Hi, im working on a mod called Revival Revival mod for Battlefield 2 - Mod DB
(by myself so far) and all I really am is a texture artist and a very basic animator, and I am extremely serious about this mod and need to put together a team I need an experienced animator (knows how to do 3d sights, coder, and a level designer
Please, if you can do any of this PM me on Moddb, im Insanitypays
[REQUEST] Revival mod recruitment
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Insanitypays
- PR:BF2 Developer
- Posts: 753
- Joined: 2009-06-13 09:23
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samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [REQUEST] Revival mod recruitment
3d sight with vBF2 AK series - bad idea.Echo331 wrote:Hi, im working on a mod called Revival Revival mod for Battlefield 2 - Mod DB
(by myself so far) and all I really am is a texture artist and a very basic animator, and I am extremely serious about this mod and need to put together a team I need an experienced animator (knows how to do 3d sights, coder, and a level designer
Please, if you can do any of this PM me on Moddb, im Insanitypays
I remember PR v0.8.
Also - AK101 was my favorite gun in this time.How militia squadleaders got not to much awesome guns thats in 0.8 or 0.85 for example.

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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: [REQUEST] Revival mod recruitment
What exactly are you trying to aim for with this mod? Is it supposed to be a more fast paced BF style game with random weapons similar to AIX or something realistic?
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Insanitypays
- PR:BF2 Developer
- Posts: 753
- Joined: 2009-06-13 09:23
Re: [REQUEST] Revival mod recruitment
Neither, its sacrificing realism (but not accuracy such as which army wears which camo) for gameplay, but not cluster****ing it with weapons and vehicles and crazy weapons like AIX does. I would say something in the middle
