[Texture] Russian T-90 [WiP]

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Broseph
Posts: 99
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[Texture] Russian T-90 [WiP]

Post by Broseph »

Since my attempt at the Mi-8 was shot down by the Devs and nobody cared about my map idea, I decided to take up a challenge they set out for me

The T-90 which I should have finished as soon as I figure out its UV Map :-?

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Hopefully this time I won't be killed off by the Devs so quick this time :neutral:
mockingbird0901
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Re: [Texture] Russian T-90 [WiP]

Post by mockingbird0901 »

Good luck to you! :)
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J.F.Leusch69
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Re: [Texture] Russian T-90 [WiP]

Post by J.F.Leusch69 »

nobody wanted to kill you off mate ;)

looks good, 1 thing i always noticed on the current skin is that the tracks look weird, you could copie over the track texture from \objects\Vehicles\Common\textures\tank_tracks_c.dds/tank_tracks_c_woodland.dds
Broseph
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Re: [Texture] Russian T-90 [WiP]

Post by Broseph »

[R-DEV]J.F.Leusch69 wrote:nobody wanted to kill you off mate ;)

looks good, 1 thing i always noticed on the current skin is that the tracks look weird, you could copie over the track texture from \objects\Vehicles\Common\textures\tank_tracks_c.dds/tank_tracks_c_woodland.dds
Oh nice :D

Also how do I view the T-90 for desert maps since apparently it's used on none
Amok@ndy
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Re: [Texture] Russian T-90 [WiP]

Post by Amok@ndy »

you could do this in the Object Editor if you have the Bf2Editor installed
if you run Photoshop and Bf2Editor at the same time everytime you save your skin to the .dds (you can enable a option in Bf2Editor to reload new textures) the editor will reload it and you can have a preview
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Rhino
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Re: [Texture] Russian T-90 [WiP]

Post by Rhino »

The textures looking a little flat to me tbh, its got good colour but no detail to bring it to life. Try working more on things like making the surface more gritty, which if you have ever seen a tank up close you will know that the surface is really gritty so that people walking on it don't slip off and things like that. Also don't forget the normal map layers etc ;)
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Broseph
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Re: [Texture] Russian T-90 [WiP]

Post by Broseph »

[R-DEV]Amok@ndy wrote:you could do this in the Object Editor if you have the Bf2Editor installed
if you run Photoshop and Bf2Editor at the same time everytime you save your skin to the .dds (you can enable a option in Bf2Editor to reload new textures) the editor will reload it and you can have a preview
I can't get it to work since apparently DirectX 11 isn't backwards compatible with DirectX 9
[R-DEV]Rhino wrote:The textures looking a little flat to me tbh, its got good colour but no detail to bring it to life. Try working more on things like making the surface more gritty, which if you have ever seen a tank up close you will know that the surface is really gritty so that people walking on it don't slip off and things like that. Also don't forget the normal map layers etc ;)
Wait normal maps work in BF2? I thought they were only used as half assed specular maps
Last edited by Broseph on 2011-05-12 10:47, edited 1 time in total.
Amok@ndy
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Re: [Texture] Russian T-90 [WiP]

Post by Amok@ndy »

Broseph wrote:I can't get it to work since apparently DirectX 11 isn't backwards compatible with DirectX 9
you need to run the installer and the editor in Compatibility Mode WinXp Servicepack 3
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Broseph
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Re: [Texture] Russian T-90 [WiP]

Post by Broseph »

[R-DEV]Amok@ndy wrote:you need to run the installer and the editor in Compatibility Mode WinXp Servicepack 3
I'll try it, but I'm making the dirt for the tank since it's apparently too clean
lucky.BOY
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Re: [Texture] Russian T-90 [WiP]

Post by lucky.BOY »

You can install DX 9. At least I did it i think. Some of those older games have it on their, dvd/cd, including BF2 i think, just try to install it from there.

-lucky
Broseph
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Re: [Texture] Russian T-90 [WiP]

Post by Broseph »

Okay mostly finished, just some minor changes to the camouflage pattern left to look proper
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Chuc
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Re: [Texture] Russian T-90 [WiP]

Post by Chuc »

'Tis a very nice camo job there buddy :)
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AfterDune
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Re: [Texture] Russian T-90 [WiP]

Post by AfterDune »

What else can we let him texture? :p
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Broseph
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Re: [Texture] Russian T-90 [WiP]

Post by Broseph »

[R-DEV]AfterDune wrote:What else can we let him texture? :p
The new MI-8/17? :grin:

I want to start erecting some camouflage patterns on that baby! :grin:
VapoMan
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Re: [Texture] Russian T-90 [WiP]

Post by VapoMan »

Wow those textures are excellent, the woodland one should look more dirty IMO.


I need desert variations for all the PLA vehciles for my map if you want something to do ;)
The ones Chuc made a while ago no longer exist, and the ones Ive made are not very good. There is no PLA desert vehicle camo, it just needs to look more dusty and worn out.

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Broseph
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Re: [Texture] Russian T-90 [WiP]

Post by Broseph »

Nope, not touching anything Chinese
Hauteclocque
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Re: [Texture] Russian T-90 [WiP]

Post by Hauteclocque »

Broseph wrote:The new MI-8/17? :grin:

I want to start erecting some camouflage patterns on that baby! :grin:
We have already some guys for those, sorry. ;)
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Adriaan
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Re: [Texture] Russian T-90 [WiP]

Post by Adriaan »

Broseph wrote:Wait normal maps work in BF2? I thought they were only used as half assed specular maps
They sure do! Not as good as could be iirc, but it's better than nothing.
Broseph wrote:Nope, not touching anything Chinese
That's a shame, they could do with a new paintjob indeed... :p

Textures are looking very nice so far! Keep it up :)
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VapoMan
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Re: [Texture] Russian T-90 [WiP]

Post by VapoMan »

Broseph wrote:Nope, not touching anything Chinese
Righto, its there if you want to do it though :smile:

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Broseph
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Re: [Texture] Russian T-90 [WiP]

Post by Broseph »

[R-DEV]Hauteclocque wrote:We have already some guys for those, sorry. ;)
But those guys keep violating Russian Law and Air Force Regulations with the markings on their current skins :wink:
Last edited by Broseph on 2011-05-12 15:51, edited 1 time in total.
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