128 player tests: Feedback and Observations

General discussion of the Project Reality: BF2 modification.
Locked
Uladh
Posts: 46
Joined: 2008-12-07 20:28

Re: 128 player tests: Feedback and Observations

Post by Uladh »

i joined the test server but i was the only one on it? why is no one playing 128 man!!!
Originally Posted by joethepro36
I've had the OP in my squad a few times, he's a damn fine shot and he's tactically minded, so this is a recommendation for him I guess. I found it funny when I was on Muttrah and he was the only guy in my squad taking the initative to cover the squad from a rooftop while we were under fire, a good 30 seconds or so before I gave the command to do what he was doing; suppressive fire.
joethepro36 talking about me :o
Uladh
Posts: 46
Joined: 2008-12-07 20:28

Re: 128 player tests: Feedback and Observations

Post by Uladh »

we are on it now everyone join up!!!
Originally Posted by joethepro36
I've had the OP in my squad a few times, he's a damn fine shot and he's tactically minded, so this is a recommendation for him I guess. I found it funny when I was on Muttrah and he was the only guy in my squad taking the initative to cover the squad from a rooftop while we were under fire, a good 30 seconds or so before I gave the command to do what he was doing; suppressive fire.
joethepro36 talking about me :o
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: 128 player tests: Feedback and Observations

Post by Sniperdog »

Just to clarify, this is not an official test. Official tests will be announced in the other thread.
Image

Image

Will Stahl aka "Merlin" in the Squad community
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: 128 player tests: Feedback and Observations

Post by Psyko »

KingKong.CCCP wrote:... and some PR players hate mumble...
there was no mumble channel set up for this server.
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: 128 player tests: Feedback and Observations

Post by KingKong.CCCP »

Uladh wrote:i joined the test server but i was the only one on it? why is no one playing 128 man!!!
Yeah, I know, I'm also baffled by the totally weird situation we're in.
128 PR server is up, yet nobody's joining. If someone told me this will happen year ago, I would be like... "man, stay off drugs, obviously you gone too far"
Wheeter
Posts: 152
Joined: 2007-12-25 08:24

Re: 128 player tests: Feedback and Observations

Post by Wheeter »

Will 128 players be widely implemented in the next patch? :-o
Uladh
Posts: 46
Joined: 2008-12-07 20:28

Re: 128 player tests: Feedback and Observations

Post by Uladh »

just to clarify, i have no idea who wheeter is and thats not a quote from me
Originally Posted by joethepro36
I've had the OP in my squad a few times, he's a damn fine shot and he's tactically minded, so this is a recommendation for him I guess. I found it funny when I was on Muttrah and he was the only guy in my squad taking the initative to cover the squad from a rooftop while we were under fire, a good 30 seconds or so before I gave the command to do what he was doing; suppressive fire.
joethepro36 talking about me :o
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: 128 player tests: Feedback and Observations

Post by Tim270 »

Is that why you have the same sig?
Image
Wheeter
Posts: 152
Joined: 2007-12-25 08:24

Re: 128 player tests: Feedback and Observations

Post by Wheeter »

Uladh wrote:just to clarify, i have no idea who wheeter is and thats not a quote from me
Your such a lier
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 player tests: Feedback and Observations

Post by Wicca »

Xact Wicca is The Joker. That is all.
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: 128 player tests: Feedback and Observations

Post by Adriaan »

I'm dying to join! :-(
Image
StiffyMagnum
Posts: 45
Joined: 2009-01-04 18:17

Re: 128 player tests: Feedback and Observations

Post by StiffyMagnum »

The mod feels COMPLETE with 128 players. 4km maps with only 64 players? WAAAAAY too big. Good job Tema. Most of the time the 4km maps are full of noob asset whores; the number of infantrymen in ratio to the vehicles was way better this way.

Project Reality is dying in many ways. I think the 128 players will breathe new life back into the mod. I feel you should do this sooner rather than later.
-------- =]H[= StiffyMagnum --------

-------- How much gun are YOU packing? --------
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 player tests: Feedback and Observations

Post by Wicca »

PR is sooo not dying! :P PR is greater then ever1!ELEVEN!11
Xact Wicca is The Joker. That is all.
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: 128 player tests: Feedback and Observations

Post by KingKong.CCCP »

PR is a project that managed to train people to fight in teams. Produced a new breed of players - squad leaders, officers. Trained squad members with them.

Doesn't matter what will happen to PR or any other game. People with new skill is the thing that is gold in PR.
Just take a look at any other "teamwork" shooter youtube video. Every other game/sim is light years away from PR guys in action.

128 is the final test for online players. It brings new challenges to FPS games. Can this amount of players be coordinated? Will the whole thing fall apart? Well, if anybody can do it - PR players can.
I think organized 128 battles will be the thing PR will be remembered for.
USNCaseySmith
Posts: 40
Joined: 2011-03-10 00:12

Re: 128 player tests: Feedback and Observations

Post by USNCaseySmith »

So wait, is this server up again?? WHats the consensus on whats going on with it?
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 player tests: Feedback and Observations

Post by Wicca »

I think the tests are aimed towards stability and similar.
Xact Wicca is The Joker. That is all.
Sirex[SWE][MoW]
Posts: 158
Joined: 2009-07-22 09:46

Re: 128 player tests: Feedback and Observations

Post by Sirex[SWE][MoW] »

KingKong.CCCP wrote:PR is a project that managed to train people to fight in teams. Produced a new breed of players - squad leaders, officers. Trained squad members with them.

Doesn't matter what will happen to PR or any other game. People with new skill is the thing that is gold in PR.
Just take a look at any other "teamwork" shooter youtube video. Every other game/sim is light years away from PR guys in action.

128 is the final test for online players. It brings new challenges to FPS games. Can this amount of players be coordinated? Will the whole thing fall apart? Well, if anybody can do it - PR players can.
I think organized 128 battles will be the thing PR will be remembered for.
Yes it can be coordinated.
No it will not fall apart.
No PR is not exclusive. Any game can handle 128 players, both network and gameplay. Soldner: secret wars did it in 2004 with over 128 players, Arma2 does it, Operation flashpoint: cold war crisis did it, BF3 can handle 256. The only reason 64 player limit exist is because developers don't want/have the time to balance larger maps. 64 player has never been a hardware limit, which is again proved that we all see that bf2 handles it just fine, thus it was only a design and balance limitation.

Seriously you guys, you are sounding exactly like people that believed that riding a car above 40km/h would kill you "because of the great powers that would strain on the body". Or like the people who believed no humans would use the internet since we have library's.

Yes it is a good thing with 128 players, and a great feat of the developers to get it working despite hardcoded block, but could we please calm down. This forum has been totally uninhabitable since they released 128 version with everyone running around waving their arms in the air like children madly screaming "OH MY GOD 128 OH MY GOD!!!".
Last edited by Sirex[SWE][MoW] on 2011-03-10 07:32, edited 2 times in total.
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: 128 player tests: Feedback and Observations

Post by KingKong.CCCP »

'Sirex[SWE wrote:[MoW];1560126']Yes it can be coordinated.
The only reason 64 player limit exist is because developers don't want/have the time to balance larger maps.
You got it wrong there, buddy.
No, 64 player limit is hard coded from EA because they targeted different public with vBF2.
No, it was not easy, it took a lot of effort from many guys to make 128 possible.
This forum has been totally uninhabitable since they released 128 version with everyone running around waving their arms in the air like children madly screaming "OH MY GOD 128 OH MY GOD!!!".
Doesn't it make you feel like that? Aren't you waving your arms in the air like children madly screaming?
One more thing to add: OMGOMG 128! :D

PS. There is a new forum for all us madly creaming wavers of arms, so you don't have to worry about this too much.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 player tests: Feedback and Observations

Post by Wicca »

Derrp Server testing has stopped temporarily. So we gotta wait this one out guys.

Gets some warm clothes and food and meet me outside a forest, we will hunt for patient bears
Xact Wicca is The Joker. That is all.
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: 128 player tests: Feedback and Observations

Post by Arc_Shielder »

StiffyMagnum wrote: Project Reality is dying in many ways. I think the 128 players will breathe new life back into the mod. I feel you should do this sooner rather than later.
Honestly, what made you think this way?

If anything I feel that is growing. PR:V, Arma 2 :P R just fundament this belief.
Last edited by Arc_Shielder on 2011-03-10 18:32, edited 1 time in total.
Locked

Return to “PR:BF2 General Discussion”