128 Player TEST Sisu (Europe)
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Fresz
- Posts: 267
- Joined: 2008-10-04 17:53
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Soppa
- Posts: 360
- Joined: 2009-02-23 14:24
Re: 128 Player TEST Sisu (Europe)
sure, here you goFresz wrote:Wicca: any summary on what happend yesterday? (crashes I mean)
Code: Select all
FIRST CRASH:
bf2.128[8194] trap invalid opcode rip:2aaaae6e05e0 rsp:7fffbb4dec38 error:0
0x00002aec5fc935c7 in PyObject_HasAttrString () from bin/amd-64/libdice_py.so
SECOND:
bf2.128[8936]: segfault at 0000088a00000047 rip 00002b23c353b48c rsp 00007fffada76d30 error 4
0x00002b23c353b48c in PyObject_Malloc () from bin/amd-64/libdice_py.so
0x00002b23c353dbc5 in PyString_FromStringAndSize () from bin/amd-64/libdice_py.so
THIRD:
bf2.128[10908] trap invalid opcode rip:b0c4b90 rsp:7fff4679b398 error:0
0x00002aab0d371492 in tb_dealloc () from bin/amd-64/libdice_py.so
0x0000000000f6c850 in vtable for std::basic_ostringstream<char, std::char_traits<char>, std::allocator<char> > ()
So just keep reconnecting to server if it goes down so we can keep tests running.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: 128 Player TEST Sisu (Europe)
Like admin'ing?Wicca wrote:Stop drinking booz, and do something constructive.
I was just singing that song... I'm almost never with a PR-playable PC during the weekends.
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Fresz
- Posts: 267
- Joined: 2008-10-04 17:53
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: 128 Player TEST Sisu (Europe)
Xact Wicca is The Joker. That is all.
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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: 128 Player TEST Sisu (Europe)
One thing I've noticed today, was that after the squad bug that occurred around 10.PM, Soppa wasn't online and no other admin had the ability to restart the server. IMO more admins should get expanded rights, if not all to prevent such situations .
My two cents for today
My two cents for today
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Johncro
- Posts: 1146
- Joined: 2009-06-11 20:50
Re: 128 Player TEST Sisu (Europe)
No worries, Wicca has been flooding everywhere for admins, im sure 1 or 2 will show up ;D
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TommyGunn
- Posts: 176
- Joined: 2010-07-17 17:09
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: 128 Player TEST Sisu (Europe)
There is an issue, people ususally tend to shoot eachother ingame. However us admins are working on a rule to stop this. I am sorry for anyone who gets killed. Were doing our best to stop it.
Xact Wicca is The Joker. That is all.
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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: 128 Player TEST Sisu (Europe)
Are you trying to be funny again Wicca? Because repetitively you have failed.
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: 128 Player TEST Sisu (Europe)
indeed and this makes me sad as the only way i can play PR now is in the 128 server... 
Playing on 64 is just... boring to me..
Playing on 64 is just... boring to me..
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: 128 Player TEST Sisu (Europe)
You mean TK?Wicca wrote:There is an issue, people ususally tend to shoot eachother ingame. However us admins are working on a rule to stop this. I am sorry for anyone who gets killed. Were doing our best to stop it.
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Fresz
- Posts: 267
- Joined: 2008-10-04 17:53
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: 128 Player TEST Sisu (Europe)
i can hear random people over voip that are not in my squad. it seems like its only 1 or 2 that i hear though
edit: someone confirmed from the enemy team that he heard me over voip
edit: someone confirmed from the enemy team that he heard me over voip
Last edited by Mats391 on 2011-04-02 22:01, edited 3 times in total.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: 128 Player TEST Sisu (Europe)
My guess, you were 1st - wrong mumble channel. If not, the 2 dudes could be.Mats391 wrote:i can hear random people over voip that are not in my squad. it seems like its only 1 or 2 that i hear though
edit: someone confirmed from the enemy team that he heard me over voip
2nd, they were whether force-centering (everyone on your mumble team would hear them) or you had a small mumble bug - you can hear some people because your positional audio (3D audio) is not completely engaged.
Fix: start mumble before PR.
Join server/team after spawn.
Hope it works
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BrownBadger
- Posts: 495
- Joined: 2009-09-05 21:29
Re: 128 Player TEST Sisu (Europe)
Your guess is wrong. I have the same issue - it is VOIP and not mumble. The 116 server is currently having issues where you can hear an enemy squad speak over VOIP. Skull can confirm thisgoguapsy wrote:My guess, you were 1st - wrong mumble channel. If not, the 2 dudes could be.
2nd, they were whether force-centering (everyone on your mumble team would hear them) or you had a small mumble bug - you can hear some people because your positional audio (3D audio) is not completely engaged.
Fix: start mumble before PR.
Join server/team after spawn.
Hope it works![]()
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: 128 Player TEST Sisu (Europe)
Had a cracking round on Muttrah last night, its very hectic! The nametag client fix should help a lot though.

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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: 128 Player TEST Sisu (Europe)
Beast of a round, video uploading nowScot wrote:Had a cracking round on Muttrah last night, its very hectic! The nametag client fix should help a lot though.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "




