Project Normandy - General Discussion

General discussion of the Project Reality WWII modification.
Locked

Would you like to see a WW2-addon for PR?

Yes, I would like that.
223
68%
Yes, and I have modding experience, so I can help (post your name and experience in this thread)
15
5%
No, thanks.
88
27%
 
Total votes: 326

AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Community made PR WW2

Post by AfterDune »

I'm not so sure about flags to be honest, but we'll see what comes of it. First things first I guess ;) .
Image
gr770
Posts: 74
Joined: 2010-07-17 17:08

Re: Community made PR WW2

Post by gr770 »

An example:
as the axis reach the purple area the allies would spawn at the blue zone. Thus changing the front lines.
You do not have the required permissions to view the files attached to this post.
The glass is neither half empty nor half full, it's just twice the size it needed to be.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Community made PR WW2

Post by DeltaFart »

i feel it should be a german vs british thing like FH did, all things considered, the brits are in most theatres except eastern
SWIZZ=kettcar=
Posts: 167
Joined: 2007-07-15 15:58

Re: Community made PR WW2

Post by SWIZZ=kettcar= »

i think its a bit too late to realize this idea. but i wish you good luck.
Image
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Community made PR WW2

Post by AquaticPenguin »

gr770 wrote:An example:
as the axis reach the purple area the allies would spawn at the blue zone. Thus changing the front lines.
I think AASv4 does/(will do) a good job where there is a clear front-line and plenty of flanking space. Spawning on flags would make the battlefield more active but it could be detrimental to teamwork.
gr770
Posts: 74
Joined: 2010-07-17 17:08

Re: Community made PR WW2

Post by gr770 »

Yeah unless the distance are far between each flag. We can sort this later though
The glass is neither half empty nor half full, it's just twice the size it needed to be.
CaptainGasper
Posts: 25
Joined: 2009-08-01 23:51

Re: Community made PR WW2

Post by CaptainGasper »

I really would like to see the PR:WWII, but i think it's too late. The guys are currently working on the next realease of PR:BF2, PR:A2, PR:V, and PR2.
Image

"Learn to obey before you command".
FH2DevGuderian
Posts: 7
Joined: 2010-08-24 00:29

Re: Community made PR WW2

Post by FH2DevGuderian »

Never say never Captain.
I'd love a hybrid of PR and FH2.
I'd even be willing to help if this project gets wings.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Community made PR WW2

Post by Rhino »

SWIZZ=kettcar= wrote:i think its a bit too late to realize this idea. but i wish you good luck.
I would have to agree. With all the work going into PR Vietnam and all the Community factions still need to be developed, along with PR:ARMA2. With many developers moving off the BF2 engine, its not really going to happen and that's even assuming that this idea had a strong leader behind it who knew what they where doing (which as of yet, it doesn't) as the team to support it simply wouldn't be there. If there was a team to support it, other things would most likley suffer such as PR Vietnam, the community factions still in development etc and would most likley result in all of them falling as the devs get spread far too thinly to support all the projects.


Good luck with anyone attempting this but anyone who dose is really betting against the odds here.
Image
gr770
Posts: 74
Joined: 2010-07-17 17:08

Re: Community made PR WW2

Post by gr770 »

well technically I have never done a bf2 mod before so I don't have the best knowledge for this but I can be the leader but I'll need a good team. I'll give this poll at least a week to see where we could stand.
The glass is neither half empty nor half full, it's just twice the size it needed to be.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Community made PR WW2

Post by AfterDune »

Someone suggesting "PR - WW2" is something that returns every month or so. This thread is slightly different, as it doesn't suggest the dev team should make it (some still seem to think that though :| ), but rather a community-made thing.

If it takes off or not, I don't know. I can see it happen, but requires people with knowledge. It's a long shot, I agree. But if someone suggests "PR - WW2" again, simply redirect them to this thread.

I contacted BGF just to know if a PR WW2-addon would be allowed to use assets from them, in case someone does want to develop it, and before someone not from the PR Team would contact them.


I have received another e-mail - thank you BGF for responding so darn quick! Here's the list of all the assets. Note that the striped items should NEVER be used, unless they're already in PR.

Regarding statics, all statics are allowed to be used, including Stalingrad statics. Those aren't in the latest build, but are in the unreleased v1.1 alpha build, which can be used as well (it's just not uploaded atm).
Image
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Community made PR WW2

Post by ShockUnitBlack »

I voted no - I don't see the point in making a tonne of stuff that's already been made by Forgotten Hope 2. I say, "go talk to the fellows at FH2, combine the mods into an amalgamation of mod awesomeness. It's dreaming in technicolour, sure, but c'mon folks - koombaya, work together.

Despite all that, three models catch my eye for use in PR - WW2 mod or not. These are, namely, the TT33, scoped Mosin-Nagant, and T-34/85 - they could easily serve as, respectively, the Militia pistol, sniper rifle, and light tank :)
"I Want To Spend The Rest Of My Life With You Tonight."
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Community made PR WW2

Post by AfterDune »

ShockUnitBlack wrote:I voted no - I don't see the point in making a tonne of stuff that's already been made by Forgotten Hope 2
I doubt anyone is going to model anything, wouldn't be worth the effort. Besides, if this takes off, it's not a FH2 clone whatsoever, just like BGF wasn't.

Whoever is going to do this, go for a quick-win. Heck, for all I care, go for one map at first and put whatever assets you need in additional zipfiles, which you load through the map's client/serverarchives.con. Put that map in the mods/pr/levels/ folder and make use of PR's Russian and German forces, while using BGF kits and soldiermodels (which are located in those zipfiles). Not perfect, but you can get the basics ready in one day if you wanted to :) .
Image
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Community made PR WW2

Post by dtacs »

edit: delete
gr770
Posts: 74
Joined: 2010-07-17 17:08

Re: Community made PR WW2

Post by gr770 »

[R-DEV]AfterDune wrote:I doubt anyone is going to model anything, wouldn't be worth the effort. Besides, if this takes off, it's not a FH2 clone whatsoever, just like BGF wasn't.

Whoever is going to do this, go for a quick-win. Heck, for all I care, go for one map at first and put whatever assets you need in additional zipfiles, which you load through the map's client/serverarchives.con. Put that map in the mods/pr/levels/ folder and make use of PR's Russian and German forces, while using BGF kits and soldiermodels (which are located in those zipfiles). Not perfect, but you can get the basics ready in one day if you wanted to :) .
I probably will release 1 map just for testing ideas. Plus if I make 1 map and post on the right forum it could be good advertising
The glass is neither half empty nor half full, it's just twice the size it needed to be.
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: Community made PR WW2

Post by Sgt. Mahi »

I voted no but only because it concerns me that the PR community isn't big enough to uphold all of these upcoming PR mods. Even PR:V concerns me on this matter.
Peace is that brief glorious moment in history when everybody stands around reloading
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Community made PR WW2

Post by BroCop »

Well for testing purposes you could always simply use Yamalia (that is if there aint any haters out there)
Image
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Re: Community made PR WW2

Post by Hfett »

He could audit a bfg map with the autor permission and he would have a map ready in a few days.
www.joinsquadbrasil.com.br
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Community made PR WW2

Post by DeltaFart »

id offer modelling and some UV support, but to be honest, all my work gets tossed out or just stuck in a closet somewhere(case in point, my M1014 XD) plus i dont' know how to texture, have a basic understanding of the eexport system, and nothing baout fine tuning
Locked

Return to “PR:WWII General Discussion”