Map looks awesome!
Happy New Year All!
yes -> Secretdtacs wrote:Have you thought of a placeholder for the French before they're finished?
the frenchs use choppers in reallife also in the jungle because you cant reach the most places on wheelsNax wrote:NAlso; transport choppers on a jungle map? :O
Finally, I hope there are a few "landmarks" implemented into the quadrants that are just jungle. It seems like the entire top left corner of the map is just a bunch of trees. I still have nightmares of running through the endless jungles of Tad Sae. While jungle combat is cool, a small village or some abandon wrecks or a large hill allows for more interesting gameplay overall.
there will be boatsGozjh wrote:Looks like river boats could be very useful here as a way of getting around (until you'r ambushed). CSB's should play a very important role on this map, will be interesting to see how it will play out.


From testing with Rudd, that was the plan, I know Andy will go his own way, but it's a delicate balance between performance and excellent cover.dtacs wrote:Good to know. I'm not talking mega OGT thick, just thick enough so there is decent cover from thermals, similar to Wanda Shan but with some more variation in the overgrowth lower to the ground.
Have you thought of a placeholder for the French before they're finished?

Strait from ModDB:[R-DEV]Hauteclocque wrote:Going pretty well, expect new highlights/blogs in the following weeks(Should be something regarding what was featured in last FH2 news
, though there won't be new stuff (models), but stuff new for PR for sure
)


