[Static Model] Libyan Shrine [WIP]

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Shovel
Posts: 860
Joined: 2010-08-26 14:23

[Static Model] Libyan Shrine [WIP]

Post by Shovel »

I have been making this for reddeath for his new map, Benghazi. It is the Benghazi Memorial in the south part of the city.

Reference:
[ATTACH]6277[/ATTACH]

Latest Screenshot:
Image

1,128 Triangles
Last edited by Shovel on 2011-06-23 18:31, edited 4 times in total.
Shovel009
Tim270
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Re: [Static Model] Libyan Shrine [WIP]

Post by Tim270 »

Kill all the loops on the main 'spire' unless they are there for texture cuts.

Also look for a texture pallet to use early on or it may come back to bite you later.
Shovel
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Joined: 2010-08-26 14:23

Re: [Static Model] Libyan Shrine [WIP]

Post by Shovel »

Tim270 wrote:Kill all the loops on the main 'spire' unless they are there for texture cuts.

Also look for a texture pallet to use early on or it may come back to bite you later.
The loops are for textures, because if you look at th reference, the monument is made of rounded blocks stacked on top of each other. Since modeling this would require too much detail, I plan to use textures to achieve this by giving each block a darkish texture at the bottom.
Shovel009
Rhino
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Re: [Static Model] Libyan Shrine [WIP]

Post by Rhino »

Looks good, although can you send me the max scene over PM for me to check it quickly?

Cheers :)
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Shovel
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Re: [Static Model] Libyan Shrine [WIP]

Post by Shovel »

I have 2 versions of the shrine, one with the individual block modeled, on with the tower as one object:
Image
478 Triangles



Image
286 Triangles
Shovel009
Broseph
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Re: [Static Model] Libyan Shrine [WIP]

Post by Broseph »

To be honest I think the base is off since it's more of a triangle with the points cut off than a hexagon
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic55011_1.gif[/img]
Priby
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Re: [Static Model] Libyan Shrine [WIP]

Post by Priby »

Broseph wrote:To be honest I think the base is off since it's more of a triangle with the points cut off than a hexagon
benghazi - Google Maps

Its a hexagon.

Edit: Nvm, you ment the other base :P
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Shovel
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Re: [Static Model] Libyan Shrine [WIP]

Post by Shovel »

Not if you look at the satellite photo:
Image
See in on a map
Shovel009
Rhino
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Re: [Static Model] Libyan Shrine [WIP]

Post by Rhino »

Shovel wrote:I have 2 versions of the shrine, one with the individual block modeled, on with the tower as one object:
http://img69.imageshack.us/img69/8735/l ... lybia7.jpg
286 Triangles
The first one is better for lod0, 478tris isn't that much at all, I have chairs where the lod0 is 300 tris :p

For about lod2 or 3 removing thous edges would be an idea, possibly on lod1 but that might be a bit too soon tbh but depends on the texture.


I spotted a few issues with your model but nothing major, first of all is more a tip than anything else is I always turn backface culling on as it then renders the object in the same would ingame, where if there isn't a back face there it wont show one. You can turn this off by clicking on the object, right clicking, properties and then it will be in that window there or you can stop it happening on all the new objects you make by going into your preferences, viewport tab and turning it on there:
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Next you have a load of underside faces that need deleting, no one is going to see these and just taking up pointless tris and more importantly, loads of lightmap space.
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Here's quite a big issue, this face here isn't welded up correctly, its one tri instead of 3 and as such it could cause small visual issues where it isn't fully connected to the middle bit, you can see that white line on the edge of the selection zfighting in max? ingame you might have an open gap zfighting slighty there.
Image

Should be like this with 3 tris, which is ye 2 extra tris than before but ensures there are no issues and helps with lods etc too.
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Final point is your base seems a little small compared to the ref's base, you might want to make it a bit wider etc?
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Image


Other than that, looks good to me, keep up the good work! :D
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Adriaan
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Re: [Static Model] Libyan Shrine [WIP]

Post by Adriaan »

The base seems to be a stretched out hexagon.
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Shovel
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Re: [Static Model] Libyan Shrine [WIP]

Post by Shovel »

Awesome! Thanks for all of the feedback. This is my first static model, so I'm still learning. I'm adding your suggestions at the moment, I will post screenshots when done.
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Rhino
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Re: [Static Model] Libyan Shrine [WIP]

Post by Rhino »

gdgd, but noting your first post, before you start the LODs you need to texture/unwrap your main model otherwise your UVs will not match up very well and you will spend longer making the static in the long run if you do the LODs first.
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Broseph
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Re: [Static Model] Libyan Shrine [WIP]

Post by Broseph »

Shovel wrote:Not if you look at the satellite photo:
Image
See in on a map
It's still a triangular hexagon, the sides of the base are clearly not equal, it has 6 sides with 3 being being a 1/3 of the length of the larger sides
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic55011_1.gif[/img]
Rhino
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Re: [Static Model] Libyan Shrine [WIP]

Post by Rhino »

each side is looking an equal length to me...
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Web_cole
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Re: [Static Model] Libyan Shrine [WIP]

Post by Web_cole »

I assume were talking about the 2nd base, like here:
'[R-DEV wrote:Rhino;1597901']
Image
Not the flat "main base" that clearly is a proper hexagon, but the one just up from that which is kind of like a traingular hexagon type thing :p
ImageImageImageImage
lucky.BOY
Posts: 1438
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Re: [Static Model] Libyan Shrine [WIP]

Post by lucky.BOY »

Ok, just to clear things up, the lowest part of the base of the monument is a hexagon, while the parts, right below the "spire" are triangles with cut off corners irl. While on the model, assuming from first post, anything other than the spire has got hexagular shape.

Hope I helped a bit :)
Rhino
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Re: [Static Model] Libyan Shrine [WIP]

Post by Rhino »

Need more ref pics to confirm but it could just be the camera angle and lighting.
Image
Broseph
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Re: [Static Model] Libyan Shrine [WIP]

Post by Broseph »

[R-DEV]Rhino wrote:each side is looking an equal length to me...
Except it's not

Image
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic55011_1.gif[/img]
Rhino
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Re: [Static Model] Libyan Shrine [WIP]

Post by Rhino »

Broseph wrote:Except it's not

Image
I was referring to the foundation, not the shrines base thats on top of the foundation which is the only bit you can clearly see in that satellite image. You can not tell the shape of the towers base in that sat image, even with you drawing on top of it as its obviously not that large in comparison to the ref pics.
Image
Adriaan
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Re: [Static Model] Libyan Shrine [WIP]

Post by Adriaan »

Ah yeah, I think this is what it's like:

Image

Edit: ninjad

here's some more pics:

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Image

The part on which the obelisk stands does look like a cut of triangle. You can see two of the long sides in the above pics, and both are of equal length.
Image
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