Jabal AI routes

Suggestions and feedback pertaining to Project Reality Single Player.
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Jabal AI routes

Post by Stealthgato »

The routes AI takes in Jabal need to be tweaked. If the bridge that connects the MEC main and Jabal is destroyed, the BTRs and BRDMs will just plunge into the water and stay there the whole round.
Bob of Mage
Posts: 227
Joined: 2010-09-29 09:39

Re: Jabal AI routes

Post by Bob of Mage »

It would be nice if they just used crossed the river normaly. When that bridge goes down the MEC bots can't really do anything, unless they get very lucky. It's really bad when a human blows up the bridge right at the start.
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Jabal AI routes

Post by ma21212 »

Why not make the bridge un-destroyable?
Last edited by ma21212 on 2011-03-18 15:55, edited 1 time in total.
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Jabal AI routes

Post by Bringerof_D »

ma21212 wrote:Why not make the bridge destroyable?
because it already is and that is the problem?

i assume that you mean NON destructable. though i dont plat Coop much i do agree, it would be the simplest solution, but i still feel some editing should be done so they can use the river as a crossing. that way you cant bottle neck stupid bots at the bridge
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ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: Jabal AI routes

Post by ballard_44 »

ma21212 wrote:Why not make the bridges non-destroyable?
They were when SP/COOP was a stand-alone.

Just another casualty of SP/COOP gameplay once it was packaged within MP.

Editing their routes is not easy. For Jabal, it would require a rework of the navmesh and that is not a simple task.
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Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Jabal AI routes

Post by Acecombatzer0 »

Isn't Jabal getting tweaked to a new 4km 2.0 version? Correct me if I'm wrong.
Bob of Mage
Posts: 227
Joined: 2010-09-29 09:39

Re: Jabal AI routes

Post by Bob of Mage »

The 4km map is a ways off. Even then you might still have that brigde. It might just be better to have the Co-op verison of the brigdes return (the ones that can't be blown up). Put them on all the maps so this is never a problem again.
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