always a problem on insurgency. i can see why the limit to marks is 3, but we've all seen people try to navigate the skulls. i'd like to see a new mark- something like what i attached, that indicates a field to discourage friendly vehicles from attempting. wide enough to mark an entire section of road, specific enough to indicate the area of the minefield, and still limited to 3 marks to ensure that the map doesn't become too spammed.
i guess this qualifies as a suggestion, but it's an open topic for discussion. nothing like a clown car running over a marked mine at full speed.
mine markers
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notmyingamename
- Posts: 89
- Joined: 2010-03-19 05:59
mine markers
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BenHamish
- Posts: 325
- Joined: 2010-10-17 11:59
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: mine markers
It would also be nice to have a different marker for grenade traps.
So when we look at our map for the location of a cache, and see grenade traps marked around it, we'll be careful approaching it. Right now, when we see red skulls, we just assume it's landmines.
So when we look at our map for the location of a cache, and see grenade traps marked around it, we'll be careful approaching it. Right now, when we see red skulls, we just assume it's landmines.
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MacLeod92
- Posts: 2
- Joined: 2011-02-07 23:36
Re: mine markers
I rather like this idea and i agree that it is better than what is currently in-game 
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BenHamish
- Posts: 325
- Joined: 2010-10-17 11:59
Re: mine markers
Easy solution, don't nade trap the cache unless in a decent team and ordered to by the commander/SL.badmojo420 wrote:It would also be nice to have a different marker for grenade traps.
So when we look at our map for the location of a cache, and see grenade traps marked around it, we'll be careful approaching it. Right now, when we see red skulls, we just assume it's landmines.
Fixxored.
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: mine markers
This thread is about markers, let's try to stay on that topic.BenHamish wrote:Easy solution, don't nade trap the cache unless in a decent team and ordered to by the commander/SL.
Fixxored.
If you want to discuss grenade traps, I started a thread about them a while back...
https://www.realitymod.com/forum/f10-pr ... -trap.html


