Weapon aiming does not fit reality

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BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: Weapon aiming does not fit reality

Post by BenHamish »

Smiddey723 wrote:
BenHamish;1558917 wrote:That said, the G3 is crippled on Full Auto.

i find G3 kicks *** on auto in CGB

all you have to do is get as close to the enemy as possible and spray from the hip
karambaitos wrote:DONT YOU DARE SAY thing about the G3 in CQB its a shotgun
Don't get me wrong, G3 is my favourite weapon, but that's exactly the thing, it's a one hit wonder for CQB but there are no guarantees..

I'd much rather have it than a random-spread 3 round burst M4 though lol, doing naff all damage (not unusual for me to kill an enemy 5.56 user and then heal myself fully with his patch, hahaha).
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General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Weapon aiming does not fit reality

Post by General Dragosh »

gazzthompson wrote:WUT?

QBZ
G3
AK

all of which are EPIC and much better than the m4/16, the SA80 can compete so can the TAR but still OPFOR weapons are EPIC
i didnt say the OPFOR weapons aren't epic, its quite the contrary and id take the opfor weapon any day over a blufor one, but fact is blufor ones are more better at shooting you first, im not kidding, often do i cross paths with some silly USMC and we aim one on the other at the same time my first bullet goes past him where his hits me(go figures), G3 vs M16 wins at quickdraw always, its really not fair

I really think that the 5.56 weapons are OP with their small recoil and full auto capabillity, where the AK or G3 for example have skyrocketing issues on full auto the bigger one being the G3, that thing feels on full auto like a AA cannon where you cant hit anything on full auto, but thats just me

Anyway, there really shouldnt be too much difference in recoils in my oppinion, if you compare the M16 and the G3 its more like comparing a assault rifle and a 50.cal (one that you carry arround in your arms), recoil wise
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Cpl. Mallard
Posts: 69
Joined: 2009-01-25 00:38

Re: Weapon aiming does not fit reality

Post by Cpl. Mallard »

I don't complain about the deviation because it keeps the game from going vanilla, but truth be told, when the shit goes down, it takes all of .0083749 seconds to line my sights up on a potential. So it detracts realism from the game WHEN DEALING WITH CLOSE QUARTERS, but the deviation DEFINITELY suits for medium to long range shots.
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Stoickk
Posts: 200
Joined: 2010-11-16 23:02

Re: Weapon aiming does not fit reality

Post by Stoickk »

Commando_Jenkins wrote:I don't understand how a trained professional cannot hit a target 5 meters in front of them with an unscoped automatic rifle such as the m249, I find myself in CQB with that weapon, and unload almost a whole magazine into a target, and the bullets hit all around the target, but not the target itself, and I end up dead. That...is not realism...that is just plain bullshit.
How much real world experience do you have firing an M249? I have put thousands of rounds downrange with them, in just about every conceivable firing position. In my experience, in the right hands it is a bit more controllable in the standing position than the PR version. That being said, it is by no means precise when fired from that position under the best circumstances, such as on a firing range. When you factor in movement, fatigue, adrenaline, weight of the weapon, enemy targets returning fire, etc., the odds of successfully engaging targets in CQB situations decline sharply.

All in all, the combination that the devs have programmed in of deviation and deployed/undeployed modes does a decent job of representing the capabilities of this weapon system. The trick is to use the weapon as it is intended. The M249 is not a CQB weapon, regardless of what you see in COD. It is intended as a squad level support weapon, thus the SAW (Squad Automatic Weapon) acronym.

I know that there will be times, no matter what you do, where you will end up in situations that are not suited to your kit. As an in game tip, keep the AR, regardless of variant, in deployed mode and it cuts down on the spread by a huge amount if you have to fire from a standing or kneeling position. Just don't fire on the move in deployed mode, as the deviation penalty is greater for that than undeployed and moving.
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Dylan.swe
Posts: 28
Joined: 2009-04-26 13:54

Re: Weapon aiming does not fit reality

Post by Dylan.swe »

To all who seem to find some positive in the deviation: OK! It might be as good as it gets, but CQB is what gets suffered the most!
Many players just wish the game would offer more accuracy when it should really offer more accuracy!
Simple as that!
And for being prone in about 10 MINUTES wont help you sometimes, u still face the sidestepping headshotter!
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Weapon aiming does not fit reality

Post by Mikemonster »

Commando_Jenkins wrote:I don't understand how a trained professional cannot hit a target 5 meters in front of them with an unscoped automatic rifle such as the m249, I find myself in CQB with that weapon, and unload almost a whole magazine into a target, and the bullets hit all around the target, but not the target itself, and I end up dead. That...is not realism...that is just plain bullshit.
Let's be honest, SAW pwns in CQB because it has a large magazine. Watch Silly Savages Falleujiah video in Tales From The Front. SAW is the PR equivalent of the chainsaw off Doom.
BlueWoofy
Posts: 34
Joined: 2011-04-12 15:11

Re: Weapon aiming does not fit reality

Post by BlueWoofy »

I agree & this is the #2 reason why I joined the forum here to express my suggestion

however ((can't suggest)) due to a very odd 25 post requirement... I am at 20 & get'n closer.

about the aiming system:

If I hold a rifle speaking in terms in real life reality.. my aim generally would not bob
all over the place.

My weapon sights are steady & calm once you hold your breath & raise up on target
even after sprinting for several yards.

Under heavy fire or being in firefights I can see my hands may shake a bit from adrenaline
but nothing uncontrollable like the game suggests

also blurred impaired vision is a joke unless hit by a nearby by Mortar, Grenade, RPG, IED Concussion.

so those annoyances should be fixed.

I hate this both in bf2 & arma2 it's complete un reality nonsense that kills the game from being otherwise
very nice.
Last edited by BlueWoofy on 2011-04-14 15:43, edited 4 times in total.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Weapon aiming does not fit reality

Post by goguapsy »

BlueWoofy wrote:however ((can't suggest)) due to a very odd 25 post requirement... I am at 20 & get'n closer.
It is to prevent people from making stupid suggestion (or hopefully learn to check the AAS thread in the sticky section of the Suggestions Forum, and search before posting).



On-topic:

BlueWoofy, have you ever use a real rifle?

Or have you ever got shot at?

If the answers are yes...
Are you some sort of super-focused sniper-cod4-ninja so you can mantain total control when getting shot at (as you suggest, with adrenaline rush)?

And in what reasoning do you state that (as I understand) PR player's aim shouldn't "bob all over the place"? 9 out of 10 chances are you were sprinting. If not, you had settled deviation almost.


If you are seeking to suggest something altering deviation, I suggest you clearly post it here before - you have no idea how many "change deviation" suggestions were made... Perhaps yours fits as one already suggested.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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BlueWoofy
Posts: 34
Joined: 2011-04-12 15:11

Re: Weapon aiming does not fit reality

Post by BlueWoofy »

goguapsy wrote:

On-topic:

BlueWoofy, have you ever use a real rifle?

Or have you ever got shot at?

If the answers are yes...
Are you some sort of super-focused sniper-cod4-ninja so you can mantain total control when getting shot at (as you suggest, with adrenaline rush)?

]
honestly I can't offer more then I already have about that subject =)

but your dead wrong.

& sorry ?
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Weapon aiming does not fit reality

Post by gazzthompson »

What are you basing this view on? Armas weapon sway is near perfect!

Also the blurred vision is because people dont fear their lives in game and dont react to suppressive fire. visually impeding them forces them into cover. Its not realistic but encourages realistic behaviour.
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Weapon aiming does not fit reality

Post by General Dragosh »

gazzthompson wrote:What are you basing this view on? Armas weapon sway is near perfect!

Also the blurred vision is because people dont fear their lives in game and dont react to suppressive fire. visually impeding them forces them into cover. Its not realistic but encourages realistic behaviour.
It kinda is realistic, because you would blink a lot when bullets are coming your way whereby you would loose focus IE blur will arrise =P
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Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Weapon aiming does not fit reality

Post by Mikemonster »

General Dragosh wrote:It kinda is realistic, because you would blink a lot when bullets are coming your way whereby you would loose focus IE blur will arrise =P
Sauce plox, or gtfo.

(Sorry to be harsh, but unless this opinion is an experienced one it serves no purpose here).
mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: Weapon aiming does not fit reality

Post by mosinmatt »

Mikemonster wrote:Sauce plox, or gtfo.

(Sorry to be harsh, but unless this opinion is an experienced one it serves no purpose here).
It is meant to reflect the stress of having bullets wizzing by you.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Weapon aiming does not fit reality

Post by goguapsy »

Mikemonster wrote:Sauce plox, or gtfo.

(Sorry to be harsh, but unless this opinion is an experienced one it serves no purpose here).
Ever played paintball?

I would SURE be more scared if I actually had the chance of dying instead of just a small bruise.

Suppression effects exist in real-life for a reason I suppose :mrgreen:
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Weapon aiming does not fit reality

Post by Mikemonster »

Ok, so I ask for a source proving someone's presumtion that when bullets are fired at you you 'blink a lot' making everything blurry, and someone explains why there is a surpression effect, and someone else refers to paintball.

You're missing my point a bit guys. I could say that presumably when you get shot at you revert to your training and instead of a flinch reflex your reflex is to sight in - But I have NO IDEA and neither did Dragosh (with all due respect).

I support the surpression effect as long as it stops people bobbing up and one-shotting others/creates realistic behaviour. But i'm not throwing my own personal presumtions into the mix based on no personal experience.

The only people actually qualified to talk about weapon aiming in battle are those who've been in battle. Everything else is erronious and irrelevant.
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Weapon aiming does not fit reality

Post by General Dragosh »

Mikemonster wrote:Sauce plox, or gtfo.

(Sorry to be harsh, but unless this opinion is an experienced one it serves no purpose here).
You dont have to be a world leading biological department or a 50 years service soldier to know that, duh

Its a natural mechanism of your body, and if you know that it would make sense, some stuff make sense without actuall experriance

+ ask a friend to clap his hands before your face at a random time, ull blink
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Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Weapon aiming does not fit reality

Post by Mikemonster »

Well i'm glad you cleared that one up for me, thankyou.

Sorry, carry on. Totally wrong of me to bring it up. I feel so silly now.

(Without meaning to be too ad hominem, a Hentai loving airsofter with replica night vision goggles that names himself after a marksman rifle isn't really an authority on adrenaline and it's effects on reflexes, battle drills and mental conditioning - in my humble opinion.)
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Weapon aiming does not fit reality

Post by General Dragosh »

Mikemonster wrote:Well i'm glad you cleared that one up for me, thankyou.

Sorry, carry on. Totally wrong of me to bring it up. I feel so silly now.

(Without meaning to be too ad hominem, a Hentai loving airsofter with replica night vision goggles that names himself after a marksman rifle isn't really an authority on adrenaline and it's effects on reflexes, battle drills and mental conditioning - in my humble opinion.)
I like hentai and i'm a airsoft player . . .

cake anyone ?
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Weapon aiming does not fit reality

Post by Rudd »

I did play around with making a better suppression effect by trying to use the camera shake that occurs when an explosion happens ingame, but I couldn't trick the effect in to triggering without making bullets as powerful as JDAMS :(
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