Light Vehicle Engine out after 50% damage.

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Viper.Sw
Posts: 143
Joined: 2008-01-08 03:20

Light Vehicle Engine out after 50% damage.

Post by Viper.Sw »

PROBLEM
Light vehicles are extremely sturdy at the moment. They can drive fast over mines, take IED hits and some can even take RPG hits and still keep driving. They do often take more than 50% damage, but they keep on driving.

SOLUTION
Make Light Vehicle engines go out/disable them after 50% damage taken. No vehicles IRL would drive after half of it is damaged.

IMPROVES
  • Easier to stop a vehicle means less roadkilling rampage.
  • IEDs and mines are more likely to work when used properly.
  • Support vehicles, field repairs and (if wanted combat enigeers) will be used more.
  • HMGs and rifles/AR will be able to shoot an unarmed moving car to a stop faster and more realistic.
Note: This could also include Trucks.
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ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Light Vehicle Engine out after 50% damage.

Post by ComradeHX »

Great idea.

+1 from me.
DeadSmile187
Posts: 172
Joined: 2007-12-17 16:24

Re: Light Vehicle Engine out after 50% damage.

Post by DeadSmile187 »

i like it. but M1151 shouldnt be considered to get fully destroyed by AK Fire.
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Light Vehicle Engine out after 50% damage.

Post by Redamare »

YES!!! . . . I CANT STAND when your driving a Car and it suddenly BLOWS up when you hit a bump inthe road . .. this way when it is damaged it will just simply Stop working before you sustain any real damage . . .

This will "GREATLY" promote the usage of Field Engineer ... running around repairing Vehicles in the disabled state . . . opposed to repairing vehicles that have sustained large amounts of battle damage before they blow up in your face .. . like a race against the clock sort of deal . .

except i would say make it 70%-80% damage. ( Flat tire, struggling engine if possible making the vehicle move very slowly if at all or both so the vehicle moves in slow circles :D )

10+ points for the idea its so simple it makes you think .. . why didnt i think of that
gaurd502
Posts: 366
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Re: Light Vehicle Engine out after 50% damage.

Post by gaurd502 »

I would put it much lower, like 10-30%. Otherwise it would just be a mess. Bump a tree backing up and the whole thing is screwed. Or take some small arms fire and your screwed. Just because IRL it depends on what you hit and how hard, but in PR you cant do that.
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Reddeath
Posts: 308
Joined: 2010-03-02 01:39

Re: Light Vehicle Engine out after 50% damage.

Post by Reddeath »

Instead of blowing up at all the vehicle should just be disabled. Rifles don't blow up cars. IEDs IRL damage the vehicle and passengers, but generally render the vehicle unable to function instead of blowing them into pure charged steal. Arty IEDs would be another thing though.
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Light Vehicle Engine out after 50% damage.

Post by dtacs »

Viper.Sw wrote:PROBLEM
Light vehicles are extremely sturdy at the moment. They can drive fast over mines, take IED hits and some can even take RPG hits and still keep driving. They do often take more than 50% damage, but they keep on driving.

SOLUTION



IMPROVES
  • Easier to stop a vehicle means less roadkilling rampage.
  • IEDs and mines are more likely to work when used properly.
  • Support vehicles, field repairs and (if wanted combat enigeers) will be used more.
  • HMGs and rifles/AR will be able to shoot an unarmed moving car to a stop faster and more realistic.
Note: This could also include Trucks.
Although realistic, you haven't put nearly enough thought into the gameplay aspect of this suggestion. If this was implemented, the use of vehicles sporting weaponry would be almost halted, as no crew would want to risk getting shot so bad that they have to bail out under fire. Vehicles designed to handle rough terrain such as the Humvee would be halted before they could get into the action solely due to terrain damage. This isn't taking into account accidental crashes with friendly vehicles either.

No Insurgent squad should be hampered by a couple of lucky shots from a SAW gunner hundreds of meters away, and no G-wagon should be abandoned in the field simply because minor terrain damage stopped it from working.
Make Light Vehicle engines go out/disable them after 50% damage taken. No vehicles IRL would drive after half of it is damaged.
There are no 'health bars' on real vehicles at all, there is nothing to determine how damaged a vehicle is other than individually inspecting the engine, frame, suspension, axles and whatnot. Until modular damage can be insituted (and most doubtfully on the BF2 engine) the current damage system should stick. Although vehicles getting tracked would be cool, would finally make the M113 as useful as a Humvee.
SGT.MARCO
Posts: 341
Joined: 2010-07-08 03:01

Re: Light Vehicle Engine out after 50% damage.

Post by SGT.MARCO »

I agree with dtacs, although it would be realistic, it would not be good for game play reasons. I say when the car starts smoking black it should have reduced speed and a flat tire so that at least you could escape fire with a damaged vehicle.
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Light Vehicle Engine out after 50% damage.

Post by LithiumFox »

dtacs wrote:Although realistic, you haven't put nearly enough thought into the gameplay aspect of this suggestion. If this was implemented, the use of vehicles sporting weaponry would be almost halted, as no crew would want to risk getting shot so bad that they have to bail out under fire. Vehicles designed to handle rough terrain such as the Humvee would be halted before they could get into the action solely due to terrain damage. This isn't taking into account accidental crashes with friendly vehicles either.
So rather than having the chance to get out of the vehicle, you prefer spontaneous explosion?

No Insurgent squad should be hampered by a couple of lucky shots from a SAW gunner hundreds of meters away, and no G-wagon should be abandoned in the field simply because minor terrain damage stopped it from working.


They said at 10-30% hp. That means you're probably going to explode soon anyways.... O.o But rather than exploding, your engine dies... making it so you DONT explode...
There are no 'health bars' on real vehicles at all, there is nothing to determine how damaged a vehicle is other than individually inspecting the engine, frame, suspension, axles and whatnot. Until modular damage can be insituted (and most doubtfully on the BF2 engine) the current damage system should stick. Although vehicles getting tracked would be cool, would finally make the M113 as useful as a Humvee.
[/Quote]

They have a system VERY SIMILAR to this for Helicopters. Eg. If you take enough damage in certain areas you're helicopter will stall and you'll have to make a crash landing. Same concept, different vehicle.



Also, to that point, may i list out the random "systems' that work, but arn't modeled properly:

-Helicopter (You take enough damage, the helicopter stalls, but this doesn't take to effect fuel line shots, rotary damage, so on so forth)

-Deviation (Because they can't modularly model exhaustion, weight, and "stamina")

-motor bike physics over network (seriously, that is LAGGY stuff)

-Deployable Assets (they drop VERY FAST from the sky.... o.O I mean, is that realistic?)

-128 Player server (Half the people don't have names, still fun)

-Bombs (If you hide behind a tent, it saves you from explosions. :D )

-The ability to climb hills. (Which you cannot climb hills :D )

-Vehicles that take water damage (rather than flooding, they EXPLODE!)

-Destructable fences (Ever hit one at a perpendicular angle? You have a 60% chance of flying in the air. at least AFAIK)



I could've stopped at the helicopter point.. but... ^_^ It was fun listing random quirky things about the BF2 engine limitations. ^^

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ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: Light Vehicle Engine out after 50% damage.

Post by ChallengerCC »

Viper.Sw wrote:PROBLEM
Light vehicles are extremely sturdy at the moment. They can drive fast over mines, take IED hits and some can even take RPG hits and still keep driving. They do often take more than 50% damage, but they keep on driving.

SOLUTION
Make Light Vehicle engines go out/disable them after 50% damage taken. No vehicles IRL would drive after half of it is damaged.

IMPROVES
  • Easier to stop a vehicle means less roadkilling rampage.
  • IEDs and mines are more likely to work when used properly.
  • Support vehicles, field repairs and (if wanted combat enigeers) will be used more.
  • HMGs and rifles/AR will be able to shoot an unarmed moving car to a stop faster and more realistic.
Note: This could also include Trucks.
A very good Point, i support that. Same thing for all Vehicles. The most factions only know damaged but still functioning, or destroyed. Adding Engine damage would be good.
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dtacs
Posts: 5512
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Re: Light Vehicle Engine out after 50% damage.

Post by dtacs »

LithiumFox wrote:So rather than having the chance to get out of the vehicle, you prefer spontaneous explosion?
Re-read what I said. To reiterate, players won't want to expose there vehicle, because if they take too many hits, they'd be stuck there without the chance egress, and forced to get out right into the line of fire. Its simply too much of a gamble to argue that those few rounds hit areas that would cause the vehicle to stop working entirely.

I could argue that the rounds went through the windscreen and not the engine.


They said at 10-30% hp. That means you're probably going to explode soon anyways.... O.o But rather than exploding, your engine dies... making it so you DONT explode...
True, and instead I'm stuck with a vehicle that I'm going to shoot to death anyway so it re-spawns. This is opposed to A) Wait for a supply truck or B) leave it and continue.
They have a system VERY SIMILAR to this for Helicopters. Eg. If you take enough damage in certain areas you're helicopter will stall and you'll have to make a crash landing. Same concept, different vehicle.
Exactly, which is perfectly possible on the Humvees and any other wheeled vehicle, having half the wheels 'tracked' or even a single wheel inoperable, as if it was shot or damaged by shrapnel.
Viper.Sw
Posts: 143
Joined: 2008-01-08 03:20

Re: Light Vehicle Engine out after 50% damage.

Post by Viper.Sw »

dtacs wrote:Re-read what I said. To reiterate, players won't want to expose there vehicle, because if they take too many hits, they'd be stuck there without the chance egress, and forced to get out right into the line of fire. Its simply too much of a gamble to argue that those few rounds hit areas that would cause the vehicle to stop working entirely.

I could argue that the rounds went through the windscreen and not the engine.




True, and instead I'm stuck with a vehicle that I'm going to shoot to death anyway so it re-spawns. This is opposed to A) Wait for a supply truck or B) leave it and continue.


Exactly, which is perfectly possible on the Humvees and any other wheeled vehicle, having half the wheels 'tracked' or even a single wheel inoperable, as if it was shot or damaged by shrapnel.
Yes it would suck if your vehicle gets shot to a stop in a firefight... However if the car is shot so it has holes in 50% of it it is NOT very likely to keep driving at all is it?

Regarding different vehicles, HMMVE for example it has more base "Health" anyway than insugent civi cars, so it should work out pretty good anyhow.

One shot in the right part of an unarmed vehicle will be able to put it to a stop IRL. Since you cannot do this ingame, you will have to work on a probability system. As for now that system is made so that you have 0% chance of hitting a vital part in a light vehicle.

When it comes to people will just leave the car or destroy it when engine goes out: If you destroy it you waste tickets and also have to wait like 10 min for it to respawn when you can instead call on a repair team to come fix it for you in like 2 min.

Try remove 50% of your own car in a random pattern and see if it will still start ;)
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A.Filikov
Posts: 71
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Re: Light Vehicle Engine out after 50% damage.

Post by A.Filikov »

Great idea. I agree too.
chainsaw.exe
Posts: 58
Joined: 2010-12-09 23:36

Re: Light Vehicle Engine out after 50% damage.

Post by chainsaw.exe »

I agree with this idea also, but is it not possible to apply it to certain vehicles? i.e unarmoured vehicles like civi cars etc. I would say that 90% of bombcar hits i have died in have been from someone just balls out rushing towards you knowing full well that it is unlikely he will die when people shoot at him. However you hardly ever see insurgents papping themselves as they empty mags onto a speeding Humvee on a roadkill rampage, so i guess the vehicle disabling thing doesn't really need to apply to it.

Also i think that maybe an abandoned disabled car needs to be destroyed after a while because insurgents can't repair them in the field. Unless you give civis wrenches
Viper.Sw
Posts: 143
Joined: 2008-01-08 03:20

Re: Light Vehicle Engine out after 50% damage.

Post by Viper.Sw »

chainsaw.exe wrote:I agree with this idea also, but is it not possible to apply it to certain vehicles? i.e unarmoured vehicles like civi cars etc. I would say that 90% of bombcar hits i have died in have been from someone just balls out rushing towards you knowing full well that it is unlikely he will die when people shoot at him. However you hardly ever see insurgents papping themselves as they empty mags onto a speeding Humvee on a roadkill rampage, so i guess the vehicle disabling thing doesn't really need to apply to it.

Also i think that maybe an abandoned disabled car needs to be destroyed after a while because insurgents can't repair them in the field. Unless you give civis wrenches
Yes! Give civis wrenches ftw ;)
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Snazz
Posts: 1504
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Re: Light Vehicle Engine out after 50% damage.

Post by Snazz »

Helicopters and some armored vehicles can already be disabled, so this suggestion generally makes sense to me. Although I think it should occur after 50% damage but before reaching critical damage.
dtacs wrote:To reiterate, players won't want to expose there vehicle, because if they take too many hits, they'd be stuck there without the chance egress, and forced to get out right into the line of fire.
If a vehicle takes too many hits it'll explode and potentially kill all it's passengers anyway. If the vehicle suddenly stops before it gets to that stage passengers have more warning and a greater chance of evacuating alive or unhurt.

Also, players being encouraged to be more careful about the way they use vehicles is a good thing IMO provided it's not risky to the point of being better off walking.
dtacs wrote:I could argue that the rounds went through the windscreen and not the engine.
And I'd point out that you can already make a vehicle blow up in PR by shooting it in various places that wouldn't have that effect IRL.
dtacs wrote:instead I'm stuck with a vehicle that I'm going to shoot to death anyway so it re-spawns.
If you don't care about the ticket loss or 'team vehicle damage' penalty.
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: Light Vehicle Engine out after 50% damage.

Post by AnimalMother. »

definitely a good idea, i vote to have it so that when there's black smoke the vehicle stops working.

shame we can't have the vehicle physics we want :(
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ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Light Vehicle Engine out after 50% damage.

Post by ComradeHX »

dtacs wrote:Re-read what I said. To reiterate, players won't want to expose there vehicle, because if they take too many hits, they'd be stuck there without the chance egress, and forced to get out right into the line of fire. Its simply too much of a gamble to argue that those few rounds hit areas that would cause the vehicle to stop working entirely.
That is the whole point of making LAT(I am sure that one shot sometimes did not kill a light vehicle).

This system will make the field repair station much more useful and generally increase the value of logi trucks.

I assume that people will want to get out of a vehicle on fire(also about to explode)?

I approve of this system because it can make players behave more realistically.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Light Vehicle Engine out after 50% damage.

Post by Wakain »

sounds like a very good idea, people now won't rush to combat in light vehicles and drivers generally have to watch out with what speed to go over rough terrain(or around the corner).

there seems to be some concern about gameplay issues, but generally, if you're humvee has 50% damage before you're even in a combat area you're doing something very wrong

perhaps this should be backed by a drive safely promotional campaign?
ComradeHX
Posts: 3294
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Re: Light Vehicle Engine out after 50% damage.

Post by ComradeHX »

As a side effect, IED planting will be easier since light vehicles will be encouraged to go on the actual roads instead of bumping around off-road.
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