[Map] Bad Waterbay (4km) [WIP]
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RandomGuy09
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[Map] Bad Waterbay (4km) [CANCELED]
Deleted.
Last edited by RandomGuy09 on 2011-06-15 09:23, edited 2 times in total.
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Rhino
- Retired PR Developer
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re: [Map] Bad Waterbay (4km) [WIP]
Cool but the terrain doesn't look very realistic thou, mainly with the dam holding back a lake from the sea (or that's at least what it looks like on the minimap). Also are thous aircraft carriers in the port?
What game was this originally made for?
What game was this originally made for?
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JAMES_AT_Battlefield
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re: [Map] Bad Waterbay (4km) [WIP]
looks interesting
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H.sta
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RandomGuy09
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re: [Map] Bad Waterbay (4km) [WIP]
How would you go about fixing the Dam?. Or should I remove the Dam so that the sea comes into the land?.[R-DEV]Rhino wrote:Cool but the terrain doesn't look very realistic thou, mainly with the dam holding back a lake from the sea (or that's at least what it looks like on the minimap). Also are thous aircraft carriers in the port?
What game was this originally made for?
The map is actually from a racing game called 'Burnout paradise' which does have a naval yard. But I was thinking of having the aircraft carrier in the sea some where.
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Rhino
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re: [Map] Bad Waterbay (4km) [WIP]
I would replace the dam with a bridge and then it would look somewhat realistic 
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RandomGuy09
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re: [Map] Bad Waterbay (4km) [WIP]
Okay, Thanks Rhino[R-DEV]Rhino wrote:I would replace the dam with a bridge and then it would look somewhat realistic![]()
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H.sta
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re: [Map] Bad Waterbay (4km) [WIP]
I think it would be wise to move the airport area a bit. so that the map will have a better flow

or leave it where it is and make it the attacking forces main
Edit: actually I think leaving it there would be better, as they would have to get through the city and around the mountains, or the defending forces main, where you have to go around the bay area and through the city... don't mind the picture at all... man I feel this post was a waste

or leave it where it is and make it the attacking forces main
Edit: actually I think leaving it there would be better, as they would have to get through the city and around the mountains, or the defending forces main, where you have to go around the bay area and through the city... don't mind the picture at all... man I feel this post was a waste
Last edited by H.sta on 2011-06-13 18:20, edited 4 times in total.
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Rhino
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re: [Map] Bad Waterbay (4km) [WIP]
airport there could make an interesting main base, although the runway looks a bit short for PR's aircraft in its current format if jets wanted to be used on it that is.
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H.sta
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re: [Map] Bad Waterbay (4km) [WIP]
could expand the size or make it a small airplanes/heliport airport?
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Wakain
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Re: [Map] Bad Waterbay (4km) [WIP]
which would make it an odd choice for a main base, except if it was some sort of beachhead/forward command point/supply point for assaulting troops[R-COM]H.sta wrote:could expand the size or make it a small airplanes/heliport airport?
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ledo1222
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Re: [Map] Bad Waterbay (4km) [WIP]
Umm this is the map of Burnout paradise.
http://www.msxbox-world.com/forums/uplo ... 828234.jpg
Older version
http://www.theaveragegamer.com/wp-conte ... rnout5.jpg
is this not this plagiarism?
http://www.msxbox-world.com/forums/uplo ... 828234.jpg
Older version
http://www.theaveragegamer.com/wp-conte ... rnout5.jpg
is this not this plagiarism?
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

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RandomGuy09
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Re: [Map] Bad Waterbay (4km) [WIP]
If you took the time to read the previous posts you would see that I said IT WAS a map from Burnout paradise. Therefor no.ledo1222 wrote:Umm this is the map of Burnout paradise.
http://www.msxbox-world.com/forums/uplo ... 828234.jpg
Older version
http://www.theaveragegamer.com/wp-conte ... rnout5.jpg
is this not this plagiarism?
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ledo1222
- Posts: 689
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Re: [Map] Bad Waterbay (4km) [WIP]
https://www.realitymod.com/forum/f388-p ... rning.htmlRandomGuy09 wrote:If you took the time to read the previous posts you would see that I said IT WAS a map from Burnout paradise. Therefor no.
Im not trying to hate im just telling you. Go ahead and remake this map it looks rather good.
just give credit to Burnout Paradise for the map terrain and it will be all better
Dont claim it as yours from your first post.
Also good luck with it.
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

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RandomGuy09
- Posts: 24
- Joined: 2009-09-30 14:58
Re: [Map] Bad Waterbay (4km) [WIP]
No worries. I'm not trying to claim it is 'mine' any way. I thought I'm new to mapping, decided this was a nice little challenge for me. If I do get far with It I will defiantly give credit to the makers of Burnout Paradise.ledo1222 wrote:https://www.realitymod.com/forum/f388-p ... rning.html
Im not trying to hate im just telling you. Go ahead and remake this map it looks rather good.
just give credit to Burnout Paradise for the map terrain and it will be all better
Dont claim it as yours from your first post.
Also good luck with it.
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Rhino
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Re: [Map] Bad Waterbay (4km) [WIP]
maps from other games are recreated all the time. One of my first maps was making the AA Bridge map for CSS 
As long as you don't use any of the old files without permission its fine, although is good to also give the other game credit etc for the basic design but there isn't anything wrong with what your doing from what I can see.
As long as you don't use any of the old files without permission its fine, although is good to also give the other game credit etc for the basic design but there isn't anything wrong with what your doing from what I can see.
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Saobh
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Re: [Map] Bad Waterbay (4km) [WIP]
Locked per OP demand


