Presenting AASv4, now with Attack Routes

Project Reality announcements and development highlights.
guru951
Posts: 316
Joined: 2010-09-10 10:41

Re: Presenting AASv4, now with Attack Routes

Post by guru951 »

sweeeet. great work as always. Thanks for making it even more enjoyable, once again. Can't wait to work with this.
tatne
Posts: 100
Joined: 2008-12-06 23:37

Re: Presenting AASv4, now with Attack Routes

Post by tatne »

This is going to be epic!
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Presenting AASv4, now with Attack Routes

Post by Psyko »

Image
took me a few days to realize this but.......... that is......a kick *** map!
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Presenting AASv4, now with Attack Routes

Post by Arc_Shielder »

Psykogundam wrote:Image
took me a few days to realize this but.......... that is......a kick *** map!

Same here. I've never been so excited by looking at a mini-map before. With this new system (who seems far more logical and interesting) it's going to kick ***.

Can't wait.
MCI
Posts: 431
Joined: 2007-08-28 21:47

Re: Presenting AASv4, now with Attack Routes

Post by MCI »

The best thing about this drawn out route is that people will actually move to the orange assault marker instead of wandering off.
Image
RELEASE_THE_KRAKEN
Posts: 176
Joined: 2007-04-09 21:34

Re: Presenting AASv4, now with Attack Routes

Post by RELEASE_THE_KRAKEN »

I want to see this map NOW!!

Image
Jafar Ironclad
Retired PR Developer
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Joined: 2008-11-26 00:45

Re: Presenting AASv4, now with Attack Routes

Post by Jafar Ironclad »

Operation Iron City Road?
SeanRamey
Posts: 96
Joined: 2009-06-16 15:53

Re: Presenting AASv4, now with Attack Routes

Post by SeanRamey »

AWESOMENESS!!! Finally I won't have to go all over the flippin map! Thank you!
Threedroogs
Posts: 404
Joined: 2006-07-20 00:38

Re: Presenting AASv4, now with Attack Routes

Post by Threedroogs »

sounds great! hopefully it's not too much trouble to go back and add this to the current 4km maps.
Ingame name: StrkTm Pygar

Eggyweggs...I would like to smash 'em!

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K_Rivers
Posts: 946
Joined: 2011-01-14 14:05

Re: Presenting AASv4, now with Attack Routes

Post by K_Rivers »

ive got a feeling that this will increase the replayability ten fold, making each game on the same map unique from one another, PR already has this in its favour and im sure with V4 this will become more so, and hopefully it'll introduce more 4km maps into server rotations.
one thing im hoping this will do is intensify the battles to a smaller region, somewhat channeling the battle, and making it more immersive.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Presenting AASv4, now with Attack Routes

Post by Smegburt_funkledink »

Psykogundam wrote:took me a few days to realize this but.......... that is......a kick *** map!
It really is an awe inspiring map that seriously has raised the bar when it comes to 4k map quality. AFsoccer has truly earned his R-Dev status. :)
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Montgunnery
Posts: 2
Joined: 2010-06-16 18:56

Re: Presenting AASv4, now with Attack Routes

Post by Montgunnery »

Absolute Genius, you guys have really pushed the BF2 engine to the next level.
As for the 4km maps being boring, if assets weren't left abandoned in all 4 corners of those maps, and they were handled the way they the PR devs intended then there would be enough transport to go around. Personally i love the big maps for the fact you can hide in a bush surrounded by enemy and not one knows your are there :lol: .
Anyways thanks devs for your hard work and commitment on this wonderful mod

Regards
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: Presenting AASv4, now with Attack Routes

Post by Shovel »

Will there be corresponding tutorials for mappers after the release?
Shovel009
AFsoccer
Retired PR Developer
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Re: Presenting AASv4, now with Attack Routes

Post by AFsoccer »

TheBobJeff wrote:Will there be corresponding tutorials for mappers after the release?
Definitely. Once we've determined that there are no bugs or side effects with the coding, we'll put a tutorial together. :)
vishuddaxxx
Posts: 139
Joined: 2008-07-06 16:24

Re: Presenting AASv4, now with Attack Routes

Post by vishuddaxxx »

hello, ok so my thoughts are that; is nt it realistic that players should have to travel long distances to get to next flag, to combat this we have transport choppers and apcs.

I think that this is a step to get the game more arcadish and fast flowing rather than tactically more slower like in ARMA 2..
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: Presenting AASv4, now with Attack Routes

Post by Shovel »

[R-DEV]AFsoccer wrote:Definitely. Once we've determined that there are no bugs or side effects with the coding, we'll put a tutorial together. :)
Thats great news! I am already working on a map. :-o
Shovel009
User avatar
WeeGeez
Posts: 842
Joined: 2007-10-08 21:30

Re: Presenting AASv4, now with Attack Routes

Post by WeeGeez »

I like this alot :-)
I can still remember when AASv3 was first introduced.. alot of confusion iirc


and nice map aswell whoa
Image
Cheap computer build / fast track upgrade for slow computer for PR > Guide
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