i havent used one in a regular server in a while, but are they suposed to be ****? i dont mean to be insulting, but you cant hit sh*t with their TOWs. i know theres the new 7 second rule, but i must have been parked for 10 minutes before i fired one, and i completely missed. i tried fireing one at long range and couldnt even see the missle.
is this intentional?
Op Harvest Bradlys
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Wh33lman
- Posts: 667
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ballard_44
- Retired PR Developer
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Jigsaw
- Posts: 4498
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Re: Op Harvest Bradlys
Square root of bugger all?[R-DEV]ballard_44 wrote:What does this have to do with SP/COOP?
Moved to the vehicle feedback section.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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ballard_44
- Retired PR Developer
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Re: Op Harvest Bradlys
So you guys are saying the _bf2 version, where you the driver and gunner are combined has issues?

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Wh33lman
- Posts: 667
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Re: Op Harvest Bradlys
ive only seen it in coop in the vBF2 driver/gunner versions, so i assume those are the only ones. and i didnt know if it was intentional to keep human players out of it or whatever. this is why i posted it in SP feedback.
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Evers
- Posts: 25
- Joined: 2009-08-24 01:18
Re: Op Harvest Bradlys
The TOWs in the SP/Coop version fire at a 30-40 degree of elevation even if you are level and pointed directly at a target. It takes around 500m for the missile to come back to your cross-air.
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ballard_44
- Retired PR Developer
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Hunt3r
- Posts: 1573
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Re: Op Harvest Bradlys
Makes for a large dead range, when guidance dead range makes it more like <100m IRL.

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Bob of Mage
- Posts: 227
- Joined: 2010-09-29 09:39
Re: Op Harvest Bradlys
I would say this is really a Co-op only bug. Like a number of other things in Co-op the Bradlys were changed for bot use. However they were poorly done so we now have a problem.


