128 Player TEST Sisu (Europe)

Player feedback for all Project Reality: Battlefield 2 servers.
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Fresz
Posts: 267
Joined: 2008-10-04 17:53

Re: 128 Player TEST Sisu (Europe)

Post by Fresz »

Wicca: any summary on what happend yesterday? (crashes I mean)
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Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 128 Player TEST Sisu (Europe)

Post by Soppa »

Fresz wrote:Wicca: any summary on what happend yesterday? (crashes I mean)
sure, here you go :)

Code: Select all

FIRST CRASH:
bf2.128[8194] trap invalid opcode rip:2aaaae6e05e0 rsp:7fffbb4dec38 error:0
0x00002aec5fc935c7 in PyObject_HasAttrString () from bin/amd-64/libdice_py.so

SECOND:
bf2.128[8936]: segfault at 0000088a00000047 rip 00002b23c353b48c rsp 00007fffada76d30 error 4
0x00002b23c353b48c in PyObject_Malloc () from bin/amd-64/libdice_py.so
0x00002b23c353dbc5 in PyString_FromStringAndSize () from bin/amd-64/libdice_py.so

THIRD:
bf2.128[10908] trap invalid opcode rip:b0c4b90 rsp:7fff4679b398 error:0
0x00002aab0d371492 in tb_dealloc () from bin/amd-64/libdice_py.so
0x0000000000f6c850 in vtable for std::basic_ostringstream<char, std::char_traits<char>, std::allocator<char> > ()
I like to remind that these are stability tests and we are testing different patches on serverside. Sometimes server is more stable and sometimes it will crash pretty easily.
So just keep reconnecting to server if it goes down so we can keep tests running.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: 128 Player TEST Sisu (Europe)

Post by goguapsy »

Wicca wrote:Stop drinking booz, and do something constructive.
Like admin'ing? :lol:


I was just singing that song... I'm almost never with a PR-playable PC during the weekends.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Fresz
Posts: 267
Joined: 2008-10-04 17:53

Re: 128 Player TEST Sisu (Europe)

Post by Fresz »

Thanks Soppa.

My clan is with u and ready to test everything :)
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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 Player TEST Sisu (Europe)

Post by Wicca »

Any admin help would be VERY WELCOMED!

Login
Xact Wicca is The Joker. That is all.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: 128 Player TEST Sisu (Europe)

Post by Brainlaag »

One thing I've noticed today, was that after the squad bug that occurred around 10.PM, Soppa wasn't online and no other admin had the ability to restart the server. IMO more admins should get expanded rights, if not all to prevent such situations .
My two cents for today
Johncro
Posts: 1146
Joined: 2009-06-11 20:50

Re: 128 Player TEST Sisu (Europe)

Post by Johncro »

No worries, Wicca has been flooding everywhere for admins, im sure 1 or 2 will show up ;D
TommyGunn
Posts: 176
Joined: 2010-07-17 17:09

Re: 128 Player TEST Sisu (Europe)

Post by TommyGunn »

We can't do !kill command :( :lol:
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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 Player TEST Sisu (Europe)

Post by Wicca »

There is an issue, people ususally tend to shoot eachother ingame. However us admins are working on a rule to stop this. I am sorry for anyone who gets killed. Were doing our best to stop it.
Xact Wicca is The Joker. That is all.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: 128 Player TEST Sisu (Europe)

Post by Brainlaag »

Are you trying to be funny again Wicca? Because repetitively you have failed.
Fresz
Posts: 267
Joined: 2008-10-04 17:53

Re: 128 Player TEST Sisu (Europe)

Post by Fresz »

Server offline ;(
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LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: 128 Player TEST Sisu (Europe)

Post by LithiumFox »

indeed and this makes me sad as the only way i can play PR now is in the 128 server... :(

Playing on 64 is just... boring to me..

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: 128 Player TEST Sisu (Europe)

Post by goguapsy »

Wicca wrote:There is an issue, people ususally tend to shoot eachother ingame. However us admins are working on a rule to stop this. I am sorry for anyone who gets killed. Were doing our best to stop it.
You mean TK?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Fresz
Posts: 267
Joined: 2008-10-04 17:53

Re: 128 Player TEST Sisu (Europe)

Post by Fresz »

Kashan Desert 7:0 .... How is that possible?!
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: 128 Player TEST Sisu (Europe)

Post by Mats391 »

i can hear random people over voip that are not in my squad. it seems like its only 1 or 2 that i hear though
edit: someone confirmed from the enemy team that he heard me over voip
Last edited by Mats391 on 2011-04-02 22:01, edited 3 times in total.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: 128 Player TEST Sisu (Europe)

Post by goguapsy »

Mats391 wrote:i can hear random people over voip that are not in my squad. it seems like its only 1 or 2 that i hear though
edit: someone confirmed from the enemy team that he heard me over voip
My guess, you were 1st - wrong mumble channel. If not, the 2 dudes could be.


2nd, they were whether force-centering (everyone on your mumble team would hear them) or you had a small mumble bug - you can hear some people because your positional audio (3D audio) is not completely engaged.


Fix: start mumble before PR.

Join server/team after spawn.

Hope it works ;)
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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BrownBadger
Posts: 495
Joined: 2009-09-05 21:29

Re: 128 Player TEST Sisu (Europe)

Post by BrownBadger »

goguapsy wrote:My guess, you were 1st - wrong mumble channel. If not, the 2 dudes could be.


2nd, they were whether force-centering (everyone on your mumble team would hear them) or you had a small mumble bug - you can hear some people because your positional audio (3D audio) is not completely engaged.


Fix: start mumble before PR.

Join server/team after spawn.

Hope it works ;)
Your guess is wrong. I have the same issue - it is VOIP and not mumble. The 116 server is currently having issues where you can hear an enemy squad speak over VOIP. Skull can confirm this :P
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: 128 Player TEST Sisu (Europe)

Post by Scot »

Had a cracking round on Muttrah last night, its very hectic! The nametag client fix should help a lot though.
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: 128 Player TEST Sisu (Europe)

Post by Jigsaw »

Scot wrote:Had a cracking round on Muttrah last night, its very hectic! The nametag client fix should help a lot though.
Beast of a round, video uploading now :D
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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