Lord Jesus wrote:If two forces identify each others location. The one who uses cover effectively will win over the other shooter who doesn't use any cover. Obviously the way the current system is now is not realistic, because you can't actually duck down and stand up that fast with a perfect firing stance. But in real life, it is possible to stand up slowly with a perfect trained stance that would have zero deviation.
I do very much see your point here, i.e. it would be silly to add deviation for standing because IRL you CAN actually pop up after getting your gear ready and settling down for the shot from behind cover.
As mentioned though I swear deviation when standing [from crouch] is hardcoded, so no point discussing it guys.
Lord Jesus wrote:However if we add deviation to this current system. There would be far too much advantage to those who just sit and camp all day.
Agreed. (That said though, if somebody has me pinned down behind cover the last thing I do is pop up and try and kill them, I relocate).
Lord Jesus wrote:I'm sorry but I am one of those players who runs towards the direction of the enemy and takes out a entire squad by myself because I know when to use cover and fire. I don't camp and if they change the system, I will be forced to play like others and it's very boring. I agree that implanting a fast duck, and slow stand would probably fix this issue.
If you know how to use cover and fire, you're actually taking advantage of the same thing that the 'campers' are encouraged to do (use the game's supression facility to encourage the enemy to stop firing back).
I can't stand campers either (although tactically it makes a lot of sense sometimes), but it strikes me that a good mid-ground would be slowing down the crouch to standing time would be a good answer for everyone.
I'd be interested to hear a dev comment on this, or one of the MA's, just to see if this is pointless conversation or whether it's worth discussing. Or if we're all talking bs.
