Operation Archer Dome of Death

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mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Operation Archer Dome of Death

Post by mosinmatt »

I would like to see this reduced a bit. The thing is HUGE! Blufor can set up snipers and machine guns on the hill top and see into the city and the plateau.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Operation Archer Dome of Death

Post by Rudd »

whereas the DoD allowed the taliban to overwatch the CF main previously :)
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mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: Operation Archer Dome of Death

Post by mosinmatt »

[R-CON]Rudd wrote:whereas the DoD allowed the taliban to overwatch the CF main previously :)
But the main base still had machine guns and such that they could easily kill any taliban watching them.
Now you can barely see the tops of the hangers. I just want to be able to be in the city or plateau without a TOW coming from their main to kill me.
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Operation Archer Dome of Death

Post by Pronck »

Just ambush their main exits, fill the castle hill with RPGs and techies, and see what happens (When the ghosters are not on the server).
We are staying up!
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Operation Archer Dome of Death

Post by dtacs »

Or use the big presents in the southern room that no-one knows about at the Taliban main.
tommytgun
Posts: 199
Joined: 2008-12-17 22:19

Re: Operation Archer Dome of Death

Post by tommytgun »

is there maybe any way to only reduce the DoD on the roads and not the hills?
The bombcars (and Gary) for the Taliban are virtually useless, at least when I play taliban, because no one really uses the CF armor.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Operation Archer Dome of Death

Post by Psyrus »

tommytgun wrote:The bombcars (and Gary) for the Taliban are virtually useless, at least when I play taliban, because no one really uses the CF armor.
They do try, but unfortunately they're soon upside down and you don't get to bombtruck them :)
-CAL ACO-
Posts: 118
Joined: 2011-04-19 00:15

Re: Operation Archer Dome of Death

Post by -CAL ACO- »

what to know what i can't figure out, when they transferred op archer from USMC to Canada, why didn't they re-skin the Hueys and call them Griffons? add some door guns to the Griffon and make the chinook a super fast transport helicopter and your realism problems and solved.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Operation Archer Dome of Death

Post by badmojo420 »

-CAL ACO- wrote:what to know what i can't figure out, when they transferred op archer from USMC to Canada, why didn't they re-skin the Hueys and call them Griffons? add some door guns to the Griffon and make the chinook a super fast transport helicopter and your realism problems and solved.
Griffon skin?

Hueys(in-game) have door guns?

There are two reasons they didn't do that. I know, it's not much work to re-skin a vehicle, and model and skin a weapon mount. But, it's still work that someone has to do before that could ever happen.

What is wrong with the chinook? Anything short of a tandem RPG just scuffs up the paint. I've seen very few chiooks go down on Archer.
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Operation Archer Dome of Death

Post by Trooper909 »

dtacs wrote:Or use the big presents in the southern room that no-one knows about at the Taliban main.
almost all map thread's in this section are horribly out of date :shock:
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