Bad Caches - report them here
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Rudd
- Retired PR Developer
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- Joined: 2007-08-15 14:32
Bad Caches - report them here
Yes, those bad naughty caches...you know the ones.
The caches that are impossible to defend, or impossible to attack, or buged in some way.
e.g. the caches found at the top room of the Afghan caves.
I know a few have been reported, and I'll be copying those posts in to this thread as I find them.
However they are all hidden in other threads right now, so I need somewhere to compile the list - thus here we are.
Please post up bad cache details, be as specific as possible, vague descriptions are a waste of space.
Thanks for the help guys, without lots of clear and rational feedback from our playerbase we'd be half blind.
Template
MAP:
Problem (e.g. cannot defend, sunk in to the ground etc):
Cache location (Grid/description/screenshot/combination):
The caches that are impossible to defend, or impossible to attack, or buged in some way.
e.g. the caches found at the top room of the Afghan caves.
I know a few have been reported, and I'll be copying those posts in to this thread as I find them.
However they are all hidden in other threads right now, so I need somewhere to compile the list - thus here we are.
Please post up bad cache details, be as specific as possible, vague descriptions are a waste of space.
Thanks for the help guys, without lots of clear and rational feedback from our playerbase we'd be half blind.
Template
MAP:
Problem (e.g. cannot defend, sunk in to the ground etc):
Cache location (Grid/description/screenshot/combination):
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Pirate
- Posts: 145
- Joined: 2009-10-25 22:30
Re: Bad Caches - report them here
Don't know if it has been fixed yet, but there was a cache on iron ridge that spawned in a small shack in the forest just south of insurgent main which was still out of combat zone for the russian team.
MAP: Iron Ridge
Problem (e.g. cannot defend, sunk in to the ground etc): Inside Insurgent Dome of Death
Cache location (Grid/description/screenshot/combination) : B3kp3, small shack
MAP: Iron Ridge
Problem (e.g. cannot defend, sunk in to the ground etc): Inside Insurgent Dome of Death
Cache location (Grid/description/screenshot/combination) : B3kp3, small shack
Last edited by Pirate on 2011-04-12 21:11, edited 1 time in total.
Reason: Because Rudd
Reason: Because Rudd
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Rudd
- Retired PR Developer
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- Joined: 2007-08-15 14:32
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Stoickk
- Posts: 200
- Joined: 2010-11-16 23:02
Re: Bad Caches - report them here
Here are a few from Al Basrah. I will post more as I find them.
Bad Cache #1:

Problem: Indefensible in open ground behind destructible wall
Location: E10kp8 in small one building compound.
Bad Cache #2:

Problem: Indefensible, in open ground, visible to open desert.
Location: L12kp7 in small one building compound.
Bad Cache #3:

Problem: Indefensible in open ground behind destructible wall
Location: H5kp4 in small one building compound.
Bad Cache #4:

Problem: Indefensible in open ground behind destructible wall
Location: C9kp2 in small one building compound.
All corrected now - Rudd
Bad Cache #1:

Problem: Indefensible in open ground behind destructible wall
Location: E10kp8 in small one building compound.
Bad Cache #2:

Problem: Indefensible, in open ground, visible to open desert.
Location: L12kp7 in small one building compound.
Bad Cache #3:

Problem: Indefensible in open ground behind destructible wall
Location: H5kp4 in small one building compound.
Bad Cache #4:

Problem: Indefensible in open ground behind destructible wall
Location: C9kp2 in small one building compound.
All corrected now - Rudd
Last edited by Rudd on 2011-04-13 05:04, edited 2 times in total.
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Bad Caches - report them here
Is it buggy or just bad? Like many al basrah caches in plain fields?
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Rudd
- Retired PR Developer
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- Joined: 2007-08-15 14:32
Re: Bad Caches - report them here
buggy or bad, report both. I may not always agree, but I want the reports so that caches I may have missed/not considered will be considered.
Stoickk's post is the ideal format, I've fixed most of those caches now.
Stoickk's post is the ideal format, I've fixed most of those caches now.
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Bad Caches - report them here
I know there is a cache spawn at the broken tank, south of the VCP in Al Basrah. I don 't have a screenshot though.
We are staying up!
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Rudd
- Retired PR Developer
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Bad Caches - report them here
Good initiative Rudd! hats off to you
Sorry if this is spam but just wanted to say it. Might not be the most fun work but it will help Insurgency mode 
Kokan has some bad ones 2. I'll see if I can take some screens when I get a game there.
Kokan has some bad ones 2. I'll see if I can take some screens when I get a game there.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Bad Caches - report them here
Template
MAP: Karbala
Problem (e.g. cannot defend, sunk in to the ground etc): There is a cache in the freshly crashed Blackhawk wreck, north of the Insurgent mosque.
Cache location (Grid/description/screenshot/combination): Unknown, not hard to find.
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Template
MAP: Karbala
Problem (e.g. cannot defend, sunk in to the ground etc): There is a cache blatantly in the open space in an alleyway off the street north-east of the Black Hawk wreck, near the static building which has the 'arch way' style cut out of it. It can be easily raped by a passing Humvee, no Insurgent would hide their stuff there.
Cache location (Grid/description/screenshot/combination): About to go out but later I'll get the grids for both unless you can find them.
Excellent idea btw.
MAP: Karbala
Problem (e.g. cannot defend, sunk in to the ground etc): There is a cache in the freshly crashed Blackhawk wreck, north of the Insurgent mosque.
Cache location (Grid/description/screenshot/combination): Unknown, not hard to find.
---------------
Template
MAP: Karbala
Problem (e.g. cannot defend, sunk in to the ground etc): There is a cache blatantly in the open space in an alleyway off the street north-east of the Black Hawk wreck, near the static building which has the 'arch way' style cut out of it. It can be easily raped by a passing Humvee, no Insurgent would hide their stuff there.
Cache location (Grid/description/screenshot/combination): About to go out but later I'll get the grids for both unless you can find them.
Excellent idea btw.
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Bad Caches - report them here
MAP: Fallujah West
Problem (e.g. cannot defend, sunk in to the ground etc): Cannot defend, visible from street, in small house without protection
Cache location (Grid/description/screenshot/combination): G12KP6 small house with 3 small rooms

Problem (e.g. cannot defend, sunk in to the ground etc): Cannot defend, visible from street, in small house without protection
Cache location (Grid/description/screenshot/combination): G12KP6 small house with 3 small rooms

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Spinkyone
- Posts: 200
- Joined: 2008-07-02 22:40
Re: Bad Caches - report them here
Karbala has several caches that haven't been updated to the increased number of spawn-able weapons so the extras tend to spawn inside the walls of the buildings. For reference you can pick these weapons if you stand next to the wall and hammer G to it but it there is no way of knowing and causes issues if there are extra kits on the caches.
Anyway examples (I'll think of more later):
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MAP: Karbala
Problem: Pickup weapons, RPK & PKM, spawn inside wall / not all visible.
Cache location: L5K2, green room behind roller shutter doors.
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MAP: Karbala
Problem: Pickup weapon, RPK, spawns inside wall / not visible.
Cache location: K7K1, raised area above street by initial car spawn.
Anyway examples (I'll think of more later):
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MAP: Karbala
Problem: Pickup weapons, RPK & PKM, spawn inside wall / not all visible.
Cache location: L5K2, green room behind roller shutter doors.
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MAP: Karbala
Problem: Pickup weapon, RPK, spawns inside wall / not visible.
Cache location: K7K1, raised area above street by initial car spawn.
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Bad Caches - report them here
Albasrah at the main intersection south of the VCP . .. behind the "destroyed" tank a cache some times pops up . . kind of a useless location

ARCHER in the small cave South of the Airfield i cant remember the exact location . . . but on rare ocasions a Double cache location pops up . .


ARCHER in the small cave South of the Airfield i cant remember the exact location . . . but on rare ocasions a Double cache location pops up . .

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Web_cole
- Posts: 1324
- Joined: 2010-03-07 09:51
Re: Bad Caches - report them here
Is that a screen from .9? Cause that really shouldn't happen according to the new cache spawn logic :/Redamare wrote:ARCHER in the small cave South of the Airfield i cant remember the exact location . . . but on rare ocasions a Double cache location pops up . .




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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Bad Caches - report them here
YES i believe it is an older Screenshot . . . Just thought i would let people know incase LOGIC FAILS :O
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Bad Caches - report them here
please post in your post if your info is from an older version...please remember that I am actually acting on information you give me...dont make me waste my time on obsolete info.
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Vege
- Posts: 486
- Joined: 2008-06-26 23:12
Re: Bad Caches - report them here
Al basrah, NE from Outpost, allmost impossible to defend. (my uber paint skills failed, notice only the right side of image.)

Al Basrah, inside old main, imho too easy to spot.

Karbala, SW corner, too easy to spot and take out

Karbala mansion,Too easy to contain.

Kokan, these 12 blue caches are too close to US main.

Kokan, these 6 blue dots are too close to INS main.

Ramiel, Too easy to spot from a far

Gaza, These 8 caches are imho too hard as they are behind the Hamas main.


Al Basrah, inside old main, imho too easy to spot.

Karbala, SW corner, too easy to spot and take out

Karbala mansion,Too easy to contain.

Kokan, these 12 blue caches are too close to US main.

Kokan, these 6 blue dots are too close to INS main.

Ramiel, Too easy to spot from a far

Gaza, These 8 caches are imho too hard as they are behind the Hamas main.

BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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Stoickk
- Posts: 200
- Joined: 2010-11-16 23:02
Re: Bad Caches - report them here
The first one you posted is the same as one I posted on the first page, and is already fixed. Also, grid coords will help Rudd out quite a bit. 
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Bad Caches - report them here
Hes editing them through BFeditor, keypads wouldn't be nessecary if Vege provided screenies with ample area to find.Stoickk wrote:The first one you posted is the same as one I posted on the first page, and is already fixed. Also, grid coords will help Rudd out quite a bit.![]()



