Presenting AASv4, now with Attack Routes
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guru951
- Posts: 316
- Joined: 2010-09-10 10:41
Re: Presenting AASv4, now with Attack Routes
sweeeet. great work as always. Thanks for making it even more enjoyable, once again. Can't wait to work with this.
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tatne
- Posts: 100
- Joined: 2008-12-06 23:37
Re: Presenting AASv4, now with Attack Routes
This is going to be epic!
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Presenting AASv4, now with Attack Routes

took me a few days to realize this but.......... that is......a kick *** map!
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Arc_Shielder
- Retired PR Developer
- Posts: 1621
- Joined: 2010-09-15 06:39
Re: Presenting AASv4, now with Attack Routes
Psykogundam wrote:
took me a few days to realize this but.......... that is......a kick *** map!
Same here. I've never been so excited by looking at a mini-map before. With this new system (who seems far more logical and interesting) it's going to kick ***.
Can't wait.
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MCI
- Posts: 431
- Joined: 2007-08-28 21:47
Re: Presenting AASv4, now with Attack Routes
The best thing about this drawn out route is that people will actually move to the orange assault marker instead of wandering off.
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RELEASE_THE_KRAKEN
- Posts: 176
- Joined: 2007-04-09 21:34
Re: Presenting AASv4, now with Attack Routes
I want to see this map NOW!!


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Jafar Ironclad
- Retired PR Developer
- Posts: 2203
- Joined: 2008-11-26 00:45
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SeanRamey
- Posts: 96
- Joined: 2009-06-16 15:53
Re: Presenting AASv4, now with Attack Routes
AWESOMENESS!!! Finally I won't have to go all over the flippin map! Thank you!
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Threedroogs
- Posts: 404
- Joined: 2006-07-20 00:38
Re: Presenting AASv4, now with Attack Routes
sounds great! hopefully it's not too much trouble to go back and add this to the current 4km maps.
Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
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K_Rivers
- Posts: 946
- Joined: 2011-01-14 14:05
Re: Presenting AASv4, now with Attack Routes
ive got a feeling that this will increase the replayability ten fold, making each game on the same map unique from one another, PR already has this in its favour and im sure with V4 this will become more so, and hopefully it'll introduce more 4km maps into server rotations.
one thing im hoping this will do is intensify the battles to a smaller region, somewhat channeling the battle, and making it more immersive.
one thing im hoping this will do is intensify the battles to a smaller region, somewhat channeling the battle, and making it more immersive.
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Smegburt_funkledink
- Posts: 4080
- Joined: 2007-11-29 00:29
Re: Presenting AASv4, now with Attack Routes
It really is an awe inspiring map that seriously has raised the bar when it comes to 4k map quality. AFsoccer has truly earned his R-Dev status.Psykogundam wrote:took me a few days to realize this but.......... that is......a kick *** map!
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
[R-DEV]Matrox "CHINAAAAAAA!!!"
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Montgunnery
- Posts: 2
- Joined: 2010-06-16 18:56
Re: Presenting AASv4, now with Attack Routes
Absolute Genius, you guys have really pushed the BF2 engine to the next level.
As for the 4km maps being boring, if assets weren't left abandoned in all 4 corners of those maps, and they were handled the way they the PR devs intended then there would be enough transport to go around. Personally i love the big maps for the fact you can hide in a bush surrounded by enemy and not one knows your are there
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Anyways thanks devs for your hard work and commitment on this wonderful mod
Regards
As for the 4km maps being boring, if assets weren't left abandoned in all 4 corners of those maps, and they were handled the way they the PR devs intended then there would be enough transport to go around. Personally i love the big maps for the fact you can hide in a bush surrounded by enemy and not one knows your are there
Anyways thanks devs for your hard work and commitment on this wonderful mod
Regards
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Shovel
- Posts: 860
- Joined: 2010-08-26 14:23
Re: Presenting AASv4, now with Attack Routes
Will there be corresponding tutorials for mappers after the release?
Shovel009
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AFsoccer
- Retired PR Developer
- Posts: 4289
- Joined: 2007-09-04 07:32
Re: Presenting AASv4, now with Attack Routes
Definitely. Once we've determined that there are no bugs or side effects with the coding, we'll put a tutorial together.TheBobJeff wrote:Will there be corresponding tutorials for mappers after the release?
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vishuddaxxx
- Posts: 139
- Joined: 2008-07-06 16:24
Re: Presenting AASv4, now with Attack Routes
hello, ok so my thoughts are that; is nt it realistic that players should have to travel long distances to get to next flag, to combat this we have transport choppers and apcs.
I think that this is a step to get the game more arcadish and fast flowing rather than tactically more slower like in ARMA 2..
I think that this is a step to get the game more arcadish and fast flowing rather than tactically more slower like in ARMA 2..
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Shovel
- Posts: 860
- Joined: 2010-08-26 14:23
Re: Presenting AASv4, now with Attack Routes
Thats great news! I am already working on a map.[R-DEV]AFsoccer wrote:Definitely. Once we've determined that there are no bugs or side effects with the coding, we'll put a tutorial together.![]()
Shovel009
- WeeGeez
- Posts: 842
- Joined: 2007-10-08 21:30
Re: Presenting AASv4, now with Attack Routes
I like this alot 
I can still remember when AASv3 was first introduced.. alot of confusion iirc
and nice map aswell whoa
I can still remember when AASv3 was first introduced.. alot of confusion iirc
and nice map aswell whoa


