Increase Technical .50 deviation.

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mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: Increase Technical .50 deviation.

Post by mosinmatt »

I like the technical how it is.
It is a very light vehicle with a powerful engine. Those trucks were made to power through anything.
The gunner is unprotected as well.

The only thing I would change is to have the gun have a warm up time. This will help stop people from one manning the things. I mean really. Can you be in a truck cab, then suddenly in the back? no. This should include the Humvees etc. I have seen those one manned as well. Even 3 or 4 second warm up time. Doesnt have to be much, then they can start spinning the thing and firing.

Since they are supposedly making new technicals...i am really hoping they dont nerf them. Seems every update the INS is nerfed somehow.
Gracler wrote: In fact a 12.7mm bullet that fly by for example your arm has the potential of hurting you entirely because of the wind resistance (I'm not good at explaining this)

Dang it.
No...just...no. For god sakes...where did this stupid myth come from? A bullet has to hit you to hurt you. the .50 has been in use since WWII. People would lay next to the .50 machine guns. If they didnt get hurt, and they are at the muzzle, then it wont hurt you at 300, 100, or even 50 yards.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Increase Technical .50 deviation.

Post by Bringerof_D »

AquaticPenguin wrote:I think something similar to the recoil on the LMGs would be good for vehicles. The SAW becomes innaccurate after the first shot because the recoil throws it off, meaning you have to fire in bursts to keep it accurate, and I reckon a very slight shake to the .50s would mean they wouldn't acts like fully auto snipers, or make the deviation rise rapidly making each shot on auto progressively more inaccurate, but make the deviation also drop rapidly if they stop firing briefly, encouraging firing in bursts.
Yes and NO

Recoil should be added. right now there is the equivalent of NONE. I think any mounted weapon should still have recoil that moves your point of aim randomly in any direction by about 1/4 to 1/3 of what an LMG has deployed. As a crewman i can say out of experience that although stable a mounted gun will still recoil enough for you to need to keep it tucked tight into your shoulder to keep the aim.

Deviation is NO, hell i find it annoying enough that the sights dont stay lined up when you turn on any vehicle. It's unrealistic, same goes for rifles, anything with iron sights. Short of suddenly swinging it left or right in a fast jerking motion i should not need to deal with that. It's impossible to hit moving targets with iron sights cause of this. We turn with our body not our arms. The technical being an exception due to the way it's mounted and how you turn it, it would be hard to keep sights on while turning
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: Increase Technical .50 deviation.

Post by Shovel »

The deviation should just be increased while driving, so it is not a mobile auto sniper.
Shovel009
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: Increase Technical .50 deviation.

Post by Bazul14 »

Well, the suspension of the techie should rock back and forth when the 50 is fireing, like IRL. Remember, those are just some Toyota and Nissan trucks with relatively weak suspension, not Humvees or Urals....
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Increase Technical .50 deviation.

Post by Mora »

It has to have recoil. Not much as its mounted, but i would imagine the gun would shake a bit in your hands.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Increase Technical .50 deviation.

Post by Rudd »

I'm not entirely sure if you can actually add that kind of recoil camera from the LMGs to vehicles?
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Increase Technical .50 deviation.

Post by Mora »

It can be added in a way that the entire vehicle leans backwards, much like when the tanks shoot. Alex6714 and i kind of looked into this for the apache (but figured it would push the chopper away). It seems camera recoil like there is on 1st person guns is not possible on mounted weapons. There is only camera shake, and even that only rotates the camera a bit around.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Increase Technical .50 deviation.

Post by Alex6714 »

You can have a recoil force like tanks, and adjust it so it moves the gun a bit without moving the vehicle much if at all, but its not perfect, and its pretty simple, not as complex as handheld recoil.
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Sgt.Desert Tiger[TR]
Posts: 195
Joined: 2009-06-19 13:13

Re: Increase Technical .50 deviation.

Post by Sgt.Desert Tiger[TR] »

That's only thing left for insurgents.

In Operation Archer or other maps insurgents are open target for all blufors.Because blufors weapons have acog and they are nearly not have recoil.

So only thing to kill them in long range without marksman or sniper(and its have only 18 bullet for insurgents) kit is using techy.If you change it probably insurgents cant do anything on blufors.

I cant understand but Why pll trying to make insurgents weak and when we suggest something about insurgents its not take place in forum because mon not accept it -_-.
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Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Increase Technical .50 deviation.

Post by Tarranauha200 »

People are making insurgents weak becoase thats what they are IRL.
IRL they use guerrilla tactics. They wont rush to enemy humvee whit jeep that haves 50.cal mounted on it.
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Increase Technical .50 deviation.

Post by HAAN4 »

At this point, Technical is pretty ''cheap'' to be so accurate. (well it cost nothing at all and is very huge suply to insurgent factions)

but fact is, in Real life it is accurate especially if stayed, any fool can hit a target which a bad *** PKM stayed in a tripod, since they caliber is only 7.62 and the platform is exel

however, in the years of 2010 the insurgents have lost many of they best veterans and equipment alike (is,t not that comun to see a good old AK47 in the field those days). shooting and moving which a vehicle needs training and proficient, and this include the ''waste'' of admonition which the actual situation don,t allow such ''waste'' for training.

so the suggestion for balacement is to make the moving accurate a *****, a terrible ***** to shoot and move, so if it,s stay, it will be easy for rifleman and Automatic rifleman to shoot back alike, even if it is on the moutains where most be in in operation archer

it do not matter 6 soldiers firing a volley of shoots on a vehicle will actually kill and even explode then, so it will be Well balancing has well cute to the realism of the actual 2010-2011 irak afignistan war. where the insurgent for?es of afignam and irak are beaten due the vastly superior force of collation nations in all terns, Manpower, technology and supply. many still fighting for many reasons, some are carpet bombing that killed they families, other is Islam fanaticism, some freedom fighters against imperialism, and some even believe that in fighting hard allows the Eastern economy's to attempt to much attention on then while china blow they economy up forcing they to withdraw they forcer's.
Last edited by HAAN4 on 2011-05-27 15:42, edited 2 times in total.
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Increase Technical .50 deviation.

Post by HAAN4 »

Tarranauha200 wrote:People are making insurgents weak becoase thats what they are IRL.
IRL they use guerrilla tactics. They wont rush to enemy humvee whit jeep that haves 50.cal mounted on it.
weak has a army, of course. weak has soldiers maybe. but in all military factions there are good individuals and weak individuals of different fighting skills. sometimes what those muslins see in they life from child to adult age is far more a training to wipe out a entire marine squad. or sometimes is insuficient to kill a single, all depends person to person.
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