mine markers

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notmyingamename
Posts: 89
Joined: 2010-03-19 05:59

mine markers

Post by notmyingamename »

always a problem on insurgency. i can see why the limit to marks is 3, but we've all seen people try to navigate the skulls. i'd like to see a new mark- something like what i attached, that indicates a field to discourage friendly vehicles from attempting. wide enough to mark an entire section of road, specific enough to indicate the area of the minefield, and still limited to 3 marks to ensure that the map doesn't become too spammed.

i guess this qualifies as a suggestion, but it's an open topic for discussion. nothing like a clown car running over a marked mine at full speed.
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BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: mine markers

Post by BenHamish »

Good suggestion and better than is currently in-game.
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: mine markers

Post by badmojo420 »

It would also be nice to have a different marker for grenade traps.

So when we look at our map for the location of a cache, and see grenade traps marked around it, we'll be careful approaching it. Right now, when we see red skulls, we just assume it's landmines.
MacLeod92
Posts: 2
Joined: 2011-02-07 23:36

Re: mine markers

Post by MacLeod92 »

I rather like this idea and i agree that it is better than what is currently in-game :-)
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'Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.' - Sun Tzu
tommytgun
Posts: 199
Joined: 2008-12-17 22:19

Re: mine markers

Post by tommytgun »

+1, very good idea
BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: mine markers

Post by BenHamish »

badmojo420 wrote:It would also be nice to have a different marker for grenade traps.

So when we look at our map for the location of a cache, and see grenade traps marked around it, we'll be careful approaching it. Right now, when we see red skulls, we just assume it's landmines.
Easy solution, don't nade trap the cache unless in a decent team and ordered to by the commander/SL.

Fixxored.
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: mine markers

Post by badmojo420 »

BenHamish wrote:Easy solution, don't nade trap the cache unless in a decent team and ordered to by the commander/SL.

Fixxored.
This thread is about markers, let's try to stay on that topic.

If you want to discuss grenade traps, I started a thread about them a while back...
https://www.realitymod.com/forum/f10-pr ... -trap.html
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