AAV armarment setup

Post Reply
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

AAV armarment setup

Post by Wh33lman »

so i finally had a chance to gun for the AAV, and i was suprised the way the weapons were setup. with every other vehicles, the coaxial machine is setup with the RMB. however, the .50 on the AAV is a selectable weapon. it threw me off, and im wondering why it was done.
Predator.v2
Posts: 379
Joined: 2010-01-26 13:49

Re: AAV armarment setup

Post by Predator.v2 »

Usually the coaxial machineguns are M240 and not M2 0.50cals.
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: AAV armarment setup

Post by AnimalMother. »

MAs said both couldn't be fired at the same time irrc, hence the different weapons slots
ex |TG-31st|
AnimalMotherUK - YouTube

vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl :o ops:"

Arte et Marte
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Re: AAV armarment setup

Post by Eddie Baker »

Wh33lman wrote:so i finally had a chance to gun for the AAV, and i was suprised the way the weapons were setup. with every other vehicles, the coaxial machine is setup with the RMB. however, the .50 on the AAV is a selectable weapon. it threw me off, and im wondering why it was done.
Animal.Mother is correct.

The attached photo shows the control panel for the UGWS; the .50 and the GL cannot be armed at the same time.
Student Handout on UGWS for AAV School wrote:WEAPONS CONTROL PANEL
COMPONENTS FUNCTION
A. 40mm/50 cal. Arming Switch: When switch is pulled out and moved to the
left, the 40mm machine gun is armed. When
switch is pulled out and moved to the right, the
.50 cal. machine gun is armed.
You do not have the required permissions to view the files attached to this post.
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: AAV armarment setup

Post by Kain888 »

Damn, I love this mod because of such details. :D
Image
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: AAV armarment setup

Post by Jaymz »

The delay is only 1 second, which is about the same time it would take for the gunner to flip the arming switch irl.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: AAV armarment setup

Post by Dev1200 »

[R-DEV]Jaymz wrote:The delay is only 1 second, which is about the same time it would take for the gunner to flip the arming switch irl.

Plus if it were both, BTR's wouldn't stand a chance ;_;
Image
x-spades-x
Posts: 267
Joined: 2009-07-24 00:44

Re: AAV armarment setup

Post by x-spades-x »

It is the same way for Bradleys and Abrams, you have to switch to Coax after engaging with HE or AP, so why isn't it this way with those vehicles?
Image

[PR]x-spades-x
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: AAV armarment setup

Post by DankE_SPB »

1 second switch between ammo types is worse than having coaxial always ready.
Image
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: AAV armarment setup

Post by Hotrod525 »

x-spades-x wrote:It is the same way for Bradleys and Abrams, you have to switch to Coax after engaging with HE or AP, so why isn't it this way with those vehicles?
You can have M242 armed and Coax armed too. Its only a switch on the joystick wich take about 0.0001 second to switch, the weapons are already ready ( that alot of readiness huh ? lol ) there is a switch on joystick, a simple click. So it dosent worth a weapon slot.
Image
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: AAV armarment setup

Post by Wh33lman »

[R-DEV]Eddie Baker wrote:Animal.Mother is correct.

The attached photo shows the control panel for the UGWS; the .50 and the GL cannot be armed at the same time.
ok, works for me!

it just felt odd that it wasnt set up like the rest. but i suppose thats the military for ya.
MisterCole
Posts: 30
Joined: 2010-06-20 04:19

Re: AAV armarment setup

Post by MisterCole »

I was a little thrown off at first, but I don't really have much of a problem with it. It probably takes us less time to do it with a keyboard or joystick button then it takes the actual gunners to do it in real life.
Post Reply

Return to “Vehicles”