Hi.I will make model of thats rifle.
This is moder marksman rifle of UK army.
Currently L86 in PR no have big bullet power,what make it no difference between standard L85A2 rifle.L129F1 got SVD conception(Fireteam marksman rifle) and have could be have more effective on this role.
So what i have.
And what i got: (Overall work time ~2.5 hours)
Edit - everyone,who have reference - send it at PM or on this topic.
Looks really good, a great effort too. It would be nice and realistic if the Brits had two marksman choices the LSW and this. Keep up the good work, and good luck
DON'T DO THIS TO ME, please samogon, we already got this thing in the works, and tbh you would be better served with something simpler than weapons.... Trust me when I say this, you will not be able to make this weapon with your current skill set.
1) You would need to go high poly for baking
2) Get your uvw map sorted out, quite hard for this weapon.
3) You need to be able to bake
4) You need to take into account the holes and other weird shapes on the weapon, and then create these properly, while still maintaining a proper tri count.
5) Texture with the help of a normal map and AO.
Please find something more simple, like a vehicle of some sort that is not hyper complicated, because your current skill set, still needs a LOT of polishing.
[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Maybe you could give him something more simple to model.
How about you get a bunch of guys that can model but not that good, modeling stuff like new buildings and other smaller models.
Would be awesome to get some more variety in enterable buildings, not that I don't like seeing the T-shaped building etc everywhere
[R-DEV]motherdear wrote:DON'T DO THIS TO ME, please samogon, we already got this thing in the works, and tbh you would be better served with something simpler than weapons.... Trust me when I say this, you will not be able to make this weapon with your current skill set.
1) You would need to go high poly for baking
2) Get your uvw map sorted out, quite hard for this weapon.
3) You need to be able to bake
4) You need to take into account the holes and other weird shapes on the weapon, and then create these properly, while still maintaining a proper tri count.
5) Texture with the help of a normal map and AO.
Please find something more simple, like a vehicle of some sort that is not hyper complicated, because your current skill set, still needs a LOT of polishing.
OK,good luck.
P.S I can make highpoly and bake it.But it's requed much time.
[R-DEV]Rhino wrote:not to mention all the other models you have in the works to finish up...
Nosferatu was busy.When I wait new references - I can start another model.