[REQUEST] Revival mod recruitment

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Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

[REQUEST] Revival mod recruitment

Post by Insanitypays »

Hi, im working on a mod called Revival Revival mod for Battlefield 2 - Mod DB
(by myself so far) and all I really am is a texture artist and a very basic animator, and I am extremely serious about this mod and need to put together a team I need an experienced animator (knows how to do 3d sights, coder, and a level designer

Please, if you can do any of this PM me on Moddb, im Insanitypays

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [REQUEST] Revival mod recruitment

Post by samogon100500 »

Echo331 wrote:Hi, im working on a mod called Revival Revival mod for Battlefield 2 - Mod DB
(by myself so far) and all I really am is a texture artist and a very basic animator, and I am extremely serious about this mod and need to put together a team I need an experienced animator (knows how to do 3d sights, coder, and a level designer

Please, if you can do any of this PM me on Moddb, im Insanitypays
3d sight with vBF2 AK series - bad idea.
I remember PR v0.8. :-|
Also - AK101 was my favorite gun in this time.How militia squadleaders got not to much awesome guns thats in 0.8 or 0.85 for example.
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [REQUEST] Revival mod recruitment

Post by dtacs »

What exactly are you trying to aim for with this mod? Is it supposed to be a more fast paced BF style game with random weapons similar to AIX or something realistic?
Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: [REQUEST] Revival mod recruitment

Post by Insanitypays »

Neither, its sacrificing realism (but not accuracy such as which army wears which camo) for gameplay, but not cluster****ing it with weapons and vehicles and crazy weapons like AIX does. I would say something in the middle

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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