PR 128 Player Server Test - Official
-
Zerostar11
- Posts: 433
- Joined: 2008-12-10 18:43
Re: PR 128 Player Server Test - Official
Damn was spamming to get in, to many people!
-
samthegreat4
- Posts: 185
- Joined: 2010-06-13 10:46
Re: PR 128 Player Server Test - Official
It's lagging so hard for me..
Normally the FPS isn't too good, but playable.
Now it's insane, an average of 20 fps, if I'm lucky (silent eagle), and I've got a HD4870 512MB, Quadcore Phenom 2 x4 920, with 4 GB RAM. But anyhow, upgrading the playercount was my bigh wish ^^.. Great job!
Normally the FPS isn't too good, but playable.
Now it's insane, an average of 20 fps, if I'm lucky (silent eagle), and I've got a HD4870 512MB, Quadcore Phenom 2 x4 920, with 4 GB RAM. But anyhow, upgrading the playercount was my bigh wish ^^.. Great job!
Herbiie
''I never have had to wait for deviation, all you have to do is fire from the hip alot screaming like a girl like I do and you'll be fine.''
http://www.youtube.com/watch?v=v3bVctvzcwQ&feature=related
Some comment on IDF movie
''Key words: two dead terrorists. End of story. High fuckin 5.''
''I never have had to wait for deviation, all you have to do is fire from the hip alot screaming like a girl like I do and you'll be fine.''
http://www.youtube.com/watch?v=v3bVctvzcwQ&feature=related
Some comment on IDF movie
''Key words: two dead terrorists. End of story. High fuckin 5.''
-
R|ksa
- Posts: 56
- Joined: 2010-02-13 13:20
Re: PR 128 Player Server Test - Official
That was the most epic skirmish round ever! 
-
illidur
- Posts: 521
- Joined: 2009-05-13 12:36
Re: PR 128 Player Server Test - Official
most kills by pipebomb ever.
You do not have the required permissions to view the files attached to this post.
-
Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: PR 128 Player Server Test - Official
I just got a boner............................not I haven't. Nice to see this happening? But why no 1KM maps, 64vs64 on Fallujah seems so much fun! Same things for all the other Iraqi/Afghanistan INS maps (No Iron Ridge!)
We are staying up!
-
BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
Re: PR 128 Player Server Test - Official
Test completed for now. We are back to normal config with working voip, admintools etc.
Thanks to everybody on the server.
We couldnt handle 128p without being able to kick/ban people. Stay tuned in the future
Thanks to everybody on the server.
We couldnt handle 128p without being able to kick/ban people. Stay tuned in the future

-
BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Re: PR 128 Player Server Test - Official
That was awesome NEW, can't wait to try again with vehicles
[R-CON]creepin - "because on the internet 0=1"
-
SeanRamey
- Posts: 96
- Joined: 2009-06-16 15:53
Re: PR 128 Player Server Test - Official
Yeah Freakin Awesome!! Can hardly wait to play without any bugs at all.
-
1stLt.Grizzly
- Posts: 115
- Joined: 2010-01-24 20:12
Re: PR 128 Player Server Test - Official
please guys that made screenshots place them here like to have them
-
Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: PR 128 Player Server Test - Official
I was thinking about ArmA 2.
Im not thinking about ArmA 2 anymore.
Im not thinking about ArmA 2 anymore.

Orgies beat masturbation hands down. - Staker
-
Megagoth1702
- Posts: 510
- Joined: 2009-01-31 20:19
Re: PR 128 Player Server Test - Official
So how did the first test go?
I mean like - from R-DEV side. A quick review on the 1st post would be useful.
I mean like - from R-DEV side. A quick review on the 1st post would be useful.
-
illidur
- Posts: 521
- Joined: 2009-05-13 12:36
Re: PR 128 Player Server Test - Official
surprisingly well performance wise. hard to tell if i was getting more lag because it was on a german server. but it was pretty good as is so im guessing it would be great on low ping.Megagoth1702 wrote:So how did the first test go?
-
Nebsif
- Posts: 1512
- Joined: 2009-08-22 07:57
Re: PR 128 Player Server Test - Official
The ping was just perfect, some FPS drops when lookin at teh center of the map where all the pew pew is tho. So glad I was there.
-
MrTomRobs
- Posts: 258
- Joined: 2010-08-30 15:39
Re: PR 128 Player Server Test - Official
I'm guessing i'm going to lag like hell if i get on one of these maps... both graphically and on the network... my internet isn't great here...
Would it take a top end desktop to be able to play on these servers? I've got a pretty decent laptop i can play PR on but i'm worried that i couldn't join these rounds...
Would it take a top end desktop to be able to play on these servers? I've got a pretty decent laptop i can play PR on but i'm worried that i couldn't join these rounds...
-
Hulabi
- Posts: 2277
- Joined: 2009-08-08 22:15
Re: PR 128 Player Server Test - Official
I noticed a small FPS drop, nothing major. Ping was perfect all the time.
PC Specs in my profile page.
PC Specs in my profile page.
-
Joda
- Posts: 1
- Joined: 2010-02-20 01:43
Re: PR 128 Player Server Test - Official
Ping was okey but FPS dropped to 20-25 at least in Silent Eagle. Q6600, GTX460, 4GB 800Mhz DDR2. Some crappy shots from the test here.
-
Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: PR 128 Player Server Test - Official
Yeah but with much harsher solider lods it definitely has potential.
Any word on the bandwidth increase? Probably was not a huge consideration when they were writing the netcode for bf2 but I am sure it would be pretty dam hefty with 128.
Any word on the bandwidth increase? Probably was not a huge consideration when they were writing the netcode for bf2 but I am sure it would be pretty dam hefty with 128.

-
Hulabi
- Posts: 2277
- Joined: 2009-08-08 22:15
Re: PR 128 Player Server Test - Official
Actually, the BF2 Alpha version had 128 player limit and 8 man squads, so i doubt it.
-
pfhatoa
- Posts: 917
- Joined: 2009-08-27 19:26
Re: PR 128 Player Server Test - Official
They removed it for a reason... Though with some luck and super skills we might get this to work completely.NautaFIN wrote:Actually, the BF2 Alpha version had 128 player limit and 8 man squads, so i doubt it.
-
DarkSparky123
- Posts: 10
- Joined: 2011-01-09 15:04
Re: PR 128 Player Server Test - Official
On Kashan desert i had 50 fps with 128 players wherever i look but on the village map (germans vs russians) when i look at the center where the pew pew is my fps drops to 15... the ping is great anyways.



