Jabal AI routes
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Jabal AI routes
The routes AI takes in Jabal need to be tweaked. If the bridge that connects the MEC main and Jabal is destroyed, the BTRs and BRDMs will just plunge into the water and stay there the whole round.
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Bob of Mage
- Posts: 227
- Joined: 2010-09-29 09:39
Re: Jabal AI routes
It would be nice if they just used crossed the river normaly. When that bridge goes down the MEC bots can't really do anything, unless they get very lucky. It's really bad when a human blows up the bridge right at the start.
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ma21212
- Posts: 2551
- Joined: 2007-11-17 01:12
Re: Jabal AI routes
Why not make the bridge un-destroyable?
Last edited by ma21212 on 2011-03-18 15:55, edited 1 time in total.


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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Jabal AI routes
because it already is and that is the problem?ma21212 wrote:Why not make the bridge destroyable?
i assume that you mean NON destructable. though i dont plat Coop much i do agree, it would be the simplest solution, but i still feel some editing should be done so they can use the river as a crossing. that way you cant bottle neck stupid bots at the bridge
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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ballard_44
- Retired PR Developer
- Posts: 1204
- Joined: 2007-05-30 22:47
Re: Jabal AI routes
They were when SP/COOP was a stand-alone.ma21212 wrote:Why not make the bridges non-destroyable?
Just another casualty of SP/COOP gameplay once it was packaged within MP.
Editing their routes is not easy. For Jabal, it would require a rework of the navmesh and that is not a simple task.

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Acecombatzer0
- Posts: 554
- Joined: 2010-09-26 14:10
Re: Jabal AI routes
Isn't Jabal getting tweaked to a new 4km 2.0 version? Correct me if I'm wrong.
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Bob of Mage
- Posts: 227
- Joined: 2010-09-29 09:39
Re: Jabal AI routes
The 4km map is a ways off. Even then you might still have that brigde. It might just be better to have the Co-op verison of the brigdes return (the ones that can't be blown up). Put them on all the maps so this is never a problem again.
