[Weapon] L129A1 sharpshooter rifle [WIP]

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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

[Weapon] L129A1 sharpshooter rifle [WIP]

Post by samogon100500 »

Hi.I will make model of thats rifle.
This is moder marksman rifle of UK army.
Currently L86 in PR no have big bullet power,what make it no difference between standard L85A2 rifle.L129F1 got SVD conception(Fireteam marksman rifle) and have could be have more effective on this role.

So what i have.

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And what i got: (Overall work time ~2.5 hours)

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Edit - everyone,who have reference - send it at PM or on this topic.
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Bunnyman
Posts: 31
Joined: 2010-12-16 15:06

Re: [Weapon]L129A1 sharpshooter rifle[W.I.P]

Post by Bunnyman »

Looks really good, a great effort too. It would be nice and realistic if the Brits had two marksman choices the LSW and this. Keep up the good work, and good luck
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iwillkillyouhun
Posts: 337
Joined: 2009-10-15 15:52

Re: [Weapon]L129A1 sharpshooter rifle[W.I.P]

Post by iwillkillyouhun »

woooow nice :D i'd wish i could do it too :D gj buddy keep it up :D
As my name shows....... I will kill y'all if you are screwing with me 8-) 8-) 8-)

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PLAYING SINCE Project Reality v0.5 :P
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Weapon]L129A1 sharpshooter rifle[W.I.P]

Post by motherdear »

DON'T DO THIS TO ME, please samogon, we already got this thing in the works, and tbh you would be better served with something simpler than weapons.... Trust me when I say this, you will not be able to make this weapon with your current skill set.
1) You would need to go high poly for baking
2) Get your uvw map sorted out, quite hard for this weapon.
3) You need to be able to bake
4) You need to take into account the holes and other weird shapes on the weapon, and then create these properly, while still maintaining a proper tri count.
5) Texture with the help of a normal map and AO.

Please find something more simple, like a vehicle of some sort that is not hyper complicated, because your current skill set, still needs a LOT of polishing.
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Weapon]L129A1 sharpshooter rifle[W.I.P]

Post by Rhino »

not to mention all the other models you have in the works to finish up...
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DonDOOM
Posts: 819
Joined: 2007-02-10 11:42

Re: [Weapon]L129A1 sharpshooter rifle[W.I.P]

Post by DonDOOM »

Maybe you could give him something more simple to model.
How about you get a bunch of guys that can model but not that good, modeling stuff like new buildings and other smaller models.

Would be awesome to get some more variety in enterable buildings, not that I don't like seeing the T-shaped building etc everywhere :p
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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Weapon]L129A1 sharpshooter rifle[W.I.P]

Post by Wilkinson »

[R-DEV]Rhino wrote:not to mention all the other models you have in the works to finish up...
DONT TURN INTO A WILKINSON SAMO!!!!!111!1

Do not be me. finish 1 project at a time.

you haave potential. You can do it! one at a time :)
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Weapon]L129A1 sharpshooter rifle[W.I.P]

Post by samogon100500 »

[R-DEV]motherdear wrote:DON'T DO THIS TO ME, please samogon, we already got this thing in the works, and tbh you would be better served with something simpler than weapons.... Trust me when I say this, you will not be able to make this weapon with your current skill set.
1) You would need to go high poly for baking
2) Get your uvw map sorted out, quite hard for this weapon.
3) You need to be able to bake
4) You need to take into account the holes and other weird shapes on the weapon, and then create these properly, while still maintaining a proper tri count.
5) Texture with the help of a normal map and AO.

Please find something more simple, like a vehicle of some sort that is not hyper complicated, because your current skill set, still needs a LOT of polishing.
OK,good luck.
P.S I can make highpoly and bake it.But it's requed much time.
[R-DEV]Rhino wrote:not to mention all the other models you have in the works to finish up...
Nosferatu was busy.When I wait new references - I can start another model.
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Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: [Weapon]L129A1 sharpshooter rifle[W.I.P]

Post by Nebsif »

Atleast now we know there's a new leet MM rifle in teh works to replace the current uber fugly and somewhat useless brit MM L86. :D
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: [Weapon]L129A1 sharpshooter rifle[W.I.P]

Post by AquaticPenguin »

Nebsif wrote:Atleast now we know there's a new leet MM rifle in teh works to replace the current uber fugly and somewhat useless brit MM L86. :D
Not sure where I saw it (might of been a devs personal blog), but I do remember seeing a screenshot of a WIP.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [Weapon]L129A1 sharpshooter rifle[W.I.P]

Post by Wakain »

still it's a shame the l86 get's retired, probably the marksman rifle I used most
simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [Weapon] L129A1 sharpshooter rifle [WIP]

Post by simeon5541 »

This would be good replacement,
I like L86,but as a LMG,
This looks like really better solution.
=HCM= Shwedor
Posts: 432
Joined: 2009-09-04 22:17

Re: [Weapon] L129A1 sharpshooter rifle [WIP]

Post by =HCM= Shwedor »

https://www.realitymod.com/forum/f196-p ... og-6x.html

They did post a 6x ACOG in the past in the highlights area... it says the poster is banned though, will his product be used in PR?
shwedor
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