dtacs wrote:Although realistic, you haven't put nearly enough thought into the gameplay aspect of this suggestion. If this was implemented, the use of vehicles sporting weaponry would be almost halted, as no crew would want to risk getting shot so bad that they have to bail out under fire. Vehicles designed to handle rough terrain such as the Humvee would be halted before they could get into the action solely due to terrain damage. This isn't taking into account accidental crashes with friendly vehicles either.
So rather than having the chance to get out of the vehicle, you prefer spontaneous explosion?
No Insurgent squad should be hampered by a couple of lucky shots from a SAW gunner hundreds of meters away, and no G-wagon should be abandoned in the field simply because minor terrain damage stopped it from working.
They said at 10-30% hp. That means you're probably going to explode soon anyways.... O.o But rather than exploding, your engine dies... making it so you DONT explode...
There are no 'health bars' on real vehicles at all, there is nothing to determine how damaged a vehicle is other than individually inspecting the engine, frame, suspension, axles and whatnot. Until modular damage can be insituted (and most doubtfully on the BF2 engine) the current damage system should stick. Although vehicles getting tracked would be cool, would finally make the M113 as useful as a Humvee.
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They have a system VERY SIMILAR to this for Helicopters. Eg. If you take enough damage in certain areas you're helicopter will stall and you'll have to make a crash landing. Same concept, different vehicle.
Also, to that point, may i list out the random "systems' that work, but arn't modeled properly:
-Helicopter (You take enough damage, the helicopter stalls, but this doesn't take to effect fuel line shots, rotary damage, so on so forth)
-Deviation (Because they can't modularly model exhaustion, weight, and "stamina")
-motor bike physics over network (seriously, that is LAGGY stuff)
-Deployable Assets (they drop VERY FAST from the sky.... o.O I mean, is that realistic?)
-128 Player server (Half the people don't have names, still fun)
-Bombs (If you hide behind a tent, it saves you from explosions.

)
-The ability to climb hills. (Which you cannot climb hills

)
-Vehicles that take water damage (rather than flooding, they EXPLODE!)
-Destructable fences (Ever hit one at a perpendicular angle? You have a 60% chance of flying in the air. at least AFAIK)
I could've stopped at the helicopter point.. but... ^_^ It was fun listing random quirky things about the BF2 engine limitations. ^^