New Wooden Fence Statics

Project Reality announcements and development highlights.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: New Wooden Fence Statics

Post by dtacs »

Ingenious idea with the ability to ramp a vehicle over them, these will be great on other maps featuring the current fences like Iron Ridge :)
Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: New Wooden Fence Statics

Post by Mad-Mike »

Very nice indeed, its the little things that count aswell. :p
Zyco187
Posts: 381
Joined: 2010-03-11 19:46

Re: New Wooden Fence Statics

Post by Zyco187 »

great work DEVs always getting better
Kendt888
Posts: 32
Joined: 2008-12-02 18:26

Re: New Wooden Fence Statics

Post by Kendt888 »

Its all of these small details which is what i think makes PR so special, please look into some of details than just new factions, other than that Brillant work lads. Keep it coming.
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USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: New Wooden Fence Statics

Post by USMC scout sniper »

Looks awesome! You guys always impress me!
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: New Wooden Fence Statics

Post by dtacs »

Can all ground vehicles go over them or just ones with funky suspension like the Land Rovers?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: New Wooden Fence Statics

Post by Rhino »

dtacs wrote:Can all ground vehicles go over them or just ones with funky suspension like the Land Rovers?
All the vehicles I've tested on it so far have had no huge issues with getting over them, most require a bit of a run up but not much more. If there are any vehicles which have any issues with them in further testing I can always tweak the col mesh very easily.
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Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: New Wooden Fence Statics

Post by Elektro »

Great News! I certainly hope this won't happen :-(

DonDOOM
Posts: 819
Joined: 2007-02-10 11:42

Re: New Wooden Fence Statics

Post by DonDOOM »

Great update Rhino, nice to see so much thought put into these small, but gameplay wise critical elements!
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darklord63
Posts: 389
Joined: 2008-12-07 20:18

Re: New Wooden Fence Statics

Post by darklord63 »

I love it and I love even more how you actually took the time to implement an entirely new, high quality static because of a community suggestion.
Good work, I'm looking forward to see this in use. The fence doesn't look like it could be any better than you've made it.
Semper Fudge
In game alias- LEUTShinySides
markdh1
Posts: 144
Joined: 2009-04-18 06:38

Re: New Wooden Fence Statics

Post by markdh1 »

Cool. Thanks for your time and obvious "attention to detail". Keep it up.
Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: New Wooden Fence Statics

Post by Zulnex »

Excellent update. Keep up the outstanding work DEVs.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: New Wooden Fence Statics

Post by Rhino »

Elektro wrote:Great News! I certainly hope this won't happen :-(

I've tested to see the dest gates dont do this and so far after quite a load of smashing though them with lots of different vehicles, this so far hasn't happened which I believe is due to the gates having a much thicker col mesh that can't so easily get under the wheels, and when it dose it can't screw things up.

How ever its still funny as hell when it dose happen :p

darklord63 wrote:I love it and I love even more how you actually took the time to implement an entirely new, high quality static because of a community suggestion.
Good work, I'm looking forward to see this in use. The fence doesn't look like it could be any better than you've made it.
Well I didn't make this just because of a community suggestion, I mainly made it because Shijia Valley needed to use a lot of fences and the old fences where simply too buggy for use and didn't offer everything AFsoccer needed from them and it wasn't that hard to fix them etc but while fixing them, I kept the community suggestions in mind :)
In fact I had everything modelled and done in like 3 days, just I spent another 4 or so days playing about with making custom LM UVs, crating samples, testing the LMs and also playing with materials so rifle bullets didn't destroy the gates but vehicles and large shells/explosions could :p

Cheers :)
Last edited by Rhino on 2011-01-17 01:14, edited 1 time in total.
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centralhigh76
Posts: 180
Joined: 2009-05-04 19:54

Re: New Wooden Fence Statics

Post by centralhigh76 »

They look really good the textures are great as well keep it up Devs!
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: New Wooden Fence Statics

Post by dtacs »

[R-DEV]Rhino wrote:All the vehicles I've tested on it so far have had no huge issues with getting over them, most require a bit of a run up but not much more. If there are any vehicles which have any issues with them in further testing I can always tweak the col mesh very easily.
Good to know. Is this system possible with the small white chest high walls as well?

As in the same sort of slope of the colmesh for infantry, but it doesn't have any effect to vehicles. Basically a reverse of some statics atm (like how vehicles hit an invisible wall under the hotel static but infantry can walk through it), that way a tank can chill next to the wall but infantry can walk over it without getting their sprint bar raped.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: New Wooden Fence Statics

Post by Rhino »

Ye it can be applied to a few things, hedgerows may be one thing we might apply it too in the future as well for example but we will have to see what happens.
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VapoMan
Retired PR Developer
Posts: 1139
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Re: New Wooden Fence Statics

Post by VapoMan »

This is what ive always wanted in these wooden fences :D

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Mellanbror
Posts: 320
Joined: 2009-09-05 10:56

Re: New Wooden Fence Statics

Post by Mellanbror »

And I'll never look at a fence the same way again... ;) Good stuff!
iAllex
Posts: 185
Joined: 2009-11-20 11:20

Re: New Wooden Fence Statics

Post by iAllex »

These "small" gameplay changes are the best! Thank you Rhino, thank you PR team! :)

I am Alex
Serbiak
Posts: 608
Joined: 2008-01-22 16:40

Re: New Wooden Fence Statics

Post by Serbiak »

Nice stuff. I love the addition of the ability to finally be able to crawl under the fence.
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