[Map] bug - Fallujah West

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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

[0957] [Map] Fallujah West - Howering Walls

Post by K4on »

i've found a hovering wall on fallujah:

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Last edited by K4on on 2011-06-17 13:29, edited 1 time in total.
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: [Map] bug - Fallujah West

Post by TheComedian »

Strange that wall section is not hovering in my game.
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splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: [Map] bug - Fallujah West

Post by splatters »

Much bigger problem are the bugged lightmaps. Wouldn't take much besides re-rendering the lightmaps for the next version.
Ford_Jam
Posts: 458
Joined: 2009-06-19 01:06

Re: [Map] bug - Fallujah West

Post by Ford_Jam »

splatters wrote:Much bigger problem are the bugged lightmaps. Wouldn't take much besides re-rendering the lightmaps for the next version.
What's wrong with the lightmaps? :\

Also that wall doesn't hover for me either, must be a specific combination of settings.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] bug - Fallujah West

Post by Rhino »

splatters wrote:Much bigger problem are the bugged lightmaps. Wouldn't take much besides re-rendering the lightmaps for the next version.
Are you volunteering to have your PC constantly rendering lightmaps for a full week, possibly two?
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USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: [Map] bug - Fallujah West

Post by USMC scout sniper »

Sometimes in fallujah the sidewalks float,too.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: [Map] bug - Fallujah West

Post by Brainlaag »

TheComedian wrote:Strange that wall section is not hovering in my game.
Same here, probably settings specific bug.
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: [Map] bug - Fallujah West

Post by splatters »

[R-DEV]Rhino wrote:Are you volunteering to have your PC constantly rendering lightmaps for a full week, possibly two?
Sure. I got an extra PC that I use pretty much only for rendering. *HINT* DEVs really should plug into the resources of the community more
Rudd
Retired PR Developer
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Re: [Map] bug - Fallujah West

Post by Rudd »

This will be corrected, a couple of other floaters have been corrected/compensated for recently on FW.
Sure. I got an extra PC that I use pretty much only for rendering. *HINT* DEVs really should plug into the resources of the community more
its a bit more complicated than that...

however if you have some skills to contribute please feel free to volunteer them.
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Rhino
Retired PR Developer
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Re: [Map] bug - Fallujah West

Post by Rhino »

splatters wrote:Sure. I got an extra PC that I use pretty much only for rendering. *HINT* DEVs really should plug into the resources of the community more
Interesting, may take you up on that offer next time I do a major lightmapping project.

BTW do you have 3DsMax?
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splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: [Map] bug - Fallujah West

Post by splatters »

[R-DEV]Rhino wrote:Interesting, may take you up on that offer next time I do a major lightmapping project.

BTW do you have 3DsMax?
Yes, and I have a fair bit of experience with it (but not professional or anything)
Never done lighmaps with max though for BF2 maps, doesn't seem too complicated though.
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: [Map] bug - Fallujah West

Post by Rhino »

Cool, will keep that in mind.

If I needed you or anyone else to do LMing on max its pretty simple to setup, you just need to download the max scene, have the BF2 tools setup in max and then just turn on/off the right lights and press generate lightmaps. I got multiple devs to help me lightmap muttrah which was the only reason why I got it all done in under a week hehe :)
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