When can we see 10 man squads?

General discussion of the Project Reality: BF2 modification.
DudeofDeath
Posts: 68
Joined: 2008-06-08 22:53

Re: When can we see 10 man squads?

Post by DudeofDeath »

LudacrisKill wrote:Hopefully never...

8 I find max for PR public. It will ruin the gameplay imo.

^ Agreed. 8 man squads seem best for 128 player, more than that is too many.
Anderson29
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Re: When can we see 10 man squads?

Post by Anderson29 »

i just dont see why we need to cap it off....let the SL decide when to lock his sqd. i want to lead 15 guys, others may want just 8 and others may want just 4. why limit it....i just dont get it i guess.
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Rudd
Retired PR Developer
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Re: When can we see 10 man squads?

Post by Rudd »

thats a reasonable point anderson, in a way it would be kinda nice, since there may be SLs capable of running larger squads well.

Though I think consistent gameplay is more important, due to the transport vehicle 8 seat limit etc.
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gazzthompson
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Re: When can we see 10 man squads?

Post by gazzthompson »

Anderson29 wrote:i just dont see why we need to cap it off....let the SL decide when to lock his sqd. i want to lead 15 guys, others may want just 8 and others may want just 4. why limit it....i just dont get it i guess.
On a 64 man server it would ruin gameplay, a capable team needs atleast 2 (at best 3) 6 man infantry squads (18~ players) to fulfil offensive/defensive duties. stick all them guys in a single squad and you can only attack or defend. Would crate teams which simply cant defend or attack and would be a nightmare.
Snazz
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Re: When can we see 10 man squads?

Post by Snazz »

^So instead of letting teams organize themselves appropriately they should be universally forced into smaller separate squads because that's a more effective structure in your opinion.
General Dragosh
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Re: When can we see 10 man squads?

Post by General Dragosh »

[R-DEV]Rudd wrote:thats a reasonable point anderson, in a way it would be kinda nice, since there may be SLs capable of running larger squads well.

Though I think consistent gameplay is more important, due to the transport vehicle 8 seat limit etc.
I was about to post that, yet i did not, lazyness FTW

Anyway, i wish that there was a button that lets you expand the squad limit from 6 to dunno 12, but a secret button, for maybe us clan people who like all people in a squad

That would be cool but hardcoded seems to be a problem like always =P
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Anderson29
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Re: When can we see 10 man squads?

Post by Anderson29 »

ya rudd i see where ur coming from but i also think that argument is flawed. reason being, is chopper for example has 8 seats, sqd want to go somewhere only 7 seats available for sqd. same with troop transport trucks and so on. hmmwv has only 5 seats, a sqd will have to take 2 trucks which leaves to empty seats.....ya maybe those 2 extra seats could be for stragglers...but saying we(meaning you devs) are limiting the amount of members allowed in sqds cuz transport maxes out at 8 just doesnt make since to me....i want sqds transported to the front by a transport sqds whether it be by helo or ground. what i dont want is sqd transporting themselves and leaving assets abandoned...

reason i want 15 is because i usually sqd lead only light inf. i do not like using transport, but thats me and what i know. the only problem i have at times is dividing my teams because i cant see names(name tag bug) in the 128 server, so i am attempting to adapt to where i call players by their equipment not by name. example "hey saw guy go here, hey medic come with me, hey sniper go kill urself" etc etc
but that still has its flaws cuz there is no team leader kit and other players names may show for u and not for others which leads to problems in organization....instead of explaining tatics im just going to call it a work in progress.

@ gaz. i know we still think of 64 players being the norm but imo the 64 player era is over but for not having more than 6 in a sqd in 64 is flawed as well cuz we have more assets than sqds
a rare example would be alot of times i come into a game and see all 9 sqds in use with 2 individual tank sqds 2 apc sqds, helo sqd 2 full infantry sqds the gay recon sqds, mortar sqd cas sqd.....and alot of locked 2-4 man sqds
now if all armor would get in armor sqds and all air assets get in an air sqd all recon guys in recon sqd then we could solve that problem but only if they use mumble or a third party voip otherwise comms would be hetic.

we all need to realize the game will never be perfect so why restrain it?

all 128 needs is more of those 5ton transport trucks imo
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LegioX
Posts: 116
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Re: When can we see 10 man squads?

Post by LegioX »

See i think they should uncap the 9 squad limit. Sometimes on a server

1. Transport 1 guy
2. Sniper 2 guy
3. APC 2 guy
4 Tank 2 guy
5 CAS 2 guy
6 Clan 4 guy
7 Mortars 4 guys
8 Crappy infantry 5 guys
9 Mech Inf 6 guys
Unassigned 5 guys
So you have 1 infantry squad thats not locked. And it has 11 kills and 44 deaths. WTF do you do. This is a scenario when even increasing the squad member limit to 64 isn't going to work
Last edited by LegioX on 2011-06-04 02:47, edited 1 time in total.
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ytman
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Re: When can we see 10 man squads?

Post by ytman »

There are limits to the number of squads allowed... this limit can probably be circumvented BUT appearantly the CO screen can not be modified to accept more than 9 squads, meaning that this team with 9+ squads wont be able to communicate in game with them or give them orders.

The biggest issue with the limit of 8 to a squad results in a mandatory size of about seven people a squad.... leaving 9 ''vacant'' spots... this means that at best you will have 8 squads each all having 8 people except one with 7... This wont work.
Bringerof_D
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Re: When can we see 10 man squads?

Post by Bringerof_D »

8 man squads will be coming soon from the way things are looking now i'd guess.

exceeding current squad limit, probably gonna have to wait for PR2
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SGT.Ice
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Re: When can we see 10 man squads?

Post by SGT.Ice »

ChizNizzle wrote:+1, leading 5 morons is enough, let alone 7.

8 should be max, IMO... It fits well into the 128.
The failure of a squad is the failure of the leader to run his squad.

On another note, even at 64 players 8 or 9 would be nice, there are time i'd love to see 10. Such as for bigger infantry squads which are sometimes filled, or for clans that like to play together.
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AtlantisThief
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Re: When can we see 10 man squads?

Post by AtlantisThief »

I think if we manage to establish the 128p variant (and i hope this will be able someday :) ) we would also need to increase the number of players that can fit into a APC/Heli.
Psyko
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Re: When can we see 10 man squads?

Post by Psyko »

i wonder if theres many "squad leaders" in this thread. or just all people who havnt played enough 128 to know how things work. maybe if i seen one or two of them in the SL channel. and L4gi you dont count.
killonsight95
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Re: When can we see 10 man squads?

Post by killonsight95 »

10.... pointless and useless in PR where the maxium number in a transport is 8 players, SQ's will just become split up and won't be able to work correctly. 10 man squads.... sure, for events and maybe PRT but certainly not for public play where players will quickly become split up and the fact that many public players are un organised as it is.
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Robert-The-Bruce
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Re: When can we see 10 man squads?

Post by Robert-The-Bruce »

i really don't get why people are so against this. All it does is giving the SL more flexibility in his organisation. I would even put the limit higher than suggested, 15 or 16 perhaps, since I've never seen anyone asking for more than 12 other than anderson in this thread ;) . 15 is a bit much for me, but I'd rather have the option than not.

For example: I would love to be able to have a humvee transport squad on Kokan, with more than 3 Humvees, a 13 man light infantry squad on Muttrah, Fallujah or Gaza, a single squad in charge of all armour on Kashan, Quinling, Burning Sands etc.(tanks, apcs, AA working in unison at last, not apcs doing their own thing).

As for the argument of ruining gameplay, I find that approach very close minded. The suggestion does not make peoples squads bigger if they don't want it to be any bigger, remember there is this neat function with which you can LOCK a squad, people use it even now, if they want their squads to fit in a single Humvee for example, or want to be a 2-man tank hunting team or CAS.
So my argument is: Why should it not work in future if it IS working NOW?(speaking of 64 players only atm)

One thing though: Limited Kits woulds have to be adjusted of course, so that you can still have 1 AR, 1 Medic, 1 Specialist per 4 Squaddies if you want.(And consequently perhaps multiple Grenadiers if the Squad exceeds 7 or so players)
Last edited by Robert-The-Bruce on 2011-06-05 15:24, edited 2 times in total.
KingKong.CCCP
Posts: 396
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Re: When can we see 10 man squads?

Post by KingKong.CCCP »

What's up with you people limiting things?
Rudd
Retired PR Developer
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Re: When can we see 10 man squads?

Post by Rudd »

we would also need to increase the number of players that can fit into a APC/Heli.
I'm happy to be proved wrong, but I don't see this happening. Would be awesome, but don't see it happening.
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Lange
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Re: When can we see 10 man squads?

Post by Lange »

For now with 64p no, 6 man is where its at and increase that with 64 p would only cause problems with squad balance. 128 yes this would likely be needed and work well, but as others have pointed out there's obvious problems such as chaos in the squad organizing people etc. I must say organizing people and getting them to listen now is hard enough and when I play PR I squadlead a lot. Often you get retards who wont listen and seem to forgo the basics even and its real frustrating. Unless you play with clans or on a real organized situation( Mumble etc) its hard to get a good squad. In most public situations with bigger squads I don't see it happening only get worse to the point squads will just be a complete crapfest in most cases, in public gameplay.
killonsight95
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Re: When can we see 10 man squads?

Post by killonsight95 »

the problem with such large squads is that once the SQ limit is increased it becomes very hard to manage in general terms. I get the idea behind the large SQ's with tanks etc. but you have to remember a lot of server have the asset rule, what if let's say a finnish person and his friend wish to use the tanks but an english tank SQ has taken all the tanks with their big *** 16 man tank SQ. Not only this but what if that Squad leader is an *** and doesn't use the tanks to support the inf etc.
having SQ's larger than 10 will not help the teamwork gameplay that the DEVs are aiming for afaik, sure in events it would be possible and more feaible however the average pubby game shouldn't have more than 8 or 10 per SQ.
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SGT.Ice
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Re: When can we see 10 man squads?

Post by SGT.Ice »

I dont see the whole "pointless" part of increasing it to 10 just because of the size of some vehicle. Squads could easily roll in vehicles and by air. Some squads might prefer it and as before its totally possible to lock the squad to 6. Why should we be constrained because not everyone wants more than 6 because of vehicles. Infantry walk everywhere. Choppers or any land vehicle alike in general are usually for transporting small groups around during the middle of a fight. If you need a 2nd one to grab the other half of your squad that's doable. Even if it requires more cooperation.

In closing I think we should have atleast 8 if not 10-12 as the squad cap. 8's just fine. That's enough for 4 tanks in a squad or an actual squad size of infantry. More people in a squad for some may cause problems but also as mentioned will also give the SL more options and maneuverability.

The Officer kit really needs to be renamed to Squad Leader as well.
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