dtacs wrote:Yep. Whilst there is a bit of profit since people will buy the original game for the mod (happened in some cases with PR) the amount of money put into mod tools isn't financially wise.
If a Mod is good enough. Players will by a game for it. But I agree that it is not always the most profitable way to make money from a game.
MODDB wrote:It is hard to knock a good mod down, that mod without a doubt this year is Project Reality. However being previous winner means Project Reality has reached the highest point, so they cannot place again. Thats just how good PR really is!
i smell shenanigans i thought we were eligible again.
but certainly well deserved by FH2.
congratulations.
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
It is no secret that FH2 has a low playerbase in North America. We reallyreally would like it to be as in Europe there, (a couple of well populated servers each night)... It is really sad to see/hear americans in FH2 voIP with ping 300 complaining about getting shot all the time.... So yes; we really would want to boost our playerbase there, don't ask me how to do that though (We have the same problem in NZ/AU)
the issue (as i see it) is that the market has been saturated by WW2 games, which unfortunately leads to there being not allot of uncovered ground within the area, whilst these games based in modern theatres have more that players can relate to and also "l33t" toys that everyone and their dog has heard of.
it is unfortunate as FH2 does look to be exceptionally well made.
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
If PR wasnt using the BF2 engine w/ lame graphics then it would do damn well on store shelves.
ARMAII mod could be the answer... but ARMAII is way to difficult to figure out all the controls for mass appeal.... PR mod team should figure something out.
Gen.MosheD wrote:If PR wasnt using the BF2 engine w/ lame graphics then it would do damn well on store shelves.
ARMAII mod could be the answer... but ARMAII is way to difficult to figure out all the controls for mass appeal.... PR mod team should figure something out.
I actually like the slightly outdated (yet model-wise very detailed) graphics of PR. Shiny graphics attract everyone, but a game that does not have that only attracts people looking for the specific gameplay that it provides.
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Gen.MosheD wrote:If PR wasnt using the BF2 engine w/ lame graphics then it would do damn well on store shelves.
ARMAII mod could be the answer... but ARMAII is way to difficult to figure out all the controls for mass appeal.... PR mod team should figure something out.
1. There is already an arma 2 PR mod being developed.
2. Creating a game to sell is a lot of work and doing so on an engine with good graphics costs a lot of money. There is already a PR standalone game being developed on the C4 engine but because it costs a lot of money to develop for popular existing engines the graphics won't be of nextgen quality but who cares because graphics dont make a game.
Please actually read around the forums before you post suggestions like this.
Take a look at my custom PRSP Maps -->Click Here Take a look at my gameplay vids -->Click Here
Gen.MosheD wrote:ARMAII mod could be the answer... but ARMAII is way to difficult to figure out all the controls for mass appeal.... PR mod team should figure something out.
It may take a bit longer to get comfortable with it, but you can immediately start playing the game by simply using WASD and your mouse really, nothing too complicated .
Can we win with best mod with PR ARMA 2 in 2011 ? It will be a nice answear to the modding community
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Spyker2041 wrote:
2. Creating a game to sell is a lot of work and doing so on an engine with good graphics costs a lot of money. There is already a PR standalone game being developed on the C4 engine but because it costs a lot of money to develop for popular existing engines the graphics won't be of nextgen quality but who cares because graphics dont make a game.
Please actually read around the forums before you post suggestions like this.
Well this is interesting. Saying that he should read the forums before suggesting is interesting coming from you, since you have clearly not read the forums yourself. The engine is more than capable of nextgen grafics and is actually one of the better ones on the market if used properly.
Please actually read around the forums before you post comments like this...
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[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".