I'd like to suggest a modification of the current trench statics used in maps such as Kozelsk, Fools Road and Yamalia. I have no idea how important this is for any of you, and I guess it would be just a small ergonomic update of the trenches, but I thought I'd post it anyway.
Currently the trenches mostly have equal depth everywhere. I have the impression that it does fluctuate here and there though. I could be wrong about this, but it wouldn't change the suggestion in any way so please keep reading.
Basically this means that if the trench is deep at one point you cant properly stick out to fire, with the sandbags and the wood of the trench wall obstructing you here and there. And the places where a trench is too shallow you don't have proper cover unless you lay down.
Now how about this:

This way, a soldier can move through a trench with great cover if he moves through the middle, both visually and against incoming projectiles. While just up the little slope he can fire standing up, and crouch for cover.
Tell me what you think.
(and I really apologize if it has been suggested before)
Greets,
Sanirius





