Light Vehicle Engine out after 50% damage.

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illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Light Vehicle Engine out after 50% damage.

Post by illidur »

rushn wrote:why would that cause more abandoned vehicles?
how often do logi trucks repair tanks/apcs let alone a tracked abandoned rover? it would be an interesting change and i wonder how it would effect gameplay. i mean the way i suggested it be done would mean that the vehicle would normally have been blown up, but instead is just not useable till repaired or fully destroyed.
rushn
Posts: 2420
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Re: Light Vehicle Engine out after 50% damage.

Post by rushn »

illidur wrote:how often do logi trucks repair tanks/apcs let alone a tracked abandoned rover? it would be an interesting change and i wonder how it would effect gameplay. i mean the way i suggested it be done would mean that the vehicle would normally have been blown up, but instead is just not useable till repaired or fully destroyed.
it does get annoying when after you secure your perimeter and get to your ride back it blows up because no one is inside it. :cry: making you walk a long distance
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Light Vehicle Engine out after 50% damage.

Post by LithiumFox »

I think they should bring back the old repair truck and let people do the repairing.

specific teams would actually setup to go out and help tank, then RTB for supplies...

>_> it would lead to people actually REPAIRING stuff.

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Viper.Sw
Posts: 143
Joined: 2008-01-08 03:20

Re: Light Vehicle Engine out after 50% damage.

Post by Viper.Sw »

Commando_Jenkins wrote:Just make it become disabled when its black smoking, that means critically damaged. This will stop the vehicle from being disabled when having collisions rather than being shot at.
When a vehicle is smoking black it is usually only a few rifle shots away from blowing up... I do not see the point of your suggestion.
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rushn
Posts: 2420
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Re: Light Vehicle Engine out after 50% damage.

Post by rushn »

Viper.Sw wrote:When a vehicle is smoking black it is usually only a few rifle shots away from blowing up... I do not see the point of your suggestion.
increase health and its good to go? :mrgreen:

you can shoot a vehicle multiple of times and have it still drivable

of course it depends where you shoot which BF2 cant do :(

I propose a compromise where vehicles have a little bit more health than normal to prevent sudden explosions and give you more time to get out

sounds good?
Viper.Sw
Posts: 143
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Re: Light Vehicle Engine out after 50% damage.

Post by Viper.Sw »

rushn wrote:increase health and its good to go? :mrgreen:

you can shoot a vehicle multiple of times and have it still drivable

of course it depends where you shoot which BF2 cant do :(

I propose a compromise where vehicles have a little bit more health than normal to prevent sudden explosions and give you more time to get out

sounds good?
The actual percentage of when the car should be disabled is obviously a matter of discussion. I just put 50% out there because I think that a car with 50% of its parts damaged would not be functional. Also some kind of indication like the smoke could be nice, but at the same time; if the car can't drive, isn't that an indication good enough?

Yes increasing the health by like 10-20% could be nice, but really, it is a LIGHT vehicle and should not be able to take that insane amounts of damage.

When it comes to the Military version of light vehicles, eg. Humvee I do not know if the armored or regular versions are used in PR. It looks like the unarmored versions, but I don't know. The crow however should definately be armored.
Last edited by Viper.Sw on 2011-04-19 13:29, edited 1 time in total.
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drs79
Posts: 401
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Re: Light Vehicle Engine out after 50% damage.

Post by drs79 »

I do like the idea of when a vehicle has black smoke it is not drivable, though I think this would have to be disabled for the insurgent side - I don't see them having the option of having 5 ton logi trucks with repair kits.

If it's a hummvw, landy, chinese and mec equivalent I do still feel that the .50 call gun should remain active with full 360 degree capability. - just because the engine doesn't work doesn't mean the machine gun can't as well.
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ryan d ale
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Re: Light Vehicle Engine out after 50% damage.

Post by ryan d ale »

This thread is really interesting :)
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Neighbor Kid
Posts: 30
Joined: 2006-03-06 23:50

Re: Light Vehicle Engine out after 50% damage.

Post by Neighbor Kid »

hmm it doesnt seem like the armored hummers in game.... i think they go down to easy they can take a beating..
OT- i heard somewhere the actually armored hummer model is coming around at some point is this true?
HAAN4
Posts: 541
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Re: Light Vehicle Engine out after 50% damage.

Post by HAAN4 »

It, sonds fair.

+1
HAAN4
Posts: 541
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Re: Light Vehicle Engine out after 50% damage.

Post by HAAN4 »

rushn wrote:increase health and its good to go? :mrgreen:

you can shoot a vehicle multiple of times and have it still drivable

of course it depends where you shoot which BF2 cant do :(

I propose a compromise where vehicles have a little bit more health than normal to prevent sudden explosions and give you more time to get out

sounds good?
nope, BF2 can do it very easy. if you shoot in engine it alerdy take more damage for exemple.
Conman51
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Re: Light Vehicle Engine out after 50% damage.

Post by Conman51 »

Mikemonster wrote:Really? I would love to see some examples of the hitboxes on light vehicles.
Shooting the rear hull area of tanks, where the engine is, will do more damage than hitting the front hull. Same on Apcs like the LAV where the doors are.
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Mikemonster
Posts: 1384
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Re: Light Vehicle Engine out after 50% damage.

Post by Mikemonster »

Yeah, i'm interested in the light vehicles. Surely if BF2 has that level of complexity it's possible to make a hitbox representing the engine on a Logi truck/technical/humvee so that you can disable it with small arms?
AnimalMother.
Posts: 2476
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Re: Light Vehicle Engine out after 50% damage.

Post by AnimalMother. »

Conman51 wrote:Shooting the rear hull area of tanks, where the engine is, will do more damage than hitting the front hull. Same on Apcs like the LAV where the doors are.
yes true

however what BF2 can't do is have that hitbox relate to a certain function of the vehicle

example you shoot the car in the rear seating compartment, it won't take as much damage but will still eventually cause enough damage to disable the engine. despite the fact that the engine block hasn't been hit and IRL the car would just have holes in the back and still operate

if you get what i mean


edit:: i suppose that the material for the engine area could be made that it'll do significant damage to stop the car quicker, but the above problem would still stand
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Muffins
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Re: Light Vehicle Engine out after 50% damage.

Post by Muffins »

SUPPORT
Mikemonster
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Re: Light Vehicle Engine out after 50% damage.

Post by Mikemonster »

Cheers Animal Mother.

What about having the engine as a damage multiplier, and then making it so that after 50% damage the car is tracked, and then actually having it burn at whatever it is set to at the moment?
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Light Vehicle Engine out after 50% damage.

Post by illidur »

i think (if reasonable) the goal should be to make it so that the vehicle has just as much health in operational status (has not reached tracked threshold) as it does right now ( the point till it just blows up). so the only difference is that it becomes disabled instead of instantly blowing up. the only additional health would be added to the tracked portion.

in the end the vehicle will still blow up. tweaking health + weapon damage is tedious which leads me to wonder if this is even worth it. if its easy enough to just keep the same amount of health (no changing dmg values) and just make it so the vehicle stalls would be easiest. but it will have lower useable health then...
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Light Vehicle Engine out after 50% damage.

Post by Bringerof_D »

i support, however damage values would need to be tweaked. for example hitting in the main body of the vehicle should do little damage to the vehicle itself while dealing a fair amount of damage to the passenger if it hits them, whereas hitting the engine block should do more damage to the vehicle but not hurt too much the people inside. i know this already applies currently but the difference needs to be more apparent, right now you still get pretty quickly blown up by 50 cal fire to your rear bumper, hitting the rear of the vehicle should do little to no real damage to the vehicle. just add more penetration so it kills more people inside

i love this suggestion, not only would it make being careful and having dismounted infantry important, it would also promote the use of roads rather than going completely off road and getting stranded. <this aspect however will require that areas not a road or flat plain should have more slight bumps and raises to encourage slower travel or risk damage. i'm thinking something along the lines of that new fence which was announced a while ago where vehicles can ramp over it but infantry can crawl under it.
Last edited by Bringerof_D on 2011-04-23 18:38, edited 1 time in total.
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