[Map] Bad Waterbay (4km) [WIP]

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RandomGuy09
Posts: 24
Joined: 2009-09-30 14:58

[Map] Bad Waterbay (4km) [CANCELED]

Post by RandomGuy09 »

Deleted.
Last edited by RandomGuy09 on 2011-06-15 09:23, edited 2 times in total.
Rhino
Retired PR Developer
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re: [Map] Bad Waterbay (4km) [WIP]

Post by Rhino »

Cool but the terrain doesn't look very realistic thou, mainly with the dam holding back a lake from the sea (or that's at least what it looks like on the minimap). Also are thous aircraft carriers in the port?

What game was this originally made for?
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JAMES_AT_Battlefield
Posts: 38
Joined: 2010-04-07 15:43

re: [Map] Bad Waterbay (4km) [WIP]

Post by JAMES_AT_Battlefield »

looks interesting
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

re: [Map] Bad Waterbay (4km) [WIP]

Post by H.sta »

its from Burnout Paradise
RandomGuy09
Posts: 24
Joined: 2009-09-30 14:58

re: [Map] Bad Waterbay (4km) [WIP]

Post by RandomGuy09 »

[R-DEV]Rhino wrote:Cool but the terrain doesn't look very realistic thou, mainly with the dam holding back a lake from the sea (or that's at least what it looks like on the minimap). Also are thous aircraft carriers in the port?

What game was this originally made for?
How would you go about fixing the Dam?. Or should I remove the Dam so that the sea comes into the land?.

The map is actually from a racing game called 'Burnout paradise' which does have a naval yard. But I was thinking of having the aircraft carrier in the sea some where.
Rhino
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re: [Map] Bad Waterbay (4km) [WIP]

Post by Rhino »

I would replace the dam with a bridge and then it would look somewhat realistic :p
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RandomGuy09
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Joined: 2009-09-30 14:58

re: [Map] Bad Waterbay (4km) [WIP]

Post by RandomGuy09 »

[R-DEV]Rhino wrote:I would replace the dam with a bridge and then it would look somewhat realistic :p
Okay, Thanks Rhino :) . Will post some updates in the next few days :) .
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

re: [Map] Bad Waterbay (4km) [WIP]

Post by H.sta »

I think it would be wise to move the airport area a bit. so that the map will have a better flow

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or leave it where it is and make it the attacking forces main

Edit: actually I think leaving it there would be better, as they would have to get through the city and around the mountains, or the defending forces main, where you have to go around the bay area and through the city... don't mind the picture at all... man I feel this post was a waste
Last edited by H.sta on 2011-06-13 18:20, edited 4 times in total.
Rhino
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re: [Map] Bad Waterbay (4km) [WIP]

Post by Rhino »

airport there could make an interesting main base, although the runway looks a bit short for PR's aircraft in its current format if jets wanted to be used on it that is.
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H.sta
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re: [Map] Bad Waterbay (4km) [WIP]

Post by H.sta »

could expand the size or make it a small airplanes/heliport airport?
Wakain
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Joined: 2009-11-23 21:58

Re: [Map] Bad Waterbay (4km) [WIP]

Post by Wakain »

[R-COM]H.sta wrote:could expand the size or make it a small airplanes/heliport airport?
which would make it an odd choice for a main base, except if it was some sort of beachhead/forward command point/supply point for assaulting troops
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: [Map] Bad Waterbay (4km) [WIP]

Post by ledo1222 »

Umm this is the map of Burnout paradise.

http://www.msxbox-world.com/forums/uplo ... 828234.jpg

Older version
http://www.theaveragegamer.com/wp-conte ... rnout5.jpg

is this not this plagiarism?
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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RandomGuy09
Posts: 24
Joined: 2009-09-30 14:58

Re: [Map] Bad Waterbay (4km) [WIP]

Post by RandomGuy09 »

ledo1222 wrote:Umm this is the map of Burnout paradise.

http://www.msxbox-world.com/forums/uplo ... 828234.jpg

Older version
http://www.theaveragegamer.com/wp-conte ... rnout5.jpg

is this not this plagiarism?
If you took the time to read the previous posts you would see that I said IT WAS a map from Burnout paradise. Therefor no.
ledo1222
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Re: [Map] Bad Waterbay (4km) [WIP]

Post by ledo1222 »

RandomGuy09 wrote:If you took the time to read the previous posts you would see that I said IT WAS a map from Burnout paradise. Therefor no.
https://www.realitymod.com/forum/f388-p ... rning.html

Im not trying to hate im just telling you. Go ahead and remake this map it looks rather good.
just give credit to Burnout Paradise for the map terrain and it will be all better :P

Dont claim it as yours from your first post.


Also good luck with it.
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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RandomGuy09
Posts: 24
Joined: 2009-09-30 14:58

Re: [Map] Bad Waterbay (4km) [WIP]

Post by RandomGuy09 »

ledo1222 wrote:https://www.realitymod.com/forum/f388-p ... rning.html

Im not trying to hate im just telling you. Go ahead and remake this map it looks rather good.
just give credit to Burnout Paradise for the map terrain and it will be all better :P

Dont claim it as yours from your first post.


Also good luck with it.
No worries. I'm not trying to claim it is 'mine' any way. I thought I'm new to mapping, decided this was a nice little challenge for me. If I do get far with It I will defiantly give credit to the makers of Burnout Paradise.
Rhino
Retired PR Developer
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Re: [Map] Bad Waterbay (4km) [WIP]

Post by Rhino »

maps from other games are recreated all the time. One of my first maps was making the AA Bridge map for CSS :p

As long as you don't use any of the old files without permission its fine, although is good to also give the other game credit etc for the basic design but there isn't anything wrong with what your doing from what I can see.
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Saobh
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Re: [Map] Bad Waterbay (4km) [WIP]

Post by Saobh »

Locked per OP demand
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

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