SNIPER SPOTTED!!! well almost...
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_casualtyUR
- Posts: 111
- Joined: 2008-06-25 22:44
Re: SNIPER SPOTTED!!! well almost...
Very good system of targeting, DEVs.
Explaining the position of a target to a squad member in this weeks game, nearly got us killed by the target.
Now if I can get the chevron to appear on my compass!
Explaining the position of a target to a squad member in this weeks game, nearly got us killed by the target.
Now if I can get the chevron to appear on my compass!


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xambone
- Posts: 548
- Joined: 2010-04-20 16:58
Re: SNIPER SPOTTED!!! well almost...
125m is just too short for me, i have noticed some squad leaders not using the marker system because its pointless after that distance
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: SNIPER SPOTTED!!! well almost...
It actually isn't pointless as the chevron on the compass gives you the direction, all you need to do is to confrim, 1st floor, 2nd floor, stairs, roof, mountain top, bottom...
In-game: Cobra-PR
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: SNIPER SPOTTED!!! well almost...
we can't repaint only 1 of a type of building, they all get changed, and often other types get changed too since htey use the same texture pallets.Psykogundam wrote:You hit on something intersting there. I know optomisation of levels is helped by using the same statics rather than using an abundance of different ones.
but I register your point, small props that are really easy to see like brightly coloured washing outside a balcony would be a nice addition.
We just can't go overboard on that as it increases performance load, but its a good idea to give differentiation.
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BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
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Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: SNIPER SPOTTED!!! well almost...
That actually made me laugh out loud.T.A.Sharps wrote:How on Earth do you ever find your car in a parking lot? I hope you don't stand there screaming "I need a marker!
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BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: SNIPER SPOTTED!!! well almost...
I'd be for that. Instead of degrees Just NSEW would do for me (with some small detail inbetween).
I'm sick of squad members saying 'ENEMY AT 213 DEGREES' etc. It gets a bit confusing for me after about 180, lol. Although I am getting better at maths.
I'm sick of squad members saying 'ENEMY AT 213 DEGREES' etc. It gets a bit confusing for me after about 180, lol. Although I am getting better at maths.
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Cassius
- Posts: 3958
- Joined: 2008-04-14 17:37
Re: SNIPER SPOTTED!!! well almost...
Thats true, but irl you have countermeasures for an apaches 10 miles away, while in game you dont. Making every aspect of modern warfare realistic would take a lot of the sport out of the game. Take the A10. IRL an A10 Cruises over a combat zone and unloads on everything his sensors lock on. An A10 would clean Kashan of enemy armor in 5 min.Punkbuster wrote:If my information is correct, an AH-64D Apache Longbow Helicopter can attack a position from up to 10 Kilometers away!
So yeah, I agree with you!
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hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: SNIPER SPOTTED!!! well almost...
And tanks with ERA would be a true ***** to try and killCassius wrote:Thats true, but irl you have countermeasures for an apaches 10 miles away, while in game you dont. Making every aspect of modern warfare realistic would take a lot of the sport out of the game. Take the A10. IRL an A10 Cruises over a combat zone and unloads on everything his sensors lock on. An A10 would clean Kashan of enemy armor in 5 min.
If PR was completely realistic then there's a chance that one side would be better than another, and would therefore negatively affect gameplay.

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xambone
- Posts: 548
- Joined: 2010-04-20 16:58
Re: SNIPER SPOTTED!!! well almost...
Cant find my car? shut up moron.
If you play Muttrah City all the time like i do, it makes much more sense to have a marker everyone can see past 125m.
If you play Muttrah City all the time like i do, it makes much more sense to have a marker everyone can see past 125m.
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Blexie
- Posts: 37
- Joined: 2010-09-25 23:09
Re: SNIPER SPOTTED!!! well almost...
Many things would make sense if PR only had one map.xambone wrote: If you play Muttrah City all the time
A journalist, interviewing a US marines sniper, asked what he felt when he shot a terrorist.
The sniper shrugged, and replied. "Recoil."
The sniper shrugged, and replied. "Recoil."
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: SNIPER SPOTTED!!! well almost...
Honestly if you play Muttrah all the time and can't explain something without a floating marker I think you need to think about that and solve it yourself.


