[Vehicle] BTR60PB

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Vehicle] BTR60PB

Post by Rhino »

samogon your pissing us all off tbh as you do not listen to anything we say and you never finish any work yourself meaning if we wanted to get any of your stuff ingame we would have to do all the cleaning up for, which was fine for your first model, but not for your next 20 models which all have the same exact mistakes as your first one since you don't seem to take on board anything we say.

This is the reason why you have so few posts in this topic from any of the team as we have all pretty much given up on you.
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Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [Vehicle] BTR60PB

Post by Wakain »

then you should answer his questions, he always get's stuck when he's out of references or when he has questions, he usually continues when he has answers.
To(o) high where? Between (Lod0 to Lod1) or (Lod1 to lod2)?
if this question has already been dealt with by for instance PM, sorry for a useless post.
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Vehicle] BTR60PB

Post by samogon100500 »

Wakain wrote:if this question has already been dealt with by for instance PM, sorry for a useless post.
No it was not answered.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Vehicle] BTR60PB

Post by Rhino »

Wakain wrote:then you should answer his questions
Please, don't get me started... I and the rest of the devs have been giving him more help than other people who really need it more, I even made him a information tut explaining pixel bleeding fully: https://www.realitymod.com/forum/f189-m ... eding.html

Now just posts from me helping him are here, I count 28 posts just from me, let alone all the other devs too.
  1. https://www.realitymod.com/forum/f388-p ... ost1482136
  2. https://www.realitymod.com/forum/f388-p ... ost1482266
  3. https://www.realitymod.com/forum/f388-p ... ost1483005
  4. https://www.realitymod.com/forum/f388-p ... ost1490710
  5. https://www.realitymod.com/forum/f388-p ... ost1493831
  6. https://www.realitymod.com/forum/f388-p ... ost1481648
  7. https://www.realitymod.com/forum/f388-p ... ost1481423
  8. https://www.realitymod.com/forum/f388-p ... ost1475914
  9. https://www.realitymod.com/forum/f388-p ... ost1477168
  10. https://www.realitymod.com/forum/f388-p ... ost1481400
  11. https://www.realitymod.com/forum/f388-p ... ost1530589
  12. https://www.realitymod.com/forum/f388-p ... ost1530621
  13. https://www.realitymod.com/forum/f388-p ... ost1530689
  14. https://www.realitymod.com/forum/f388-p ... ost1531222
  15. https://www.realitymod.com/forum/f388-p ... ost1531244
  16. https://www.realitymod.com/forum/f388-p ... ost1531591
  17. https://www.realitymod.com/forum/f388-p ... ost1531653
  18. https://www.realitymod.com/forum/f388-p ... ost1531660
  19. https://www.realitymod.com/forum/f388-p ... ost1219239
  20. https://www.realitymod.com/forum/f388-p ... ost1219486
  21. https://www.realitymod.com/forum/f388-p ... ost1219615
  22. https://www.realitymod.com/forum/f388-p ... ost1219623
  23. https://www.realitymod.com/forum/f388-p ... ost1219645
  24. https://www.realitymod.com/forum/f388-p ... ost1219690
  25. https://www.realitymod.com/forum/f388-p ... ost1219854
  26. https://www.realitymod.com/forum/f388-p ... ost1220441
  27. https://www.realitymod.com/forum/f388-p ... ost1221191
  28. https://www.realitymod.com/forum/f388-p ... ost1174162
If samogon was to finish up one of his other many projects that he is so close to finishing, but can't take it the full way as he goes off and makes something else (classic example as above) then I would help him again. But he has 13 projects on the go, 14 if you include his new BRMD.

As such, I'm not going to be wasting any more of my time on samogon here when he has had plenty of chances already.
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Vehicle] BTR60PB

Post by samogon100500 »

I've send missiles long time ago.Stechkin too.With mortar I got no info about it.Thats why they stopped.I don't work 2 mounts just waiting info from Nosferatu.I think your gets you job,I've make my job as well.For example,I saw my missiles at Russian SU-25 but they don't work.Why?

I got to many questions to you guys.
Last edited by samogon100500 on 2011-02-26 17:25, edited 1 time in total.
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Vehicle] BTR60PB

Post by samogon100500 »

Hi everyone if you still hear me.LODs in details.Texture missed thanks to virus.But am save that scene file at another computer,and it's pretty good.

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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Vehicle] BTR60PB

Post by samogon100500 »

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possible ACV variant.
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Vehicle] BTR60PB

Post by samogon100500 »

BRDM-2 chassis would be done soon.BTR-60 are already already done and wait for texturing and making wrecks.

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Mehta
Posts: 24
Joined: 2009-02-22 19:42

Re: [Vehicle] BTR60PB

Post by Mehta »

Wireframes.. I thought that BTR-60 is already done properly?
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Vehicle] BTR60PB

Post by samogon100500 »

Sure.here is wires.
I hope they are am right.

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ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: [Vehicle] BTR60PB

Post by ShockUnitBlack »

Here. Couple of points.

#1 (On picture). Those need to be bent I think.

#2 (On picture). You need to have bars running down from there.

#3 The BRDM's front looks a bit too sloped. I might be wrong though.

Devs, at the very least this deserves a post from Noserfatu. Also, you never did address his mortar, even when he fixed the points Noserfatu brought up...
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"I Want To Spend The Rest Of My Life With You Tonight."
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Vehicle] BTR60PB

Post by samogon100500 »

ShockUnitBlack wrote:Here. Couple of points.

#1 (On picture). Those need to be bent I think.

#2 (On picture). You need to have bars running down from there.

#3 The BRDM's front looks a bit too sloped. I might be wrong though.

Devs, at the very least this deserves a post from Noserfatu. Also, you never did address his mortar, even when he fixed the points Noserfatu brought up...
Thanks for some points.I've see them,just BRDM-2 chassis still not done,am still work.
Some versions got this points - some not.
Here for example:
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Or for example - some got door,some - not(With door - new versions)
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Actually good idea to close front windows.I don't think so it's so good idea to ride at combat when hes opened.Glass can be secure only against trowed 5 stone,may be against rifle round at long distance.Just my opinion.
Last edited by samogon100500 on 2011-03-13 20:09, edited 2 times in total.
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Vehicle] BTR60PB

Post by samogon100500 »

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Something like that.Smooth still not added,thats why all corners are visible.
Around 80% geometry work with chassis are done(small fixes in general).
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ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: [Vehicle] BTR60PB

Post by ShockUnitBlack »

Some of the plates are looking kinda funky on that thing. I know you're not done, but make sure you get to the plates I circled in my second picture above. The circles are in gray, so they're a bit hard to see, by the way.

How's the BTR-60 interior coming?
Last edited by ShockUnitBlack on 2011-03-15 04:09, edited 1 time in total.
"I Want To Spend The Rest Of My Life With You Tonight."
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Vehicle] BTR60PB

Post by samogon100500 »

ShockUnitBlack wrote:Some of the plates are looking kinda funky on that thing. I know you're not done, but make sure you get to the plates I circled in my second picture above. The circles are in gray, so they're a bit hard to see, by the way.

How's the BTR-60 interior coming?
Grey circles fixing by smooth group,it's a light makes smooth,as my example,2 polygons here first got 1 smooth group at corner(And making visible illusion thats corner looks smooth),second - 2 different smooth groups(Corner visible very well).They should be make soon.
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Interior still pretty wet.Geometry done around 40%,no UVs and others.Make it as soon as possible.
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Vehicle] BTR60PB

Post by lucky.BOY »

Dont want to be a *****, but aint this a BTR60 thread?

Really man, you should concentrate...

-lucky
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Vehicle] BTR60PB

Post by samogon100500 »

lucky.BOY wrote:Dont want to be a *****, but aint this a BTR60 thread?

Really man, you should concentrate...

-lucky
How to explain for you...
BRDM-2/BTR-60/BTR-70 using to much same details.It's should be killing 2 rabbits by 1 shot.You don't think so?

Actually my friend ask me to make some GAZ vehicles(BRDM-1/2 BTR-60/70) for his offline mod,its also crossing with my PR suggestions.

If you don't like formality thats tread called - ask admins to rename it.I don't will make multiply threads cuz am can be forbid that.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Vehicle] BTR60PB

Post by Rhino »

samogon100500 wrote:Actually my friend ask me to make some GAZ vehicles(BRDM-1/2 BTR-60/70) for his offline mod,its also crossing with my PR suggestions.
https://www.realitymod.com/forum/f388-p ... rning.html

Modifying a PR model doesn't make it yours and as such, you can not use our models without full permission from us.
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Vehicle] BTR60PB

Post by samogon100500 »

'[R-DEV wrote:Rhino;1562404']https://www.realitymod.com/forum/f388-p ... rning.html

Modifying a PR model doesn't make it yours and as such, you can not use our models without full permission from us.
It's not modding.New model,new UVs,new texture(But they are forbidden =( ).Except for Autocannon on IFV version.But it's not to become for hes mod,to new for hes mod.

As you can see - am use a draw.
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Last edited by samogon100500 on 2011-03-15 10:16, edited 4 times in total.
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Vehicle] BTR60PB

Post by samogon100500 »

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Little photos with interior should be visible for players.
Will be nice to put shovel and hammer at sides.
Anyone got suggestions about interior?
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