[Vehicle] BTR60PB
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Vehicle] BTR60PB
samogon your pissing us all off tbh as you do not listen to anything we say and you never finish any work yourself meaning if we wanted to get any of your stuff ingame we would have to do all the cleaning up for, which was fine for your first model, but not for your next 20 models which all have the same exact mistakes as your first one since you don't seem to take on board anything we say.
This is the reason why you have so few posts in this topic from any of the team as we have all pretty much given up on you.
This is the reason why you have so few posts in this topic from any of the team as we have all pretty much given up on you.
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Wakain
- Posts: 1159
- Joined: 2009-11-23 21:58
Re: [Vehicle] BTR60PB
then you should answer his questions, he always get's stuck when he's out of references or when he has questions, he usually continues when he has answers.
if this question has already been dealt with by for instance PM, sorry for a useless post.To(o) high where? Between (Lod0 to Lod1) or (Lod1 to lod2)?
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samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Vehicle] BTR60PB
No it was not answered.Wakain wrote:if this question has already been dealt with by for instance PM, sorry for a useless post.

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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Vehicle] BTR60PB
Please, don't get me started... I and the rest of the devs have been giving him more help than other people who really need it more, I even made him a information tut explaining pixel bleeding fully: https://www.realitymod.com/forum/f189-m ... eding.htmlWakain wrote:then you should answer his questions
Now just posts from me helping him are here, I count 28 posts just from me, let alone all the other devs too.
- https://www.realitymod.com/forum/f388-p ... ost1482136
- https://www.realitymod.com/forum/f388-p ... ost1482266
- https://www.realitymod.com/forum/f388-p ... ost1483005
- https://www.realitymod.com/forum/f388-p ... ost1490710
- https://www.realitymod.com/forum/f388-p ... ost1493831
- https://www.realitymod.com/forum/f388-p ... ost1481648
- https://www.realitymod.com/forum/f388-p ... ost1481423
- https://www.realitymod.com/forum/f388-p ... ost1475914
- https://www.realitymod.com/forum/f388-p ... ost1477168
- https://www.realitymod.com/forum/f388-p ... ost1481400
- https://www.realitymod.com/forum/f388-p ... ost1530589
- https://www.realitymod.com/forum/f388-p ... ost1530621
- https://www.realitymod.com/forum/f388-p ... ost1530689
- https://www.realitymod.com/forum/f388-p ... ost1531222
- https://www.realitymod.com/forum/f388-p ... ost1531244
- https://www.realitymod.com/forum/f388-p ... ost1531591
- https://www.realitymod.com/forum/f388-p ... ost1531653
- https://www.realitymod.com/forum/f388-p ... ost1531660
- https://www.realitymod.com/forum/f388-p ... ost1219239
- https://www.realitymod.com/forum/f388-p ... ost1219486
- https://www.realitymod.com/forum/f388-p ... ost1219615
- https://www.realitymod.com/forum/f388-p ... ost1219623
- https://www.realitymod.com/forum/f388-p ... ost1219645
- https://www.realitymod.com/forum/f388-p ... ost1219690
- https://www.realitymod.com/forum/f388-p ... ost1219854
- https://www.realitymod.com/forum/f388-p ... ost1220441
- https://www.realitymod.com/forum/f388-p ... ost1221191
- https://www.realitymod.com/forum/f388-p ... ost1174162
As such, I'm not going to be wasting any more of my time on samogon here when he has had plenty of chances already.
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samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Vehicle] BTR60PB
I've send missiles long time ago.Stechkin too.With mortar I got no info about it.Thats why they stopped.I don't work 2 mounts just waiting info from Nosferatu.I think your gets you job,I've make my job as well.For example,I saw my missiles at Russian SU-25 but they don't work.Why?
I got to many questions to you guys.
I got to many questions to you guys.
Last edited by samogon100500 on 2011-02-26 17:25, edited 1 time in total.

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samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Vehicle] BTR60PB
Hi everyone if you still hear me.LODs in details.Texture missed thanks to virus.But am save that scene file at another computer,and it's pretty good.



















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samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Vehicle] BTR60PB
BRDM-2 chassis would be done soon.BTR-60 are already already done and wait for texturing and making wrecks.











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Mehta
- Posts: 24
- Joined: 2009-02-22 19:42
Re: [Vehicle] BTR60PB
Wireframes.. I thought that BTR-60 is already done properly?
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samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
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ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: [Vehicle] BTR60PB
Here. Couple of points.
#1 (On picture). Those need to be bent I think.
#2 (On picture). You need to have bars running down from there.
#3 The BRDM's front looks a bit too sloped. I might be wrong though.
Devs, at the very least this deserves a post from Noserfatu. Also, you never did address his mortar, even when he fixed the points Noserfatu brought up...
#1 (On picture). Those need to be bent I think.
#2 (On picture). You need to have bars running down from there.
#3 The BRDM's front looks a bit too sloped. I might be wrong though.
Devs, at the very least this deserves a post from Noserfatu. Also, you never did address his mortar, even when he fixed the points Noserfatu brought up...
You do not have the required permissions to view the files attached to this post.
"I Want To Spend The Rest Of My Life With You Tonight."
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samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Vehicle] BTR60PB
Thanks for some points.I've see them,just BRDM-2 chassis still not done,am still work.ShockUnitBlack wrote:Here. Couple of points.
#1 (On picture). Those need to be bent I think.
#2 (On picture). You need to have bars running down from there.
#3 The BRDM's front looks a bit too sloped. I might be wrong though.
Devs, at the very least this deserves a post from Noserfatu. Also, you never did address his mortar, even when he fixed the points Noserfatu brought up...
Some versions got this points - some not.
Here for example:


Or for example - some got door,some - not(With door - new versions)

Actually good idea to close front windows.I don't think so it's so good idea to ride at combat when hes opened.Glass can be secure only against trowed 5 stone,may be against rifle round at long distance.Just my opinion.
Last edited by samogon100500 on 2011-03-13 20:09, edited 2 times in total.

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samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Vehicle] BTR60PB





Something like that.Smooth still not added,thats why all corners are visible.
Around 80% geometry work with chassis are done(small fixes in general).

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ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: [Vehicle] BTR60PB
Some of the plates are looking kinda funky on that thing. I know you're not done, but make sure you get to the plates I circled in my second picture above. The circles are in gray, so they're a bit hard to see, by the way.
How's the BTR-60 interior coming?
How's the BTR-60 interior coming?
Last edited by ShockUnitBlack on 2011-03-15 04:09, edited 1 time in total.
"I Want To Spend The Rest Of My Life With You Tonight."
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samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Vehicle] BTR60PB
Grey circles fixing by smooth group,it's a light makes smooth,as my example,2 polygons here first got 1 smooth group at corner(And making visible illusion thats corner looks smooth),second - 2 different smooth groups(Corner visible very well).They should be make soon.ShockUnitBlack wrote:Some of the plates are looking kinda funky on that thing. I know you're not done, but make sure you get to the plates I circled in my second picture above. The circles are in gray, so they're a bit hard to see, by the way.
How's the BTR-60 interior coming?

Interior still pretty wet.Geometry done around 40%,no UVs and others.Make it as soon as possible.

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lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
Re: [Vehicle] BTR60PB
Dont want to be a *****, but aint this a BTR60 thread?
Really man, you should concentrate...
-lucky
Really man, you should concentrate...
-lucky
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samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Vehicle] BTR60PB
How to explain for you...lucky.BOY wrote:Dont want to be a *****, but aint this a BTR60 thread?
Really man, you should concentrate...
-lucky
BRDM-2/BTR-60/BTR-70 using to much same details.It's should be killing 2 rabbits by 1 shot.You don't think so?
Actually my friend ask me to make some GAZ vehicles(BRDM-1/2 BTR-60/70) for his offline mod,its also crossing with my PR suggestions.
If you don't like formality thats tread called - ask admins to rename it.I don't will make multiply threads cuz am can be forbid that.

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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Vehicle] BTR60PB
https://www.realitymod.com/forum/f388-p ... rning.htmlsamogon100500 wrote:Actually my friend ask me to make some GAZ vehicles(BRDM-1/2 BTR-60/70) for his offline mod,its also crossing with my PR suggestions.
Modifying a PR model doesn't make it yours and as such, you can not use our models without full permission from us.
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samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Vehicle] BTR60PB
It's not modding.New model,new UVs,new texture(But they are forbidden =( ).Except for Autocannon on IFV version.But it's not to become for hes mod,to new for hes mod.'[R-DEV wrote:Rhino;1562404']https://www.realitymod.com/forum/f388-p ... rning.html
Modifying a PR model doesn't make it yours and as such, you can not use our models without full permission from us.
As you can see - am use a draw.

Last edited by samogon100500 on 2011-03-15 10:16, edited 4 times in total.

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samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Vehicle] BTR60PB




Little photos with interior should be visible for players.
Will be nice to put shovel and hammer at sides.
Anyone got suggestions about interior?











