'Stop!' in commo rose

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Jorgee!
Posts: 350
Joined: 2008-03-23 17:57

Re: 'Stop!' in commo rose

Post by Jorgee! »

I've also suggested the "Clear!" for buildings..... but they never did it, so dont have much expectatives
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tntkid22
Posts: 110
Joined: 2010-12-21 18:45

Re: 'Stop!' in commo rose

Post by tntkid22 »

is the problem really like recording it in all the different voices? Im sure people from the community of different languages or people in the PR crew would be glad to send in voice commands if that really IS the problem....
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Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: 'Stop!' in commo rose

Post by Arc_Shielder »

tntkid22 wrote:is the problem really like recording it in all the different voices? Im sure people from the community of different languages or people in the PR crew would be glad to send in voice commands if that really IS the problem....
I think the problem is to make it sound similar to what is already recorded. Have no idea if the DEVs can bring back the people that did the voices just for that.

But with all honesty, speaking through in-game VOIP has a similar delay as bringing the commo rose...or so I think.

Add "Teabag" with a hysterical voice while we're at it. :grin:
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: 'Stop!' in commo rose

Post by goguapsy »

Arcturus_Shielder wrote:But with all honesty, speaking through in-game VOIP has a similar delay as bringing the commo rose...or so I think.
But what if the blue guy is not using Mumble?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: 'Stop!' in commo rose

Post by Arc_Shielder »

goguapsy wrote:But what if the blue guy is not using Mumble?
That still won't change the delay issue. If it's a mine in the road not even a 2 sec fast commo rose response from the spotter will help. A reaction of the sort will certainly take more than that, heck, I even bet everyone would be shred to pieces before the spotter could press the button.
Also, if you're attempting to warn a blue guy about enemy in close range, then screaming out "Stop!" would be a dumb thing to do. Most of the commo rose speech are nothing but useless while in-game (even though amusing and ofc absolutely needed when using the radio). Only the medic call does it job when the medic can't find the fallen members or the occasional Sorry when teamhurting. That's it.

None of this is an issue in servers that promote or oblige the use of Mumble. There is no better inter-squad comms than that.
Last edited by Arc_Shielder on 2011-03-20 19:38, edited 4 times in total.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: 'Stop!' in commo rose

Post by goguapsy »

Oh, sorry I wasn't specific - I meant "Clear!". You have "enemy spotted" to warn a blue guy (I think the SL should be able to say that with left click on the "Enemy Spotted". Right click = map marker).
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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