by these weapons is enough to kill or injure anyone in its path. Soldiers are trained to scan behind them prior to firing the weapon to ensure nobody is in the backblast zone, and yell out "Backblast Area Clear!" once the area has been cleared and just prior to firing. That yell is also a warning for everyone else in the area to duck, and ensure they don't suddenly run behind the gunner while he's not looking.

Several of the newer AT weapons have been redesigned to use a countermass, which absorbs the majority of the blast force and reduces its power. An example is the M136 AT-4 CS (Confined Space) model. These allow firing the weapon from inside structures safer than before, but do not fully remove the backblast effect.
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