128 player tests: Feedback and Observations

General discussion of the Project Reality: BF2 modification.
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Sidewinder Zulu
Posts: 2429
Joined: 2009-07-28 03:30

Re: 128 player tests: Feedback and Observations

Post by Sidewinder Zulu »

Wicca wrote:Shit just got real.


8)

Today: breaking the player limit.

Tomorrow: fastropes.

And then... the world.
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: 128 player tests: Feedback and Observations

Post by Nebsif »

Got some of it on fraps, gonna post tomorow ^^
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: 128 player tests: Feedback and Observations

Post by KingKong.CCCP »

around 205 players when I got connection problems... :)

http://img215.imageshack.us/img215/5310/200m.png

EDIT: I just realized, it's Soppa in the middle of the photo!
Last edited by Jigsaw on 2011-04-30 19:03, edited 1 time in total.
Reason: image size
Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 128 player tests: Feedback and Observations

Post by Soppa »

KingKong.CCCP wrote:around 205 players when I got connection problems... :)
ye, current CPU is on 100% load with 116 players.. 205 wont help. Server was choking :)
BUT! it didnt crash! I just did shutdown it.

PS. People who has bans to test server. All bans will be removed tomorrow. Remember to behave now on.
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: 128 player tests: Feedback and Observations

Post by Nebsif »

So if U have a monstrous server u can have as many players as u want? (just like ARMA)
Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 128 player tests: Feedback and Observations

Post by Soppa »

Nebsif wrote:So if U have a monstrous server u can have as many players as u want? (just like ARMA)
Well player limit is gone now but there could show up other engine "limits" like this ghostids which is 1024.

But worlds fastest cpu I7 2600k can run probably 250 players without lag.
As overclocked to 5GHz maybe 300-320.. dunno :o
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: 128 player tests: Feedback and Observations

Post by TheComedian »

[R-CON]Soppa wrote:Well player limit is gone now but there could show up other engine "limits" like this ghostids which is 1024.

But worlds fastest cpu I7 2600k can run probably 250 players without lag.
As overclocked to 5GHz maybe 300-320.. dunno :o
Might be a job for one of those Xeon CPUs. Their speed is always 5-10 years ahead of commercial products.
SlLeNceR
Posts: 41
Joined: 2010-05-09 00:23

Re: 128 player tests: Feedback and Observations

Post by SlLeNceR »

Psykogundam wrote:Image
WOW LOL, HAVE MORE?
Image
Image
FullMetalMonkey
Posts: 67
Joined: 2011-04-15 01:21

Re: 128 player tests: Feedback and Observations

Post by FullMetalMonkey »

Part 3 of last nights Kashan Desert is up.

YouTube - Project Reality: Kashan Desert (128 Players) gameplay

EDIT: The quality will get better shortly, Youtube are still processing.
wuschel
Posts: 225
Joined: 2008-10-21 19:19

Re: 128 player tests: Feedback and Observations

Post by wuschel »

[R-CON]Soppa wrote:Well player limit is gone now but there could show up other engine "limits" like this ghostids which is 1024.

But worlds fastest cpu I7 2600k can run probably 250 players without lag.
As overclocked to 5GHz maybe 300-320.. dunno :o
This is quite interesting, as it reflects the exponential rise of workload the server has to master with increasing player numbers.

By the way, what is the work-around that allowed You to run a server with more than 64 players.

Moreover, is there a chance this 128 will become standard for BF2 :P R?

Cheers,

wuschel
Patient-Bear says
Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 128 player tests: Feedback and Observations

Post by Soppa »

let see if bf2 community wakes up with this ;)

Image
Its over 9000!!!
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: 128 player tests: Feedback and Observations

Post by Adriaan »

Obligatory "It's over 9000!!!" :D

Image
wally
Posts: 21
Joined: 2009-04-29 13:17

Re: 128 player tests: Feedback and Observations

Post by wally »

Last edited by Jigsaw on 2011-04-21 23:40, edited 1 time in total.
Reason: image size rules
SGT.MARCO
Posts: 341
Joined: 2010-07-08 03:01

Re: 128 player tests: Feedback and Observations

Post by SGT.MARCO »

Hey, my computer recently died on me, I have a video Card (GTS 450) works great, but i need to know if this computer will run Project reality with that many players well.

HP - Pavilion Special Edition Desktop / Intel? Pentium? Processor / 4GB Memory / 1TB Hard Drive - p6744y

Pls, someone with experience
FullMetalMonkey
Posts: 67
Joined: 2011-04-15 01:21

Re: 128 player tests: Feedback and Observations

Post by FullMetalMonkey »

I don't see why it shouldn't but the Intel Graphics card is abit iffy. Whilst it has alot of memory i'm not too sure as to how it runs, i have heard that Intel Graphics are getting pretty good now days though, not as good as Nvidia or ATi though.
SGT.MARCO
Posts: 341
Joined: 2010-07-08 03:01

Re: 128 player tests: Feedback and Observations

Post by SGT.MARCO »

FullMetalMonkey wrote:I don't see why it shouldn't but the Intel Graphics card is abit iffy. Whilst it has alot of memory i'm not too sure as to how it runs, i have heard that Intel Graphics are getting pretty good now days though, not as good as Nvidia or ATi though.
wouldn't a video card solve that problem because i have a GTS 450?
FullMetalMonkey
Posts: 67
Joined: 2011-04-15 01:21

Re: 128 player tests: Feedback and Observations

Post by FullMetalMonkey »

Yeah definately.

I was going to suggest if you could strip your old card to your new one. Although if you do you might want to check the power supply. Prefab computers tend to only have a PSU that is exactly or a touch more powerful enough to run its current equipment.

You might need to do some research on that though.
SGT.MARCO
Posts: 341
Joined: 2010-07-08 03:01

Re: 128 player tests: Feedback and Observations

Post by SGT.MARCO »

FullMetalMonkey wrote:Yeah definately.

I was going to suggest if you could strip your old card to your new one. Although if you do you might want to check the power supply. Prefab computers tend to only have a PSU that is exactly or a touch more powerful enough to run its current equipment.

You might need to do some research on that though.
so if my power supply can run the card, does that mean that i can run 128 players no prob?

btw, thanks for the help
FullMetalMonkey
Posts: 67
Joined: 2011-04-15 01:21

Re: 128 player tests: Feedback and Observations

Post by FullMetalMonkey »

I really don't see why it shouldn't run Project Reality. Your graphics card is more powerful than mine, although mine has more RAM and i can record via FRAPS and play the game with decent framerates.

On another topic, i recorded more footage last night from the Test Server, i've only uploaded one video so far from it. Also can someone tell me the name of the map? I've started to edit my videos now so that they are more viewable and so i get more content. Watching someone sit in a non-moving APC for about 10minutes whilst your Squad Leader trys to organise the squad isn't fun.

There are more to come.

YouTube - Project Reality: Insertion (Part 1)



And this is was on the map before and just for a little fun.

YouTube - Project Reality: 13 Man Squad Bum Rush

Pesticide
Posts: 307
Joined: 2009-11-09 02:57

Re: 128 player tests: Feedback and Observations

Post by Pesticide »

whoever recorded the 13 man rush, you ran in the line of fire of not one but TWO of your comrades :confused: ... open your eyes and NEVER run in front of shooting comrades ....
Proud member of Forgotten Honor Tournament.
http://www.forgottenhonor.com
Broadcasting PR live from big servers every week http://www.justin.tv/pesticide/videos
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