Op Harvest Bradlys

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Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Op Harvest Bradlys

Post by Wh33lman »

i havent used one in a regular server in a while, but are they suposed to be ****? i dont mean to be insulting, but you cant hit sh*t with their TOWs. i know theres the new 7 second rule, but i must have been parked for 10 minutes before i fired one, and i completely missed. i tried fireing one at long range and couldnt even see the missle.

is this intentional?
ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: Op Harvest Bradlys

Post by ballard_44 »

What does this have to do with SP/COOP?
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Op Harvest Bradlys

Post by Jigsaw »

[R-DEV]ballard_44 wrote:What does this have to do with SP/COOP?
Square root of bugger all?

Moved to the vehicle feedback section.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: Op Harvest Bradlys

Post by ballard_44 »

So you guys are saying the _bf2 version, where you the driver and gunner are combined has issues?
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Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: Op Harvest Bradlys

Post by Wh33lman »

ive only seen it in coop in the vBF2 driver/gunner versions, so i assume those are the only ones. and i didnt know if it was intentional to keep human players out of it or whatever. this is why i posted it in SP feedback.
Evers
Posts: 25
Joined: 2009-08-24 01:18

Re: Op Harvest Bradlys

Post by Evers »

The TOWs in the SP/Coop version fire at a 30-40 degree of elevation even if you are level and pointed directly at a target. It takes around 500m for the missile to come back to your cross-air.
ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: Op Harvest Bradlys

Post by ballard_44 »

Oh, that's an issue for sure...thanks for the heads up, I'll look into it.
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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Op Harvest Bradlys

Post by Hunt3r »

Makes for a large dead range, when guidance dead range makes it more like <100m IRL.
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Bob of Mage
Posts: 227
Joined: 2010-09-29 09:39

Re: Op Harvest Bradlys

Post by Bob of Mage »

I would say this is really a Co-op only bug. Like a number of other things in Co-op the Bradlys were changed for bot use. However they were poorly done so we now have a problem.
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