Map Audit Project: Boosted Player Count (BPC) Layers
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drs79
- Posts: 401
- Joined: 2008-07-07 15:40
Re: Map Audit Project: Boosted Player Count (BPC) Layers
I agree that the asset count shouldn't be increased all that much.
Though with the 128 players I do hope to see more 3 man tanks, less hopping out of tanks to automatically quiet them, more mechanized infantry, and all around more infantry in itself especially on usually asset heavy maps like kashan.
I would like to personally see the Fixed Wing Aircraft assortment increased by 2.
Though with the 128 players I do hope to see more 3 man tanks, less hopping out of tanks to automatically quiet them, more mechanized infantry, and all around more infantry in itself especially on usually asset heavy maps like kashan.
I would like to personally see the Fixed Wing Aircraft assortment increased by 2.
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http://www.tmfd.org
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: Map Audit Project: Boosted Player Count (BPC) Layers
That would be worth discussing if PR had all the Stryker variants at their disposal. Even then, it's pretty minor, the US Army does operate both the Stryker and Bradley. And PR is supposed to be set in the future a bit.spawncaptain wrote:No no no, Strykers belong to a Stryker Brigade Combat Team (SBCT) while Bradleys and Abrams are used in a Heavy Brigade Combat Team (HBCT). Two BCTs on a single map? Please not.
Edit: See wiki for the details
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Map Audit Project: Boosted Player Count (BPC) Layers
DRS... you want 8 jets flying around a 4km map?

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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: Map Audit Project: Boosted Player Count (BPC) Layers
Epic Air-battles much?killonsight95 wrote:DRS... you want 8 jets flying around a 4km map?
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Map Audit Project: Boosted Player Count (BPC) Layers
I think lots of jets aren't a good idea mate, the combat area is very small for jets already don't need to have too many. Also those bombs are effective against....everything, so we'd need to increase AA cover considerably to compensate...then suddenly we have less boots on the ground since some servers require 2 guys in AA....
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mati140
- Posts: 123
- Joined: 2009-06-01 14:35
Re: Map Audit Project: Boosted Player Count (BPC) Layers
Reomove bombs from fighters then - they would be only for escort. I like this idea, having a wingman would be much more realistic and immersive then flying solo.[R-DEV]Rudd wrote:I think lots of jets aren't a good idea mate, the combat area is very small for jets already don't need to have too many. Also those bombs are effective against....everything, so we'd need to increase AA cover considerably to compensate...then suddenly we have less boots on the ground since some servers require 2 guys in AA....
Also add more flares and, for God sake, make some delay between missle launches to avoid that damn sidewinder spam! What about 1 missile every 3-5s?
About Bracuda layout, as it's defensive map I think that assets for attacking team (USMC) should spawn in 20 minutes while chinese ones should spawn in 10 minutes. it would give defending team some time to set up defensive perimeter.
Also attacking team should have it's commander UAV available in 10 m so they can plan their assault. Of course if chinese will have time to set up defenses then US should have more tickets and more attack assets (Cobras? Maybe Harriers?).

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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: Map Audit Project: Boosted Player Count (BPC) Layers
It was actually a joke at max I would add 1 jet (bomber or fighter) to each side. Like having 2 bombers and 1 fighter, or the other way around.[R-DEV]Rudd wrote:I think lots of jets aren't a good idea mate, the combat area is very small for jets already don't need to have too many. Also those bombs are effective against....everything, so we'd need to increase AA cover considerably to compensate...then suddenly we have less boots on the ground since some servers require 2 guys in AA....
Anyway thinking about OPs statement, is it possible to add like a "no-rush" shield so that people can't leave mainbase/carrier/whatever in the first 5-10 min into the game, so everyone can organize kit-wise, transport and have a proper briefing? And also adjust the amount.
Ex. Op. Barracuda, US gets 10min delay and PLA 8min, so that they can kinda dig in for defense.
Also matis dealy for the Sidwinder idea sounds nice.
Just throwing out some stuff which came to my mind while typing
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SGT.Ice
- Posts: 985
- Joined: 2010-01-28 02:47
Re: Map Audit Project: Boosted Player Count (BPC) Layers
More jets or not, I think fighters should have their bombs removed, then they would be more focused on escorting the bombers around as stated above. Not only does it boost immersion, but teamwork and survivability as well as air superiority.

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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: Map Audit Project: Boosted Player Count (BPC) Layers
But it doesn't fit reality in any manner.SGT.Ice wrote:More jets or not, I think fighters should have their bombs removed, then they would be more focused on escorting the bombers around as stated above. Not only does it boost immersion, but teamwork and survivability as well as air superiority.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Map Audit Project: Boosted Player Count (BPC) Layers
I think it best to continue the discussion under the assumption that what weapons carried by various assets will remain the same as now.
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Jafar Ironclad
- Retired PR Developer
- Posts: 2203
- Joined: 2008-11-26 00:45
Re: Map Audit Project: Boosted Player Count (BPC) Layers
Aye. I've been thinking a bit about rebalancing air assets for boosted player counts, specifically jets as they are (with the exception of the two seaters) among the few remaining one-man destruction engines left in the game (granted, requires a good spotter for best results, but one good pilot in the seat of that Eurofighter and the opponent is in for a world of hurt).
Personally, I think the best way to pull this off, using Kashan's jet layer as an example:
-Have two fighter jets spawn, each on the 20 minute timer.
-Have a single ground-attack plane spawn, spawning on the TEN minute timer.
Thoughts?
Personally, I think the best way to pull this off, using Kashan's jet layer as an example:
-Have two fighter jets spawn, each on the 20 minute timer.
-Have a single ground-attack plane spawn, spawning on the TEN minute timer.
Thoughts?
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Map Audit Project: Boosted Player Count (BPC) Layers
no more jets...
jets, imo, are gameplay ruiners. I'd rather have more area atatcks than more jets.
Jets fly around the map bassically invunerble except to each other, even AA can't really fight them effectivly.
jets, imo, are gameplay ruiners. I'd rather have more area atatcks than more jets.
Jets fly around the map bassically invunerble except to each other, even AA can't really fight them effectivly.

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Wo0Do0
- Posts: 103
- Joined: 2009-03-23 22:04
Re: Map Audit Project: Boosted Player Count (BPC) Layers
fitting reality doesn't balance the game.....Brainlaag wrote:But it doesn't fit reality in any manner.
I agree with disabling bombs for jets, it forces the jets to play more of an accurate role congruent with "IRL". (happy?)
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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: Map Audit Project: Boosted Player Count (BPC) Layers
How do you wanna balance jets fights on 4x4 maps. Its a matter of luck more than skills and adding more jets will just increase the factor luck, of whos gonna hit whom first.yujie900 wrote:fitting reality doesn't balance the game.....
I agree with disabling bombs for jets, it forces the jets to play more of an accurate role congruent with "IRL". (happy?)
If they add any more jets, then I agree with your idea to prevent constant rain of bombs on the ground forces but I wouldn't change anything with only 2 jets (one bomber one fighter) per side.

